Player Matchup

Pele
Pele
AgileWind
Pele
Level 146
God Stats
0W - 1L
1,319 SR
Queue Stats
41W - 47L
1,548 Elo+
Solo
Artemis
Artemis
ESPRE550
Artemis
Level 148
God Stats
14W - 21L
1,582 SR
Queue Stats
95W - 115L
1,447 Elo+
Solo
Guan Yu
Guan Yu
SILENTLY FARTIN
Guan Yu
Level 144
God Stats
2W - 2L
1,674 SR
Queue Stats
148W - 144L
1,623 Elo+
Solo
Agni
Agni
SavedGalaxy
Agni
Level 131
God Stats
0W - 1L
1,528 SR
Queue Stats
37W - 45L
1,518 Elo+
Party 2
Sobek
Sobek
TrashMain
Sobek
Level 65
God Stats
0W - 2L
1,776 SR
Queue Stats
85W - 77L
1,565 Elo+
Party 2
Team Averages
Level 127
1,576 SR
1,540 Elo+

VS

Team Averages
Level 96
1,591 SR
1,658 Elo+
Ra
Ra
 
Ra
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BillyTheFrog
Neith
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 4L
1,880 Elo+
Party 1
Lancelot
Lancelot
PepegaRed
Lancelot
Level 60
God Stats
9W - 4L
1,933 SR
Queue Stats
57W - 18L
1,793 Elo+
Party 1
Nu Wa
Nu Wa
TheBozzle
Nu Wa
Level 137
God Stats
2W - 0L
1,480 SR
Queue Stats
42W - 38L
1,468 Elo+
Solo
Hercules
Hercules
omarssito
Hercules
Level 84
God Stats
17W - 16L
1,543 SR
Queue Stats
259W - 220L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
0 / 2 / 1
6,999
700
8,122
10,781
6,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
ESPRE550
Artemis
13
1 / 2 / 1
7,173
717
4,290
11,621
4,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 3 / 0
7,718
772
7,186
14,184
14,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 2 / 1
7,251
725
4,240
6,930
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
TrashMain
Sobek
13
0 / 5 / 0
6,682
668
4,115
14,883
13,784
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
0 / 0 / 5
7,949
795
3,529
3,636
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 0 / 5
8,985
899
15,394
4,568
2,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
PepegaRed
Lancelot
15
3 / 2 / 9
8,166
817
11,903
11,412
9,347
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
TheBozzle
Nu Wa
14
1 / 3 / 6
7,449
745
9,537
8,870
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Hercules
omarssito
Hercules
15
3 / 0 / 7
8,030
803
7,814
11,506
12,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
5
Kills
14
14
Deaths
5
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
0
5
2.5
L
Pele
0
2
1
0.25
W
7
0
5
9.5
L
Artemis
ESPRE550
Artemis
1
2
1
0.75
W
Lancelot
PepegaRed
Lancelot
3
2
9
3.75
L
4
3
0
1.33
L
0
2
1
0.25
W
Nu Wa
TheBozzle
Nu Wa
1
3
6
1.33
L
Sobek
TrashMain
Sobek
0
5
0
0
W
Hercules
omarssito
Hercules
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,953
Damage
48,177
58,399
Taken
39,992
41,792
Mitigated
28,609
8,393
Healing
11,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,529
341
1,839
1,196
3,636
1,491
881
311
3,301
36,039
0
L
Pele
8,122
1,628
0
2,565
10,781
6,488
0
2,826
7,829
0
28,721
W
15,394
6,455
0
2,281
4,568
2,415
150
1,232
3,268
0
41,059
L
Artemis
ESPRE550
Artemis
4,290
554
0
0
11,621
4,047
0
4,225
7,313
0
22,706
W
Lancelot
PepegaRed
Lancelot
11,903
880
0
242
11,412
9,347
0
2,295
9,015
0
28,091
L
7,186
508
1,062
2,118
14,184
14,972
0
2,417
11,550
0
24,414
L
4,240
62
0
500
6,930
2,501
0
856
6,032
30,295
0
W
Nu Wa
TheBozzle
Nu Wa
9,537
3,633
0
453
8,870
3,255
1,182
1,517
7,333
25,925
0
L
Sobek
TrashMain
Sobek
4,115
217
0
2,148
14,883
13,784
0
2,742
11,774
16,753
0
W
Hercules
omarssito
Hercules
7,814
1,681
0
5,628
11,506
12,101
0
2,594
8,720
0
17,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,823
Gold Earned
40,579
205
Minions Killed
229
0
Camps Cleared
0
1,075,222
Distance Traveled
1,148,707
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,949
795
82
8
0
239,959
2
L
Pele
6,999
700
46
5
0
234,925
1
W
Neith
8,985
899
61
6
0
231,635
2
L
Artemis
7,173
717
34
3
0
205,926
1
W
Lancelot
8,166
817
34
3
0
264,288
1
L
Guan Yu
7,718
772
40
4
0
213,225
1
L
Agni
7,251
725
65
7
0
210,382
1
W
Nu Wa
7,449
745
21
2
0
203,078
1
L
Sobek
6,682
668
20
2
0
210,764
1
W
Hercules
8,030
803
31
3
0
209,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role