Player Matchup

Hou Yi
Hou Yi
Gold V
Balde Everyday
Hou Yi
Gold V
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,704 MMR
Party 1
Olorun
Olorun
Gold V
EasyWork_P33k
Olorun
Gold V
Level 107
God Stats
7W - 6L
1,739 SR
Queue Stats
12W - 12L
1,643 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
Ole Man Jake
Kuzenbo
Gold I
Level 111
God Stats
24W - 15L
1,696 SR
Queue Stats
27W - 17L
1,923 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,645 SR
1,757 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,474 SR
1,858 MMR
Odin
Odin
Diamond V
Death Knight495
Odin
Diamond V
Level 155
God Stats
1W - 2L
1,244 SR
Queue Stats
68W - 62L
2,099 MMR
Solo
Ymir
Ymir
Silver V
NC Erik
Ymir
Silver V
Level 108
God Stats
0W - 1L
1,514 SR
Queue Stats
18W - 25L
1,209 MMR
Solo
Hades
Hades
Masters
ThaGee913
Hades
Masters
Level 157
God Stats
331W - 316L
1,665 SR
Queue Stats
352W - 363L
2,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
9,252
712
11,926
7,202
3,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
0 / 2 / 5
8,674
667
6,789
10,982
5,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
Ole Man Jake
Kuzenbo
13
2 / 2 / 3
9,639
741
7,548
16,559
22,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AchillesAh Muzen CabAtlasBaba YagaCabrakan

VS

Bans
XbalanqueAresScyllaGuan YuBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 4
8,438
649
9,554
13,590
16,658
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
NC Erik
Ymir
13
2 / 3 / 0
8,717
671
5,913
14,373
7,040
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hades
ThaGee913
Hades
12
2 / 1 / 3
8,322
640
8,953
7,633
4,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
5
Kills
6
6
Deaths
5
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
2
1
4
4
W
0
2
5
1.25
L
Ymir
NC Erik
Ymir
2
3
0
0.67
W
Kuzenbo
Ole Man Jake
Kuzenbo
2
2
3
1.75
L
Hades
ThaGee913
Hades
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,263
Damage
24,420
34,743
Taken
35,596
31,685
Mitigated
28,519
15,636
Healing
7,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,926
6,174
0
1,667
7,202
3,485
489
2,636
4,566
0
45,896
L
9,554
2,817
0
500
13,590
16,658
0
4,154
9,436
0
27,408
W
6,789
3,474
1,038
6,540
10,982
5,260
1,907
5,599
5,383
38,964
0
L
Ymir
NC Erik
Ymir
5,913
291
0
902
14,373
7,040
0
6,230
8,143
36,157
0
W
Kuzenbo
Ole Man Jake
Kuzenbo
7,548
3,694
691
5,700
16,559
22,940
422
7,116
9,443
18,020
0
L
Hades
ThaGee913
Hades
8,953
974
1,002
4,910
7,633
4,821
0
4,571
3,062
35,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,565
Gold Earned
25,477
150
Minions Killed
172
4
Camps Cleared
8
642,428
Distance Traveled
580,278
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,252
712
68
5
3
211,063
3
L
Odin
8,438
649
33
3
2
214,109
2
W
Olorun
8,674
667
65
5
0
198,910
3
L
Ymir
8,717
671
60
5
4
213,344
2
W
Kuzenbo
9,639
741
17
1
1
232,455
5
L
Hades
8,322
640
79
6
2
152,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role