Player Matchup

Khepri
Khepri
 
Khepri
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
IFoXyFoxI
Pele
Level 127
God Stats
0W - 2L
1,288 SR
Queue Stats
126W - 131L
1,436 Elo+
Party 1
Vulcan
Vulcan
Viivwolf
Vulcan
Level 121
God Stats
3W - 4L
1,417 SR
Queue Stats
267W - 279L
1,454 Elo+
Solo
Nu Wa
Nu Wa
ficus46
Nu Wa
Level 65
God Stats
1W - 2L
1,509 SR
Queue Stats
44W - 61L
1,395 Elo+
Party 1
Bacchus
Bacchus
kokokolan
Bacchus
Level 29
God Stats
0W - 1L
1,634 SR
Queue Stats
18W - 32L
1,336 Elo+
Party 1
Team Averages
Level 89
1,470 SR
1,424 Elo+

VS

Team Averages
Level 106
1,656 SR
1,427 Elo+
He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
BlackEagle8667
Cabrakan
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
321W - 382L
1,358 Elo+
Solo
Janus
Janus
Jotaro420
Janus
Level 105
God Stats
3W - 0L
1,813 SR
Queue Stats
277W - 303L
1,439 Elo+
Party 2
Nu Wa
Nu Wa
KFK1166
Nu Wa
Level 155
God Stats
6W - 1L
1,776 SR
Queue Stats
296W - 289L
1,426 Elo+
Solo
Fafnir
Fafnir
гагабу
Fafnir
Level 112
God Stats
2W - 0L
1,693 SR
Queue Stats
330W - 342L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
16
5 / 7 / 12
10,076
720
6,834
19,853
31,656
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
17
9 / 7 / 8
10,692
764
13,580
18,540
10,355
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vulcan
Viivwolf
Vulcan
18
5 / 5 / 14
10,443
746
19,449
10,337
6,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
ficus46
Nu Wa
17
4 / 4 / 15
9,779
699
12,834
12,283
7,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
kokokolan
Bacchus
17
3 / 2 / 14
9,638
688
9,008
13,827
25,244
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
10 / 9 / 6
11,814
844
15,179
14,328
6,967
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
17
2 / 5 / 18
10,454
747
8,111
17,442
26,163
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
Jotaro420
Janus
20
9 / 5 / 12
12,315
880
19,539
14,346
7,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
KFK1166
Nu Wa
19
3 / 2 / 11
11,006
786
16,689
12,799
6,653
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
17
1 / 6 / 14
10,468
748
5,703
18,176
25,749
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
86
26
Kills
25
25
Deaths
27
63
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
5
7
12
1.57
W
He Bo
 
He Bo
10
9
6
1.44
W
Cabrakan
2
5
18
2.2
L
Pele
9
7
8
1.86
W
Janus
Jotaro420
Janus
9
5
12
3
W
Nu Wa
KFK1166
Nu Wa
3
2
11
4.25
L
Vulcan
Viivwolf
Vulcan
5
5
14
2.4
L
Nu Wa
ficus46
Nu Wa
4
4
15
2.88
L
Bacchus
kokokolan
Bacchus
3
2
14
5
W
Fafnir
1
6
14
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,705
Damage
65,221
74,840
Taken
77,091
80,591
Mitigated
73,198
20,231
Healing
21,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
6,834
576
1,249
1,815
19,853
31,656
0
15,090
4,763
16,748
0
W
He Bo
 
He Bo
15,179
1,768
1,073
1,098
14,328
6,967
0
9,757
4,389
25,155
0
W
Cabrakan
8,111
830
867
3,004
17,442
26,163
548
9,243
7,640
15,474
0
L
Pele
13,580
1,399
2,166
5,270
18,540
10,355
0
17,038
1,502
0
29,757
W
Janus
Jotaro420
Janus
19,539
1,020
1,439
2,933
14,346
7,666
2,639
9,187
4,929
39,429
0
W
Nu Wa
KFK1166
Nu Wa
16,689
4,699
2,275
5,295
12,799
6,653
3,017
8,665
4,003
53,950
0
L
Vulcan
Viivwolf
Vulcan
19,449
5,483
1,058
610
10,337
6,141
221
9,623
714
46,537
0
L
Nu Wa
ficus46
Nu Wa
12,834
2,907
765
1,685
12,283
7,195
476
11,120
1,163
35,011
0
L
Bacchus
kokokolan
Bacchus
9,008
876
2,662
2,951
13,827
25,244
0
12,350
1,477
13,585
0
W
Fafnir
5,703
1,782
1,263
2,616
18,176
25,749
917
9,790
8,005
13,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,628
Gold Earned
56,057
157
Minions Killed
174
0
Camps Cleared
0
1,168,653
Distance Traveled
1,152,692
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,076
720
10
1
0
223,496
0
W
He Bo
11,814
844
25
2
0
200,521
1
W
Cabrakan
10,454
747
13
1
0
237,103
0
L
Pele
10,692
764
26
2
0
231,085
1
W
Janus
12,315
880
53
4
0
239,996
0
W
Nu Wa
11,006
786
73
5
0
240,640
0
L
Vulcan
10,443
746
65
5
0
243,889
3
L
Nu Wa
9,779
699
49
4
0
194,893
0
L
Bacchus
9,638
688
7
1
0
275,290
0
W
Fafnir
10,468
748
10
1
0
234,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role