Player Matchup

Cu Chulainn
Cu Chulainn
JacobJangles
Cu Chulainn
Level 66
God Stats
32W - 31L
1,489 SR
Queue Stats
130W - 184L
1,390 Elo+
Party 2
Sol
Sol
Meow TankoStylz
Sol
Level 63
God Stats
6W - 7L
1,428 SR
Queue Stats
20W - 46L
1,163 Elo+
Party 2
Hun Batz
Hun Batz
MeowBepis
Hun Batz
Level 108
God Stats
2W - 1L
1,408 SR
Queue Stats
39W - 85L
1,203 Elo+
Party 2
Team Averages
Level 79
1,442 SR
1,252 Elo+

VS

Team Averages
Level 63
1,469 SR
1,417 Elo+
Sun Wukong
Sun Wukong
AstoriaPlays
Sun Wukong
Level 64
God Stats
0W - 1L
1,324 SR
Queue Stats
19W - 30L
1,365 Elo+
Party 1
Merlin
Merlin
FeTtYwAp1738_yah
Merlin
Level 89
God Stats
1W - 3L
1,583 SR
Queue Stats
110W - 91L
1,465 Elo+
Solo
Skadi
Skadi
Scorchfixer
Skadi
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JacobJangles
Cu Chulainn
17
4 / 1 / 11
11,417
714
20,318
21,151
18,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
6 / 1 / 9
11,645
728
16,196
10,645
4,536
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
MeowBepis
Hun Batz
16
5 / 3 / 7
11,546
722
14,550
16,102
9,906
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AstoriaPlays
Sun Wukong
14
2 / 5 / 1
10,671
667
11,865
25,693
22,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 4 / 3
10,688
668
12,414
15,027
6,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 6 / 3
9,645
603
11,379
15,741
6,135
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
15
Kills
5
5
Deaths
15
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AstoriaPlays
Sun Wukong
2
5
1
0.5
L
2
4
3
0.88
W
Cu Chulainn
JacobJangles
Cu Chulainn
4
1
11
9.5
W
6
1
9
10.5
W
Hun Batz
MeowBepis
Hun Batz
5
3
7
2.83
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,064
Damage
35,658
47,898
Taken
56,461
33,388
Mitigated
35,811
19,144
Healing
7,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AstoriaPlays
Sun Wukong
11,865
2,417
309
6,152
25,693
22,977
0
9,569
15,279
0
37,687
L
12,414
766
0
0
15,027
6,699
0
3,141
11,590
44,605
0
W
Cu Chulainn
JacobJangles
Cu Chulainn
20,318
3,397
0
11,150
21,151
18,946
851
4,905
16,246
0
44,465
W
16,196
4,993
694
5,686
10,645
4,536
2,127
3,038
7,607
41,263
0
W
Hun Batz
MeowBepis
Hun Batz
14,550
2,848
427
1,187
16,102
9,906
599
5,189
10,913
0
43,727
L
11,379
4,481
767
521
15,741
6,135
9
3,693
11,659
0
28,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,608
Gold Earned
31,004
143
Minions Killed
160
7
Camps Cleared
6
888,172
Distance Traveled
764,059
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,671
667
33
2
0
276,826
0
L
Merlin
10,688
668
98
6
5
230,147
2
W
Cu Chulainn
11,417
714
34
2
0
311,321
1
W
Sol
11,645
728
48
3
2
275,621
0
W
Hun Batz
11,546
722
61
4
5
301,230
0
L
Skadi
9,645
603
29
2
1
257,086
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role