Player Matchup

Shiva
Shiva
DavidVs2598
Shiva
Level 128
God Stats
16W - 22L
1,453 SR
Queue Stats
212W - 294L
1,315 Elo+
Party 3
Bacchus
Bacchus
Hookerbot5000
Bacchus
Level 69
God Stats
25W - 28L
1,441 SR
Queue Stats
270W - 312L
1,368 Elo+
Solo
Izanami
Izanami
KittyUW
Izanami
Level 27
God Stats
17W - 19L
1,351 SR
Queue Stats
29W - 33L
1,322 Elo+
Party 1
Bakasura
Bakasura
Monet-LeRoux
Bakasura
Level 124
God Stats
11W - 28L
1,274 SR
Queue Stats
203W - 269L
1,316 Elo+
Party 3
Baba Yaga
Baba Yaga
ninjartist1
Baba Yaga
Level 68
God Stats
0W - 5L
1,153 SR
Queue Stats
42W - 39L
1,373 Elo+
Party 1
Team Averages
Level 83
1,334 SR
1,339 Elo+

VS

Team Averages
Level 86
1,385 SR
1,320 Elo+
Fenrir
Fenrir
BigTexas22
Fenrir
Level 75
God Stats
3W - 2L
1,583 SR
Queue Stats
87W - 102L
1,355 Elo+
Party 2
Baron Samedi
Baron Samedi
Brad324
Baron Samedi
Level 45
God Stats
9W - 9L
1,490 SR
Queue Stats
24W - 23L
1,374 Elo+
Party 2
Sol
Sol
LittleNeith
Sol
Level 159
God Stats
1W - 3L
1,218 SR
Queue Stats
38W - 57L
1,219 Elo+
Solo
Yemoja
Yemoja
LuNyTuNz86
Yemoja
Level 68
God Stats
10W - 13L
1,488 SR
Queue Stats
44W - 51L
1,311 Elo+
Solo
Horus
Horus
snugglesmeboi
Horus
Level 81
God Stats
4W - 10L
1,149 SR
Queue Stats
52W - 64L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 4
12,647
361
18,266
23,462
21,210
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
18
0 / 5 / 7
11,768
336
13,304
28,237
41,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
KittyUW
Izanami
20
3 / 2 / 1
15,250
436
17,562
20,652
9,686
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
Monet-LeRoux
Bakasura
17
2 / 2 / 5
12,749
364
10,652
19,315
9,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baba Yaga
ninjartist1
Baba Yaga
20
7 / 10 / 0
14,822
423
30,460
29,030
16,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigTexas22
Fenrir
20
15 / 4 / 8
19,266
550
32,129
45,933
28,350
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Baron Samedi
Brad324
Baron Samedi
20
1 / 5 / 13
15,161
433
20,047
30,826
17,423
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
3 / 0 / 5
18,949
541
14,045
27,656
12,087
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
LuNyTuNz86
Yemoja
20
0 / 2 / 3
17,769
508
5,184
21,722
22,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
5 / 3 / 12
15,736
450
9,792
35,993
39,099
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
65
13
Kills
24
24
Deaths
14
17
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BigTexas22
Fenrir
15
4
8
4.75
W
Baron Samedi
Brad324
Baron Samedi
1
5
13
1.5
L
1
5
4
0.6
L
Bacchus
0
5
7
0.7
L
Izanami
KittyUW
Izanami
3
2
1
1.75
W
3
0
5
5.5
W
Yemoja
LuNyTuNz86
Yemoja
0
2
3
0.75
L
Bakasura
Monet-LeRoux
Bakasura
2
2
5
2.25
L
Baba Yaga
ninjartist1
Baba Yaga
7
10
0
0.7
W
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,244
Damage
81,197
120,696
Taken
162,130
98,454
Mitigated
119,213
33,919
Healing
69,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BigTexas22
Fenrir
32,129
3,883
0
13,258
45,933
28,350
4,745
12,364
33,021
58
212,081
W
Baron Samedi
Brad324
Baron Samedi
20,047
1,509
1,857
8,101
30,826
17,423
1,832
14,250
16,431
96,526
0
L
18,266
2,910
0
7,157
23,462
21,210
925
4,433
18,455
0
93,691
L
Bacchus
13,304
978
982
3,793
28,237
41,457
0
12,139
15,495
37,193
0
L
Izanami
KittyUW
Izanami
17,562
15,834
0
6,278
20,652
9,686
2,479
8,645
11,110
0
151,119
W
14,045
3,704
2,604
18,681
27,656
12,087
4,540
3,986
23,421
205,640
0
W
Yemoja
LuNyTuNz86
Yemoja
5,184
780
5,137
4,834
21,722
22,254
5,556
8,393
10,915
91,649
3,130
L
Bakasura
Monet-LeRoux
Bakasura
10,652
6,409
0
10,079
19,315
9,566
1,381
7,129
12,144
49
67,776
L
Baba Yaga
ninjartist1
Baba Yaga
30,460
2,181
0
5,630
29,030
16,535
719
7,396
21,376
118,312
0
W
9,792
3,018
4,115
11,151
35,993
39,099
1,678
11,968
23,423
299
67,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,236
Gold Earned
86,881
690
Minions Killed
787
0
Camps Cleared
0
2,612,648
Distance Traveled
3,238,007
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
19,266
550
163
5
0
736,479
0
W
Baron Samedi
15,161
433
109
3
0
558,060
0
L
Shiva
12,647
361
126
4
0
360,225
1
L
Bacchus
11,768
336
29
1
0
609,264
3
L
Izanami
15,250
436
249
7
0
670,026
0
W
Sol
18,949
541
269
8
0
676,876
17
W
Yemoja
17,769
508
147
4
0
573,770
0
L
Bakasura
12,749
364
132
4
0
452,388
0
L
Baba Yaga
14,822
423
154
4
0
520,745
1
W
Horus
15,736
450
99
3
0
692,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role