Player Matchup

Merlin
Merlin
BadlandBajie
Merlin
Level 141
God Stats
6W - 2L
1,766 SR
Queue Stats
176W - 169L
1,618 Elo+
Solo
Olorun
Olorun
LithiumJane0
Olorun
Level 137
God Stats
1W - 1L
1,726 SR
Queue Stats
57W - 44L
1,643 Elo+
Solo
Nike
Nike
Tormun
Nike
Level 128
God Stats
2W - 2L
1,771 SR
Queue Stats
254W - 283L
1,577 Elo+
Solo
Thoth
Thoth
redminotaur21
Thoth
Level 160
God Stats
5W - 6L
1,508 SR
Queue Stats
544W - 562L
1,540 Elo+
Solo
Artio
Artio
shiroXemiya
Artio
Level 147
God Stats
2W - 4L
1,439 SR
Queue Stats
223W - 210L
1,591 Elo+
Solo
Team Averages
Level 143
1,642 SR
1,594 Elo+

VS

Team Averages
Level 100
1,639 SR
1,642 Elo+
Cernunnos
Cernunnos
DeimonDevilBat21
Cernunnos
Level 142
God Stats
3W - 1L
1,725 SR
Queue Stats
94W - 64L
1,674 Elo+
Party 1
Cupid
Cupid
prboygarcia13v2
Cupid
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
165W - 121L
1,649 Elo+
Party 1
Cthulhu
Cthulhu
ragingfire123
Cthulhu
Level 157
God Stats
2W - 0L
1,444 SR
Queue Stats
116W - 77L
1,664 Elo+
Party 1
Cabrakan
Cabrakan
sanc028
Cabrakan
Level 99
God Stats
2W - 1L
1,754 SR
Queue Stats
44W - 25L
1,638 Elo+
Party 1
He Bo
He Bo
uwubaybee
He Bo
Level 37
God Stats
7W - 1L
1,772 SR
Queue Stats
111W - 107L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
7 / 7 / 12
13,304
665
38,321
21,152
12,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
19
4 / 6 / 11
12,234
612
17,062
25,474
16,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nike
Tormun
Nike
20
4 / 8 / 11
12,608
630
26,227
34,353
41,776
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 6 / 16
14,027
701
31,228
23,778
13,494
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
2 / 7 / 17
13,285
664
11,003
41,643
59,238
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
20
8 / 4 / 14
14,654
733
31,283
25,847
11,622
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
10 / 4 / 13
14,808
740
26,714
25,042
11,111
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
20
5 / 7 / 23
14,565
728
27,961
32,583
52,037
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Cabrakan
sanc028
Cabrakan
20
2 / 4 / 28
14,262
713
19,026
43,146
65,694
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
uwubaybee
He Bo
20
7 / 8 / 15
14,149
707
26,353
22,859
8,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
125
25
Kills
32
34
Deaths
27
67
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Merlin
7
7
12
1.86
W
Cernunnos
8
4
14
3.75
L
Olorun
4
6
11
1.58
L
Nike
Tormun
Nike
4
8
11
1.19
W
10
4
13
4.13
W
Cthulhu
5
7
23
2.36
L
8
6
16
2.67
W
Cabrakan
sanc028
Cabrakan
2
4
28
4
L
2
7
17
1.5
W
He Bo
uwubaybee
He Bo
7
8
15
1.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,841
Damage
131,337
146,400
Taken
149,477
142,933
Mitigated
149,457
48,975
Healing
75,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
38,321
1,647
331
3,357
21,152
12,071
1,189
11,816
9,336
66,801
0
W
Cernunnos
31,283
12,480
3,444
4,349
25,847
11,622
3,200
17,628
8,175
2,767
59,661
L
Olorun
17,062
7,155
9,338
8,012
25,474
16,354
1,342
16,783
8,691
32,573
0
L
Nike
Tormun
Nike
26,227
1,366
1,488
1,145
34,353
41,776
74
16,350
18,003
2,201
42,424
W
26,714
13,555
13,057
12,690
25,042
11,111
4,168
16,566
8,391
30
62,806
W
Cthulhu
27,961
1,931
9,767
5,746
32,583
52,037
0
17,508
14,623
50,263
0
L
31,228
722
982
3,018
23,778
13,494
1,167
14,236
9,542
57,886
0
W
Cabrakan
sanc028
Cabrakan
19,026
2,448
1,980
17,211
43,146
65,694
140
31,156
11,439
29,485
0
L
11,003
1,299
7,780
13,524
41,643
59,238
373
15,473
26,170
20,104
0
W
He Bo
uwubaybee
He Bo
26,353
453
2,909
3,908
22,859
8,993
363
15,535
7,153
41,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,458
Gold Earned
72,438
218
Minions Killed
211
0
Camps Cleared
0
1,682,767
Distance Traveled
1,866,023
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,304
665
68
3
0
318,834
3
W
Cernunnos
14,654
733
61
3
0
344,074
0
L
Olorun
12,234
612
38
2
0
278,154
1
L
Nike
12,608
630
34
2
0
332,687
4
W
Cupid
14,808
740
73
4
0
391,884
0
W
Cthulhu
14,565
728
38
2
0
374,862
0
L
Thoth
14,027
701
65
3
0
375,574
2
W
Cabrakan
14,262
713
10
1
0
394,862
1
L
Artio
13,285
664
13
1
0
377,518
1
W
He Bo
14,149
707
29
1
0
360,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role