Player Matchup

Chang'e
Chang'e
Crok_Ton_Cousin
Chang'e
Level 76
God Stats
18W - 20L
1,413 SR
Queue Stats
19W - 29L
1,317 Elo+
Party 2
Izanami
Izanami
HakStach
Izanami
Level 59
God Stats
5W - 4L
1,762 SR
Queue Stats
19W - 29L
1,329 Elo+
Party 2
Susano
Susano
PolishedEagle79
Susano
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,356 Elo+
Party 3
Loki
Loki
TSN mamba
Loki
Level 148
God Stats
11W - 13L
1,433 SR
Queue Stats
138W - 131L
1,521 Elo+
Party 3
Chaac
Chaac
bossbigboss78
Chaac
Level 27
God Stats
11W - 18L
1,357 SR
Queue Stats
11W - 18L
1,310 Elo+
Party 2
Team Averages
Level 66
1,493 SR
1,367 Elo+

VS

Team Averages
Level 40
1,456 SR
1,326 Elo+
Mulan
Mulan
 
Mulan
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
BobLeeSwahgger
Ne Zha
Level 79
God Stats
8W - 8L
1,516 SR
Queue Stats
227W - 245L
1,352 Elo+
Party 1
Baron Samedi
Baron Samedi
Gamer-Dragon99
Baron Samedi
Level 26
God Stats
6W - 13L
1,481 SR
Queue Stats
74W - 91L
1,348 Elo+
Party 1
Cerberus
Cerberus
esistSzudemA
Cerberus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 133L
1,399 Elo+
Party 4
Neith
Neith
jiiraaiya
Neith
Level 4
God Stats
17W - 12L
1,285 SR
Queue Stats
49W - 55L
1,033 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 7
7,875
525
8,599
13,213
5,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
HakStach
Izanami
13
4 / 0 / 3
7,796
520
7,316
5,708
2,280
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
9 / 0 / 4
8,855
590
13,048
10,266
4,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
14
3 / 0 / 10
8,168
545
6,875
10,673
4,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 2 / 3
7,590
506
3,337
8,683
8,117
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
1 / 2 / 0
8,017
534
4,669
9,929
6,875
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 4 / 1
7,450
497
6,039
12,427
5,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
Gamer-Dragon99
Baron Samedi
11
2 / 6 / 2
7,196
480
6,745
12,808
6,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
esistSzudemA
Cerberus
9
0 / 3 / 1
6,362
424
5,639
12,689
9,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
jiiraaiya
Neith
11
0 / 5 / 0
6,667
444
1,437
8,632
3,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
20
Kills
5
5
Deaths
20
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
2
0
0.5
L
2
4
1
0.63
W
4
3
7
2.5
L
Baron Samedi
Gamer-Dragon99
Baron Samedi
2
6
2
0.5
W
Izanami
HakStach
Izanami
4
0
3
5.5
W
9
0
4
11
W
Loki
3
0
10
8
W
0
2
3
0.75
L
Cerberus
esistSzudemA
Cerberus
0
3
1
0.17
L
Neith
jiiraaiya
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,175
Damage
24,529
48,543
Taken
56,485
23,808
Mitigated
31,340
19,059
Healing
9,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,669
992
0
2,106
9,929
6,875
1,200
426
9,461
0
47,989
L
6,039
2,026
0
1,681
12,427
5,259
0
1,079
11,232
0
48,663
W
8,599
848
1,155
4,266
13,213
5,155
1,244
6,382
6,831
34,086
0
L
Baron Samedi
Gamer-Dragon99
Baron Samedi
6,745
372
146
1,609
12,808
6,065
790
5,093
7,174
44,726
0
W
Izanami
HakStach
Izanami
7,316
5,767
21
610
5,708
2,280
3,233
2,197
3,511
0
59,142
W
13,048
2,744
0
5,016
10,266
4,198
0
1,772
8,494
0
59,820
W
Loki
6,875
1,744
0
5,763
10,673
4,058
0
1,554
9,119
0
54,016
W
3,337
331
0
2,228
8,683
8,117
791
479
8,204
0
46,287
L
Cerberus
esistSzudemA
Cerberus
5,639
595
0
3,142
12,689
9,515
0
1,250
11,387
27,456
0
L
Neith
jiiraaiya
Neith
1,437
723
0
817
8,632
3,626
0
0
8,632
0
32,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,284
Gold Earned
35,692
413
Minions Killed
381
0
Camps Cleared
0
1,486,292
Distance Traveled
1,343,967
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,017
534
100
7
0
254,192
3
L
Ne Zha
7,450
497
79
5
0
299,082
1
W
Chang'e
7,875
525
67
4
0
267,642
3
L
Baron Samedi
7,196
480
67
4
0
265,724
1
W
Izanami
7,796
520
90
6
0
278,574
4
W
Susano
8,855
590
95
6
0
326,558
2
W
Loki
8,168
545
87
6
0
332,156
3
W
Chaac
7,590
506
74
5
0
281,362
0
L
Cerberus
6,362
424
73
5
0
279,724
2
L
Neith
6,667
444
62
4
0
245,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role