Player Matchup

Kuzenbo
Kuzenbo
Don_Brandao
Kuzenbo
Level 147
God Stats
27W - 39L
1,469 SR
Queue Stats
1,156W - 1,131L
1,444 Elo+
Solo
Arachne
Arachne
Iceecreamman
Arachne
Level 91
God Stats
5W - 5L
1,492 SR
Queue Stats
213W - 192L
1,438 Elo+
Solo
Janus
Janus
xBasuto
Janus
Level 62
God Stats
2W - 5L
1,299 SR
Queue Stats
17W - 24L
1,439 Elo+
Party 1
Horus
Horus
xHiyoko Nagi
Horus
Level 106
God Stats
2W - 2L
1,429 SR
Queue Stats
7W - 11L
1,396 Elo+
Party 1
Sol
Sol
xSerori
Sol
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,396 Elo+
Party 1
Team Averages
Level 107
1,438 SR
1,422 Elo+

VS

Team Averages
Level 75
1,512 SR
1,465 Elo+
Baron Samedi
Baron Samedi
Bailerinoo
Baron Samedi
Level 89
God Stats
1W - 1L
1,529 SR
Queue Stats
154W - 154L
1,499 Elo+
Party 2
Thanatos
Thanatos
Camathy
Thanatos
Level 65
God Stats
6W - 2L
1,676 SR
Queue Stats
120W - 125L
1,468 Elo+
Party 2
Skadi
Skadi
Kankuro1007
Skadi
Level 69
God Stats
3W - 1L
1,678 SR
Queue Stats
25W - 26L
1,444 Elo+
Party 2
Odin
Odin
XxKkaShBoIixX
Odin
Level 82
God Stats
1W - 3L
1,164 SR
Queue Stats
182W - 190L
1,447 Elo+
Solo
Ymir
Ymir
scoopurpuuper
Ymir
Level 70
God Stats
22W - 18L
1,512 SR
Queue Stats
95W - 104L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Don_Brandao
Kuzenbo
16
2 / 5 / 1
10,895
436
18,804
27,159
33,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Iceecreamman
Arachne
15
1 / 4 / 3
10,138
406
9,338
20,467
9,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
xBasuto
Janus
16
2 / 4 / 2
10,091
404
14,591
13,812
6,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 5 / 4
10,112
404
10,395
29,340
42,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
18
4 / 4 / 0
11,505
460
21,467
24,160
10,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bailerinoo
Baron Samedi
20
7 / 2 / 9
13,739
550
28,780
18,932
10,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Camathy
Thanatos
20
6 / 1 / 9
13,140
526
17,431
26,255
12,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 2 / 4
12,863
515
19,022
18,685
8,379
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
2 / 3 / 6
11,747
470
16,400
28,124
32,504
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
0 / 2 / 15
11,829
473
6,589
22,353
23,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
9
Kills
22
22
Deaths
10
10
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Bailerinoo
Baron Samedi
7
2
9
5.75
W
Thanatos
Camathy
Thanatos
6
1
9
10.5
L
Kuzenbo
Don_Brandao
Kuzenbo
2
5
1
0.5
L
Arachne
Iceecreamman
Arachne
1
4
3
0.63
W
7
2
4
4.5
W
2
3
6
1.67
W
0
2
15
3.75
L
Janus
xBasuto
Janus
2
4
2
0.75
L
0
5
4
0.4
L
Sol
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,595
Damage
88,222
114,938
Taken
114,349
102,883
Mitigated
87,508
32,623
Healing
57,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Bailerinoo
Baron Samedi
28,780
2,059
4,901
7,687
18,932
10,634
4,370
9,942
8,990
127,235
0
W
Thanatos
Camathy
Thanatos
17,431
7,168
0
28,167
26,255
12,930
1,238
8,521
17,734
0
115,987
L
Kuzenbo
Don_Brandao
Kuzenbo
18,804
4,757
244
5,944
27,159
33,246
8
5,616
21,543
75,587
0
L
Arachne
Iceecreamman
Arachne
9,338
5,260
0
4,396
20,467
9,763
0
7,153
13,314
0
74,015
W
19,022
8,424
0
3,002
18,685
8,379
8,276
10,978
7,707
0
115,627
W
16,400
3,901
0
4,670
28,124
32,504
917
15,295
12,829
0
80,881
W
6,589
232
980
8,386
22,353
23,061
719
10,304
12,049
50,439
0
L
Janus
xBasuto
Janus
14,591
654
171
1,951
13,812
6,846
0
7,434
6,378
78,631
0
L
10,395
3,852
2,372
6,375
29,340
42,695
0
11,979
17,361
0
44,844
L
Sol
21,467
9,041
0
11,170
24,160
10,333
1,527
3,187
20,973
120,845
1,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,741
Gold Earned
63,318
583
Minions Killed
709
0
Camps Cleared
0
2,351,931
Distance Traveled
2,367,985
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,739
550
209
8
0
472,010
4
W
Thanatos
13,140
526
152
6
0
530,010
0
L
Kuzenbo
10,895
436
111
4
0
440,527
3
L
Arachne
10,138
406
111
4
0
532,094
6
W
Skadi
12,863
515
157
6
0
485,091
2
W
Odin
11,747
470
144
6
0
423,223
3
W
Ymir
11,829
473
47
2
0
457,651
5
L
Janus
10,091
404
129
5
0
469,940
2
L
Horus
10,112
404
68
3
0
469,038
1
L
Sol
11,505
460
164
7
0
440,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role