Player Matchup

Guan Yu
Guan Yu
Platinum V
 
Guan Yu
Platinum V
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Platinum IV
 
Rama
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold IV
goldbeezie
Ganesha
Gold IV
Level 127
God Stats
0W - 1L
1,727 SR
Queue Stats
16W - 17L
1,757 MMR
Party 2
Agni
Agni
Platinum I
iLovePowder
Agni
Platinum I
Level 126
God Stats
41W - 37L
1,646 SR
Queue Stats
377W - 381L
1,872 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,575 SR
1,626 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 126
1,630 SR
1,744 MMR
Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Platinum IV
Calobski
Chernobog
Platinum IV
Level 146
God Stats
7W - 3L
1,709 SR
Queue Stats
155W - 140L
1,620 MMR
Party 1
Nemesis
Nemesis
Platinum III
Generaltellya
Nemesis
Platinum III
Level 107
God Stats
6W - 3L
1,609 SR
Queue Stats
191W - 189L
1,968 MMR
Party 1
Tiamat
Tiamat
Platinum II
Marcelo2102
Tiamat
Platinum II
Level 153
God Stats
27W - 20L
1,591 SR
Queue Stats
331W - 320L
1,844 MMR
Solo
Ares
Ares
Platinum IV
PhilSwìft
Ares
Platinum IV
Level 84
God Stats
7W - 2L
1,738 SR
Queue Stats
45W - 35L
1,788 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
2 / 0 / 2
7,150
596
5,925
9,589
7,294
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ne Zha
 
Ne Zha
11
3 / 1 / 2
6,710
559
4,957
8,998
3,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
 
Rama
9
0 / 2 / 0
5,098
425
2,114
9,587
3,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
goldbeezie
Ganesha
10
1 / 2 / 3
6,190
516
2,339
9,810
7,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
1 / 1 / 2
6,828
569
4,209
5,851
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
KaliMercuryYu HuangLancelotCupid

VS

Bans
KhepriRavanaHadesHou YiDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 2 / 0
6,372
531
6,071
8,954
6,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Calobski
Chernobog
12
1 / 0 / 1
6,616
551
6,185
4,753
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
11
1 / 2 / 2
6,275
523
2,622
9,049
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
11
0 / 2 / 2
6,238
520
2,666
5,721
2,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 1 / 2
6,750
563
11,830
9,026
5,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
7
Kills
6
6
Deaths
7
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
0
2
3
L
Ne Zha
 
Ne Zha
3
1
2
4
L
Rama
 
Rama
0
2
0
0
W
Achilles
 
Achilles
1
2
0
0.5
W
Chernobog
Calobski
Chernobog
1
0
1
1.5
W
Nemesis
1
2
2
1
W
Tiamat
0
2
2
0.5
W
3
1
2
4
L
Ganesha
goldbeezie
Ganesha
1
2
3
1.25
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,544
Damage
29,374
43,835
Taken
37,503
24,387
Mitigated
19,950
15,439
Healing
12,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
5,925
734
266
3,890
9,589
7,294
0
1,237
7,525
0
40,387
L
Ne Zha
 
Ne Zha
4,957
1,457
0
4,170
8,998
3,897
0
1,688
7,265
0
36,207
L
Rama
 
Rama
2,114
1,844
0
3,179
9,587
3,244
0
3,242
6,345
0
31,294
W
Achilles
 
Achilles
6,071
1,134
0
5,402
8,954
6,131
0
0
8,954
0
40,578
W
Chernobog
Calobski
Chernobog
6,185
4,180
0
2,865
4,753
1,860
1,044
602
4,151
0
57,364
W
Nemesis
2,622
1,277
0
920
9,049
3,331
0
1,711
7,338
0
45,327
W
Tiamat
2,666
12
0
1,250
5,721
2,884
105
2,059
3,662
50,788
0
W
11,830
1,004
0
1,981
9,026
5,744
0
2,176
6,850
26,675
6,755
L
Ganesha
goldbeezie
Ganesha
2,339
545
0
2,548
9,810
7,449
0
3,867
5,899
16,064
0
L
4,209
422
0
1,386
5,851
2,503
0
2,992
2,859
57,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,976
Gold Earned
32,251
363
Minions Killed
378
0
Camps Cleared
0
1,168,815
Distance Traveled
1,121,989
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,150
596
88
7
0
242,832
4
L
Ne Zha
6,710
559
75
6
0
247,327
3
L
Rama
5,098
425
60
5
0
187,403
2
W
Achilles
6,372
531
58
5
0
217,231
2
W
Chernobog
6,616
551
100
8
0
212,197
3
W
Nemesis
6,275
523
87
7
0
244,374
4
W
Tiamat
6,238
520
95
8
0
227,291
4
W
Ares
6,750
563
38
3
0
220,896
4
L
Ganesha
6,190
516
6
1
0
240,737
5
L
Agni
6,828
569
134
11
0
250,516
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role