Player Matchup

Thanatos
Thanatos
AbstraktDarkBTW
Thanatos
Level 129
God Stats
2W - 1L
1,715 SR
Queue Stats
252W - 228L
1,546 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
SolidTyphoon
Ah Muzen Cab
Level 115
God Stats
13W - 1L
1,976 SR
Queue Stats
300W - 247L
1,532 Elo+
Party 3
Raijin
Raijin
lose4thewin
Raijin
Level 45
God Stats
2W - 0L
1,737 SR
Queue Stats
204W - 146L
1,562 Elo+
Solo
Ymir
Ymir
mrjosephsmith
Ymir
Level 147
God Stats
2W - 1L
1,262 SR
Queue Stats
97W - 88L
1,572 Elo+
Solo
Tyr
Tyr
noob daddy09
Tyr
Level 107
God Stats
3W - 2L
1,278 SR
Queue Stats
90W - 89L
1,530 Elo+
Solo
Team Averages
Level 109
1,594 SR
1,548 Elo+

VS

Team Averages
Level 119
1,460 SR
1,535 Elo+
Awilix
Awilix
ChaosEnforcer15
Awilix
Level 144
God Stats
1W - 1L
1,482 SR
Queue Stats
62W - 79L
1,475 Elo+
Solo
Charybdis
Charybdis
Max_Donigan
Charybdis
Level 127
God Stats
1W - 3L
1,467 SR
Queue Stats
173W - 171L
1,544 Elo+
Party 1
Scylla
Scylla
SenpaiRhymeZ
Scylla
Level 37
God Stats
0W - 1L
1,276 SR
Queue Stats
12W - 10L
1,569 Elo+
Party 2
Zhong Kui
Zhong Kui
Spo5000
Zhong Kui
Level 144
God Stats
0W - 1L
1,477 SR
Queue Stats
171W - 157L
1,545 Elo+
Party 1
He Bo
He Bo
gonecrazi105
He Bo
Level 141
God Stats
0W - 1L
1,596 SR
Queue Stats
27W - 25L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
17
12 / 2 / 8
9,620
962
13,481
10,813
5,937
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
SolidTyphoon
Ah Muzen Cab
14
4 / 4 / 11
8,645
865
16,342
10,524
4,995
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
16
6 / 2 / 14
9,184
918
10,312
11,197
5,706
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 14
7,779
778
3,615
11,964
11,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 5 / 15
7,685
769
3,556
12,994
12,351
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 6 / 5
8,029
803
9,340
12,550
4,700
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Max_Donigan
Charybdis
15
3 / 3 / 11
8,169
817
12,147
6,958
3,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
12
0 / 5 / 10
6,676
668
8,045
8,262
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Spo5000
Zhong Kui
16
2 / 4 / 10
8,276
828
10,544
12,864
13,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 6 / 8
8,349
835
7,529
10,016
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
60
24
Kills
16
16
Deaths
24
62
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Thanatos
12
2
8
8
L
8
6
5
1.75
L
Charybdis
Max_Donigan
Charybdis
3
3
11
2.83
L
Scylla
0
5
10
1
W
Ah Muzen Cab
SolidTyphoon
Ah Muzen Cab
4
4
11
2.38
L
Zhong Kui
Spo5000
Zhong Kui
2
4
10
1.75
L
3
6
8
1.17
W
Raijin
6
2
14
6.5
W
1
3
14
2.67
W
1
5
15
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,306
Damage
47,605
57,492
Taken
50,650
40,903
Mitigated
26,812
17,866
Healing
10,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
13,481
2,597
1,404
8,255
10,813
5,937
822
3,847
6,853
0
19,215
L
9,340
4,172
940
1,404
12,550
4,700
0
3,204
9,346
72
17,136
L
Charybdis
Max_Donigan
Charybdis
12,147
5,798
928
834
6,958
3,160
0
3,007
3,951
0
19,465
L
Scylla
8,045
491
180
706
8,262
2,608
0
1,917
6,345
10,894
0
W
Ah Muzen Cab
SolidTyphoon
Ah Muzen Cab
16,342
4,701
878
2,449
10,524
4,995
132
4,820
5,519
0
28,106
L
Zhong Kui
Spo5000
Zhong Kui
10,544
863
532
2,965
12,864
13,268
0
3,952
8,912
22,592
0
L
7,529
365
568
961
10,016
3,076
0
1,847
8,169
10,980
0
W
Raijin
10,312
1,227
478
1,298
11,197
5,706
645
7,538
3,465
26,977
0
W
3,615
0
883
808
11,964
11,914
0
5,563
6,267
8,631
0
W
3,556
526
148
1,265
12,994
12,351
0
3,575
9,198
0
7,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,913
Gold Earned
39,499
104
Minions Killed
114
0
Camps Cleared
0
891,433
Distance Traveled
827,799
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,620
962
18
2
0
178,092
4
L
Awilix
8,029
803
16
2
0
168,335
0
L
Charybdis
8,169
817
23
2
0
162,561
0
L
Scylla
6,676
668
11
1
0
167,038
1
W
Ah Muzen Cab
8,645
865
22
2
0
184,872
5
L
Zhong Kui
8,276
828
57
6
0
175,576
1
L
He Bo
8,349
835
7
1
0
154,289
0
W
Raijin
9,184
918
42
4
0
195,213
0
W
Ymir
7,779
778
9
1
0
160,668
0
W
Tyr
7,685
769
13
1
0
172,588
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role