Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Hurchis
Osiris
Level 129
God Stats
1W - 2L
1,225 SR
Queue Stats
68W - 63L
1,536 Elo+
Party 2
Skadi
Skadi
SlyD3rR
Skadi
Level 103
God Stats
28W - 29L
1,316 SR
Queue Stats
44W - 45L
1,265 Elo+
Party 1
Scylla
Scylla
Vitautas
Scylla
Level 146
God Stats
2W - 1L
1,506 SR
Queue Stats
54W - 57L
1,514 Elo+
Party 2
Thor
Thor
headhtr
Thor
Level 18
God Stats
17W - 13L
1,371 SR
Queue Stats
35W - 35L
1,264 Elo+
Party 1
Team Averages
Level 108
1,384 SR
1,416 Elo+

VS

Team Averages
Level 109
1,456 SR
1,408 Elo+
Horus
Horus
CookieTanuki
Horus
Level 158
God Stats
42W - 30L
1,634 SR
Queue Stats
655W - 638L
1,492 Elo+
Party 3
Mercury
Mercury
Ellros100
Mercury
Level 109
God Stats
16W - 18L
1,454 SR
Queue Stats
207W - 186L
1,478 Elo+
Solo
Neith
Neith
Enexen
Neith
Level 6
God Stats
5W - 6L
1,252 SR
Queue Stats
16W - 17L
1,072 Elo+
Party 3
Merlin
Merlin
Kiwi_Bunnie
Merlin
Level 144
God Stats
10W - 22L
1,411 SR
Queue Stats
578W - 573L
1,502 Elo+
Party 3
Atlas
Atlas
perky-crab0
Atlas
Level 129
God Stats
33W - 26L
1,532 SR
Queue Stats
615W - 608L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 1 / 6
7,762
517
5,382
10,695
7,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
Hurchis
Osiris
14
3 / 2 / 4
8,374
558
7,352
15,841
8,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
SlyD3rR
Skadi
13
6 / 0 / 2
8,179
545
8,478
5,509
1,424
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Vitautas
Scylla
15
6 / 1 / 4
9,267
618
7,656
7,030
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
headhtr
Thor
12
2 / 1 / 5
7,319
488
2,951
10,543
3,722
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
6,369
425
4,315
13,606
9,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
Ellros100
Mercury
15
1 / 3 / 1
8,796
586
4,119
11,827
4,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Enexen
Neith
10
0 / 2 / 0
6,104
407
4,262
6,180
2,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
10
0 / 5 / 2
6,802
453
3,068
7,734
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 3 / 0
7,975
532
8,641
11,559
7,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
18
Kills
5
5
Deaths
18
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
6
4
L
1
5
0
0.2
L
Mercury
Ellros100
Mercury
1
3
1
0.5
L
Neith
Enexen
Neith
0
2
0
0
W
Osiris
Hurchis
Osiris
3
2
4
2.5
L
Merlin
0
5
2
0.2
W
Skadi
SlyD3rR
Skadi
6
0
2
7
W
Scylla
Vitautas
Scylla
6
1
4
8
W
Thor
headhtr
Thor
2
1
5
4.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,819
Damage
24,405
49,618
Taken
50,906
24,054
Mitigated
26,904
13,196
Healing
8,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,382
906
0
3,289
10,695
7,603
0
336
10,353
0
35,781
L
4,315
1,580
476
2,597
13,606
9,835
17
873
12,733
0
19,356
L
Mercury
Ellros100
Mercury
4,119
1,922
0
1,060
11,827
4,747
1,081
1,891
9,936
0
89,940
L
Neith
Enexen
Neith
4,262
2,366
0
1,142
6,180
2,845
198
232
5,948
0
23,558
W
Osiris
Hurchis
Osiris
7,352
2,446
0
6,473
15,841
8,719
0
7,592
7,546
163
48,063
L
Merlin
3,068
219
0
430
7,734
2,438
0
4,055
3,679
33,264
0
W
Skadi
SlyD3rR
Skadi
8,478
4,615
0
1,424
5,509
1,424
1,539
684
4,763
0
50,434
W
Scylla
Vitautas
Scylla
7,656
754
0
760
7,030
2,586
1,362
1,436
5,468
71,650
0
W
Thor
headhtr
Thor
2,951
725
0
1,250
10,543
3,722
0
629
9,779
0
46,827
L
8,641
2,921
0
2,599
11,559
7,039
0
716
10,843
46,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,901
Gold Earned
36,046
412
Minions Killed
406
0
Camps Cleared
0
1,406,249
Distance Traveled
1,344,570
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,762
517
58
4
0
304,044
2
L
Horus
6,369
425
26
2
0
276,396
3
L
Mercury
8,796
586
150
10
0
279,151
0
L
Neith
6,104
407
51
3
0
275,271
0
W
Osiris
8,374
558
84
6
0
252,672
5
L
Merlin
6,802
453
75
5
0
270,090
3
W
Skadi
8,179
545
77
5
0
290,645
2
W
Scylla
9,267
618
122
8
0
261,455
5
W
Thor
7,319
488
71
5
0
297,433
1
L
Atlas
7,975
532
104
7
0
243,662
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role