Player Matchup

Terra
Terra
EmburrHoodraw
Terra
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 112L
1,383 Elo+
Solo
Janus
Janus
IamKratos1998
Janus
Level 107
God Stats
11W - 15L
1,450 SR
Queue Stats
347W - 393L
1,413 Elo+
Solo
Cthulhu
Cthulhu
Slipperpepper13
Cthulhu
Level 97
God Stats
25W - 17L
1,520 SR
Queue Stats
347W - 383L
1,442 Elo+
Solo
Hou Yi
Hou Yi
iiTzCptSpaulding
Hou Yi
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 56L
1,449 Elo+
Solo
Hun Batz
Hun Batz
thegood98
Hun Batz
Level 151
God Stats
1W - 3L
1,284 SR
Queue Stats
208W - 255L
1,330 Elo+
Solo
Team Averages
Level 93
1,451 SR
1,403 Elo+

VS

Team Averages
Level 98
1,572 SR
1,409 Elo+
Amaterasu
Amaterasu
BudKid
Amaterasu
Level 108
God Stats
9W - 6L
1,467 SR
Queue Stats
149W - 159L
1,382 Elo+
Solo
Xing Tian
Xing Tian
H4ppySmurf
Xing Tian
Level 61
God Stats
1W - 0L
1,743 SR
Queue Stats
13W - 13L
1,284 Elo+
Solo
Charybdis
Charybdis
PayPepper
Charybdis
Level 69
God Stats
31W - 23L
1,588 SR
Queue Stats
273W - 291L
1,507 Elo+
Solo
Anubis
Anubis
SnowKnows
Anubis
Level 124
God Stats
7W - 7L
1,424 SR
Queue Stats
88W - 110L
1,419 Elo+
Solo
Tyr
Tyr
sukhaMusic
Tyr
Level 128
God Stats
7W - 5L
1,637 SR
Queue Stats
20W - 25L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 9
9,459
411
7,206
15,049
14,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
3 / 6 / 10
10,761
468
17,290
17,606
6,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
5 / 4 / 2
11,490
500
15,763
25,547
23,095
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
5 / 3 / 4
10,844
471
20,168
17,735
7,882
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
thegood98
Hun Batz
17
5 / 8 / 3
10,663
464
13,614
22,091
8,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BudKid
Amaterasu
18
5 / 6 / 4
12,112
527
9,527
23,881
17,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
H4ppySmurf
Xing Tian
15
2 / 2 / 7
10,837
471
7,179
24,871
34,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
PayPepper
Charybdis
18
5 / 5 / 5
12,204
531
18,714
18,040
8,068
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
SnowKnows
Anubis
20
6 / 5 / 4
13,344
580
19,645
27,071
15,070
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
4 / 2 / 1
11,985
521
18,268
25,143
26,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
43
18
Kills
22
22
Deaths
20
28
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
BudKid
Amaterasu
5
6
4
1.17
L
0
1
9
4.5
W
Xing Tian
H4ppySmurf
Xing Tian
2
2
7
2.75
L
3
6
10
1.33
W
Charybdis
PayPepper
Charybdis
5
5
5
1.5
L
5
4
2
1.5
W
Anubis
SnowKnows
Anubis
6
5
4
1.6
L
5
3
4
2.33
W
4
2
1
2.25
L
Hun Batz
thegood98
Hun Batz
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,041
Damage
73,333
98,028
Taken
119,006
61,233
Mitigated
100,964
25,571
Healing
39,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
BudKid
Amaterasu
9,527
2,989
0
3,419
23,881
17,237
323
3,800
20,044
0
101,627
L
7,206
1,405
5,475
6,227
15,049
14,895
29
4,836
10,156
29,621
3,249
W
Xing Tian
H4ppySmurf
Xing Tian
7,179
993
0
2,116
24,871
34,221
0
7,647
17,009
27,715
0
L
17,290
879
0
673
17,606
6,799
0
8,512
8,986
81,096
1,621
W
Charybdis
PayPepper
Charybdis
18,714
10,467
0
6,058
18,040
8,068
2,174
4,767
13,145
0
104,427
L
15,763
3,529
92
8,087
25,547
23,095
120
3,759
20,288
62,187
0
W
Anubis
SnowKnows
Anubis
19,645
825
264
15,698
27,071
15,070
419
11,171
15,270
128,910
0
L
20,168
9,754
0
4,563
17,735
7,882
414
4,761
12,863
0
105,752
W
18,268
3,489
0
11,463
25,143
26,368
1,766
11,844
13,200
0
81,475
L
Hun Batz
thegood98
Hun Batz
13,614
4,020
0
454
22,091
8,562
0
4,956
16,985
0
96,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,217
Gold Earned
60,482
523
Minions Killed
609
0
Camps Cleared
0
2,063,296
Distance Traveled
2,132,642
30
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,112
527
135
6
0
494,016
3
L
Terra
9,459
411
43
2
0
403,282
14
W
Xing Tian
10,837
471
33
1
0
438,405
16
L
Janus
10,761
468
114
5
0
394,866
0
W
Charybdis
12,204
531
151
7
0
424,115
2
L
Cthulhu
11,490
500
116
5
0
440,182
1
W
Anubis
13,344
580
191
8
0
362,684
3
L
Hou Yi
10,844
471
114
5
0
426,488
8
W
Tyr
11,985
521
99
4
0
413,422
1
L
Hun Batz
10,663
464
136
6
0
398,478
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role