Player Matchup

Baron Samedi
Baron Samedi
D3M VIB3Z
Baron Samedi
Level 138
God Stats
46W - 9L
1,845 SR
Queue Stats
1,589W - 666L
1,728 Elo+
Party 1
Ullr
Ullr
I_am_Susano
Ullr
Level 27
God Stats
5W - 1L
1,793 SR
Queue Stats
74W - 15L
1,869 Elo+
Party 1
Sobek
Sobek
Sparkman055
Sobek
Level 128
God Stats
10W - 6L
1,742 SR
Queue Stats
528W - 300L
1,767 Elo+
Party 1
Team Averages
Level 98
1,793 SR
1,788 Elo+

VS

Team Averages
Level 69
1,423 SR
1,394 Elo+
Horus
Horus
Scarfac_Ghost_EX
Horus
Level 72
God Stats
1W - 3L
1,359 SR
Queue Stats
241W - 361L
1,318 Elo+
Solo
Neith
Neith
Showtime_5702
Neith
Level 106
God Stats
1W - 4L
1,438 SR
Queue Stats
457W - 555L
1,495 Elo+
Party 2
Cthulhu
Cthulhu
miracle_163
Cthulhu
Level 28
God Stats
48W - 57L
1,472 SR
Queue Stats
57W - 74L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
D3M VIB3Z
Baron Samedi
11
1 / 0 / 7
7,205
801
13,986
4,048
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
7 / 1 / 1
8,466
941
11,294
12,059
5,367
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 2 / 6
7,296
811
6,326
17,376
20,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
7,409
823
4,840
14,276
11,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 2 / 3
6,143
683
5,218
8,859
3,857
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
miracle_163
Cthulhu
11
1 / 2 / 2
6,987
776
5,574
15,650
14,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
8
Kills
3
3
Deaths
8
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
D3M VIB3Z
Baron Samedi
1
0
7
4.5
W
7
1
1
7.5
L
2
4
1
0.63
L
0
2
3
0.75
W
0
2
6
1.5
L
Cthulhu
miracle_163
Cthulhu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,606
Damage
15,632
33,483
Taken
38,785
27,825
Mitigated
29,847
16,375
Healing
6,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
D3M VIB3Z
Baron Samedi
13,986
1,679
4,103
3,382
4,048
2,081
548
640
3,408
32,064
0
W
11,294
5,464
0
2,367
12,059
5,367
1,187
2,289
9,770
0
42,707
L
4,840
1,990
1,080
2,252
14,276
11,973
0
6,748
7,528
0
11,110
L
5,218
1,897
139
514
8,859
3,857
0
4,742
4,117
0
20,668
W
6,326
1,011
0
6,523
17,376
20,377
129
2,894
14,482
14,325
0
L
Cthulhu
miracle_163
Cthulhu
5,574
607
451
1,702
15,650
14,017
0
9,251
6,399
19,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,967
Gold Earned
20,539
110
Minions Killed
67
7
Camps Cleared
2
538,612
Distance Traveled
561,324
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,205
801
38
4
1
183,921
3
W
Ullr
8,466
941
55
6
5
184,868
4
L
Horus
7,409
823
11
1
0
178,117
0
L
Neith
6,143
683
33
4
2
180,692
1
W
Sobek
7,296
811
17
2
1
169,823
0
L
Cthulhu
6,987
776
23
3
0
202,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role