Player Matchup

Set
Set
 
Set
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Goldtooth
Cthulhu
Level 66
God Stats
3W - 1L
1,482 SR
Queue Stats
112W - 140L
1,466 Elo+
Party 1
Kukulkan
Kukulkan
Ruklar
Kukulkan
Level 106
God Stats
2W - 3L
1,294 SR
Queue Stats
109W - 137L
1,466 Elo+
Party 1
Team Averages
Level 74
1,425 SR
1,477 Elo+

VS

Team Averages
Level 105
1,469 SR
1,549 Elo+
Discordia
Discordia
RUARMY
Discordia
Level 109
God Stats
5W - 3L
1,703 SR
Queue Stats
30W - 24L
1,555 Elo+
Solo
Gilgamesh
Gilgamesh
SmokeStyle
Gilgamesh
Level 140
God Stats
0W - 1L
1,399 SR
Queue Stats
1W - 2L
1,668 Elo+
Party 2
Chaac
Chaac
Vermidras
Chaac
Level 65
God Stats
0W - 2L
1,305 SR
Queue Stats
5W - 11L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
3 / 1 / 5
8,181
682
6,126
7,530
4,092
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Goldtooth
Cthulhu
14
4 / 0 / 6
9,721
810
9,802
10,754
11,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Kukulkan
Ruklar
Kukulkan
14
3 / 0 / 7
8,664
722
9,636
5,529
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
RUARMY
Discordia
12
0 / 2 / 1
7,223
602
7,043
5,016
2,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
SmokeStyle
Gilgamesh
12
1 / 4 / 0
7,445
620
6,547
11,487
10,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
Vermidras
Chaac
10
0 / 4 / 1
6,938
578
3,758
12,254
8,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
1
5
5.5
W
Cthulhu
Goldtooth
Cthulhu
4
0
6
7
L
Discordia
RUARMY
Discordia
0
2
1
0.25
W
Kukulkan
Ruklar
Kukulkan
3
0
7
6.5
L
Gilgamesh
SmokeStyle
Gilgamesh
1
4
0
0.25
L
Chaac
Vermidras
Chaac
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,564
Damage
17,348
23,813
Taken
28,757
18,348
Mitigated
21,751
6,212
Healing
4,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
6,126
2,931
0
1,425
7,530
4,092
0
2,546
4,984
0
16,028
W
Cthulhu
Goldtooth
Cthulhu
9,802
957
788
1,959
10,754
11,191
69
3,523
7,231
27,693
0
L
Discordia
RUARMY
Discordia
7,043
46
0
595
5,016
2,326
0
3,700
1,316
30,120
0
W
Kukulkan
Ruklar
Kukulkan
9,636
542
0
2,040
5,529
3,065
0
1,597
3,932
42,858
0
L
Gilgamesh
SmokeStyle
Gilgamesh
6,547
1,596
0
1,707
11,487
10,737
0
7,901
3,586
0
18,439
L
Chaac
Vermidras
Chaac
3,758
1,335
0
2,389
12,254
8,688
0
8,200
4,054
0
11,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,566
Gold Earned
21,606
144
Minions Killed
113
9
Camps Cleared
3
687,770
Distance Traveled
619,593
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,181
682
22
2
1
227,063
0
W
Cthulhu
9,721
810
35
3
4
246,996
1
L
Discordia
7,223
602
52
4
3
202,788
3
W
Kukulkan
8,664
722
87
7
4
213,711
2
L
Gilgamesh
7,445
620
32
3
0
220,907
7
L
Chaac
6,938
578
29
2
0
195,898
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role