Player Matchup

Nu Wa
Nu Wa
Diamond V
Bring3rOfRain
Nu Wa
Diamond V
Level 159
God Stats
33W - 29L
1,576 SR
Queue Stats
373W - 356L
2,137 MMR
Party 1
Geb
Geb
Platinum IV
Callamo
Geb
Platinum IV
Level 157
God Stats
20W - 12L
1,639 SR
Queue Stats
166W - 163L
1,834 MMR
Party 1
Neith
Neith
Diamond III
JovialYapper161
Neith
Diamond III
Level 160
God Stats
30W - 25L
1,618 SR
Queue Stats
277W - 291L
2,241 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 159
1,611 SR
2,071 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,598 SR
1,600 MMR
Ishtar
Ishtar
Gold II
DueceBlaz3
Ishtar
Gold II
Level 160
God Stats
20W - 37L
1,467 SR
Queue Stats
288W - 344L
1,690 MMR
Party 2
Olorun
Olorun
Gold V
EasyWork_P33k
Olorun
Gold V
Level 107
God Stats
7W - 6L
1,671 SR
Queue Stats
12W - 12L
1,665 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
OnexFlex
Gilgamesh
Gold II
Level 128
God Stats
7W - 10L
1,656 SR
Queue Stats
250W - 278L
1,444 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 3
11,413
634
18,143
11,854
5,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Geb
16
1 / 3 / 5
11,914
662
7,773
25,054
27,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 1 / 3
11,540
641
20,730
17,051
8,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bans
Ah Muzen CabAtlasCabrakanBaba YagaChaac

VS

Bans
Baron SamediAthenaShivaYmirAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DueceBlaz3
Ishtar
18
4 / 1 / 2
12,008
667
24,032
22,431
10,619
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
0 / 2 / 6
10,504
584
10,746
16,796
7,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
OnexFlex
Gilgamesh
14
2 / 3 / 2
10,070
559
6,641
15,480
16,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
6
Kills
6
6
Deaths
6
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
W
Geb
1
3
5
1.17
L
Ishtar
DueceBlaz3
Ishtar
4
1
2
5
L
0
2
6
1.5
W
2
1
3
3.5
L
Gilgamesh
OnexFlex
Gilgamesh
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,646
Damage
41,419
53,959
Taken
54,707
41,594
Mitigated
34,422
18,651
Healing
19,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,143
7,143
240
2,096
11,854
5,540
896
2,099
9,575
64,836
0
W
Geb
7,773
544
3,376
7,186
25,054
27,565
261
4,112
20,720
20,107
0
L
Ishtar
DueceBlaz3
Ishtar
24,032
13,843
0
7,785
22,431
10,619
777
8,816
13,615
0
107,849
L
10,746
5,410
817
8,105
16,796
7,737
937
10,418
6,378
51,163
5,543
W
20,730
10,388
0
5,753
17,051
8,489
2,180
3,054
13,686
0
60,799
L
Gilgamesh
OnexFlex
Gilgamesh
6,641
566
0
2,312
15,480
16,066
0
7,561
7,919
635
23,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,867
Gold Earned
32,582
196
Minions Killed
295
5
Camps Cleared
10
963,786
Distance Traveled
905,048
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,413
634
85
5
3
318,578
2
W
Geb
11,914
662
33
2
0
325,485
1
L
Ishtar
12,008
667
190
11
3
314,189
3
L
Olorun
10,504
584
81
5
5
305,411
2
W
Neith
11,540
641
78
4
2
319,723
4
L
Gilgamesh
10,070
559
24
1
2
285,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role