Player Matchup

Cernunnos
Cernunnos
TheEightBall999
Cernunnos
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 122L
1,413 Elo+
Party 2
Janus
Janus
bradythebearded
Janus
Level 68
God Stats
14W - 21L
1,625 SR
Queue Stats
277W - 411L
1,478 Elo+
Solo
Ares
Ares
itzNoirr
Ares
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,396 Elo+
Party 2
Team Averages
Level 78
1,542 SR
1,429 Elo+

VS

Team Averages
Level 105
1,512 SR
1,492 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DuTaya
Fenrir
Level 32
God Stats
5W - 4L
1,386 SR
Queue Stats
98W - 117L
1,486 Elo+
Party 1
Hercules
Hercules
WinggarEDF
Hercules
Level 137
God Stats
3W - 4L
1,650 SR
Queue Stats
484W - 519L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
TheEightBall999
Cernunnos
13
3 / 7 / 2
8,133
739
9,587
10,708
5,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 4 / 4
7,398
673
8,916
8,681
3,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
14
2 / 0 / 3
8,909
810
6,233
7,295
7,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
7 / 1 / 4
8,911
810
11,984
7,054
3,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
DuTaya
Fenrir
12
1 / 3 / 8
7,518
683
4,326
11,683
8,182
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
WinggarEDF
Hercules
13
3 / 1 / 7
8,596
781
7,725
16,382
16,245
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
5
Kills
11
11
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
7
1
4
9
W
Fenrir
DuTaya
Fenrir
1
3
8
1.67
L
Cernunnos
TheEightBall999
Cernunnos
3
7
2
0.57
W
Hercules
WinggarEDF
Hercules
3
1
7
6.5
L
0
4
4
0.5
L
Ares
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,736
Damage
24,035
26,684
Taken
35,119
17,007
Mitigated
27,801
1,731
Healing
8,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
11,984
680
0
1,707
7,054
3,374
260
3,464
3,590
44,246
0
W
Fenrir
DuTaya
Fenrir
4,326
891
0
2,952
11,683
8,182
0
5,429
6,254
0
9,257
L
Cernunnos
TheEightBall999
Cernunnos
9,587
4,089
0
400
10,708
5,463
876
4,665
6,043
0
23,475
W
Hercules
WinggarEDF
Hercules
7,725
2,456
773
3,283
16,382
16,245
113
6,369
10,013
0
18,973
L
8,916
597
0
0
8,681
3,752
48
4,991
3,690
28,897
0
L
Ares
6,233
461
0
1,331
7,295
7,792
398
2,927
4,368
21,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,440
Gold Earned
25,025
130
Minions Killed
127
6
Camps Cleared
5
615,548
Distance Traveled
648,102
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,911
810
93
8
1
192,884
3
W
Fenrir
7,518
683
9
1
2
227,653
0
L
Cernunnos
8,133
739
48
4
3
171,965
1
W
Hercules
8,596
781
25
2
2
227,565
1
L
Janus
7,398
673
50
5
2
209,876
1
L
Ares
8,909
810
32
3
1
233,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role