Player Matchup

Cabrakan
Cabrakan
CarnageSymb7659
Cabrakan
Level 158
God Stats
8W - 4L
1,557 SR
Queue Stats
271W - 287L
1,423 Elo+
Party 1
Achilles
Achilles
Hunters327
Achilles
Level 36
God Stats
4W - 3L
1,382 SR
Queue Stats
52W - 47L
1,484 Elo+
Solo
Ne Zha
Ne Zha
J3ffH0ffy
Ne Zha
Level 34
God Stats
2W - 2L
1,280 SR
Queue Stats
18W - 19L
1,396 Elo+
Solo
Baron Samedi
Baron Samedi
stevenriders598
Baron Samedi
Level 125
God Stats
1W - 1L
1,363 SR
Queue Stats
82W - 86L
1,481 Elo+
Party 1
Medusa
Medusa
xtremNuggets
Medusa
Level 127
God Stats
5W - 2L
1,383 SR
Queue Stats
18W - 15L
1,480 Elo+
Party 1
Team Averages
Level 96
1,393 SR
1,453 Elo+

VS

Team Averages
Level 71
1,501 SR
1,418 Elo+
Medusa
Medusa
Hoodie_Randy
Medusa
Level 69
God Stats
6W - 4L
1,645 SR
Queue Stats
78W - 76L
1,371 Elo+
Party 2
Cthulhu
Cthulhu
ImFromTheyeo
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,641 Elo+
Party 2
Shiva
Shiva
KING111502
Shiva
Level 107
God Stats
2W - 3L
1,574 SR
Queue Stats
86W - 90L
1,421 Elo+
Solo
Pele
Pele
miatnt
Pele
Level 122
God Stats
9W - 9L
1,612 SR
Queue Stats
284W - 314L
1,386 Elo+
Party 2
Ra
Ra
misplaced_pylon
Ra
Level 47
God Stats
7W - 5L
1,173 SR
Queue Stats
24W - 35L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
16
5 / 0 / 3
9,869
581
9,835
11,123
7,794
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Achilles
Hunters327
Achilles
13
7 / 1 / 9
8,966
527
11,864
14,915
14,738
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ne Zha
J3ffH0ffy
Ne Zha
14
4 / 1 / 6
8,570
504
6,080
14,042
5,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
stevenriders598
Baron Samedi
15
4 / 2 / 4
9,082
534
8,258
10,289
5,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
14
6 / 0 / 11
8,992
529
21,124
13,557
6,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
1 / 9 / 0
6,621
389
7,815
13,975
5,039
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
ImFromTheyeo
Cthulhu
10
1 / 5 / 1
6,719
395
5,551
15,626
15,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
14
0 / 4 / 1
8,098
476
9,833
19,993
13,184
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Pele
miatnt
Pele
12
1 / 6 / 2
7,148
420
5,599
16,916
6,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 2 / 0
7,645
450
6,159
10,181
4,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
8
26
Kills
4
4
Deaths
26
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
5
0
3
6.5
L
Medusa
1
9
0
0.11
W
Achilles
Hunters327
Achilles
7
1
9
11.5
L
Cthulhu
ImFromTheyeo
Cthulhu
1
5
1
0.3
W
Ne Zha
J3ffH0ffy
Ne Zha
4
1
6
7
L
Shiva
0
4
1
0.13
L
Pele
miatnt
Pele
1
6
2
0.33
L
1
2
0
0.5
W
Baron Samedi
stevenriders598
Baron Samedi
4
2
4
3
W
Medusa
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,161
Damage
34,957
63,926
Taken
76,691
39,982
Mitigated
44,346
29,425
Healing
15,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
9,835
1,598
0
6,391
11,123
7,794
876
2,201
8,922
73,601
0
L
Medusa
7,815
4,310
74
1,072
13,975
5,039
192
1,680
12,295
0
36,980
W
Achilles
Hunters327
Achilles
11,864
2,099
572
4,079
14,915
14,738
388
2,514
12,401
527
32,600
L
Cthulhu
ImFromTheyeo
Cthulhu
5,551
1,501
0
917
15,626
15,210
0
651
14,975
20,673
0
W
Ne Zha
J3ffH0ffy
Ne Zha
6,080
2,237
362
3,537
14,042
5,735
670
1,948
12,094
0
59,060
L
Shiva
9,833
1,299
0
5,349
19,993
13,184
0
9,637
10,356
0
70,742
L
Pele
miatnt
Pele
5,599
934
0
5,027
16,916
6,161
0
2,448
14,468
0
48,246
L
6,159
107
649
2,234
10,181
4,752
88
4,242
5,939
65,668
0
W
Baron Samedi
stevenriders598
Baron Samedi
8,258
490
387
4,196
10,289
5,645
1,490
2,568
7,721
71,370
0
W
Medusa
21,124
9,893
643
9,258
13,557
6,070
1,597
2,479
11,078
38
66,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,479
Gold Earned
36,231
474
Minions Killed
349
0
Camps Cleared
0
1,617,763
Distance Traveled
1,525,931
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,869
581
146
9
0
275,596
2
L
Medusa
6,621
389
59
3
0
279,502
1
W
Achilles
8,966
527
54
3
0
348,858
0
L
Cthulhu
6,719
395
24
1
0
273,344
2
W
Ne Zha
8,570
504
89
5
0
390,344
1
L
Shiva
8,098
476
114
7
0
322,454
0
L
Pele
7,148
420
61
4
0
331,231
3
L
Ra
7,645
450
91
5
0
319,400
3
W
Baron Samedi
9,082
534
107
6
0
285,650
3
W
Medusa
8,992
529
78
5
0
317,315
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role