Player Matchup

Chaac
Chaac
Aranoa
Chaac
Level 127
God Stats
2W - 2L
1,591 SR
Queue Stats
141W - 148L
1,592 Elo+
Party 1
Hou Yi
Hou Yi
LtFlud
Hou Yi
Level 67
God Stats
10W - 13L
1,486 SR
Queue Stats
109W - 127L
1,577 Elo+
Party 1
Nu Wa
Nu Wa
Sunctu
Nu Wa
Level 156
God Stats
7W - 5L
1,215 SR
Queue Stats
671W - 624L
1,611 Elo+
Solo
Team Averages
Level 117
1,431 SR
1,593 Elo+

VS

Team Averages
Level 35
1,590 SR
1,526 Elo+
Ra
Ra
Nadun
Ra
Level 56
God Stats
1W - 0L
1,770 SR
Queue Stats
2W - 1L
1,665 Elo+
Party 2
Khepri
Khepri
Veyanira
Khepri
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,411 Elo+
Party 2
Amaterasu
Amaterasu
Wulfy74
Amaterasu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aranoa
Chaac
14
1 / 4 / 0
9,877
549
14,423
24,658
22,087
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
LtFlud
Hou Yi
15
0 / 3 / 1
9,876
549
13,678
12,595
4,893
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
Sunctu
Nu Wa
16
0 / 5 / 1
10,350
575
10,766
12,476
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
11 / 0 / 1
13,529
752
25,100
11,556
7,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
Veyanira
Khepri
17
0 / 0 / 12
11,177
621
9,618
20,070
19,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Wulfy74
Amaterasu
16
1 / 1 / 5
10,482
582
7,648
12,087
12,715
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
12
12
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
Aranoa
Chaac
1
4
0
0.25
L
Hou Yi
LtFlud
Hou Yi
0
3
1
0.17
W
Ra
11
0
1
11.5
L
Nu Wa
Sunctu
Nu Wa
0
5
1
0.1
W
Khepri
Veyanira
Khepri
0
0
12
6
W
Amaterasu
Wulfy74
Amaterasu
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,867
Damage
42,366
49,729
Taken
43,713
31,202
Mitigated
39,382
8,027
Healing
23,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Aranoa
Chaac
14,423
3,228
0
4,305
24,658
22,087
0
14,526
10,132
1,785
31,093
L
Hou Yi
LtFlud
Hou Yi
13,678
7,419
0
1,531
12,595
4,893
0
10,001
2,594
0
48,551
W
Ra
25,100
2,789
6,644
6,573
11,556
7,286
673
3,130
8,426
114,112
0
L
Nu Wa
Sunctu
Nu Wa
10,766
4,452
0
2,191
12,476
4,222
182
10,095
2,381
49,353
0
W
Khepri
Veyanira
Khepri
9,618
1,759
0
7,542
20,070
19,381
289
6,106
13,964
24,650
2,162
W
Amaterasu
Wulfy74
Amaterasu
7,648
3,924
0
2,285
12,087
12,715
226
2,901
9,186
140
12,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,103
Gold Earned
35,188
204
Minions Killed
240
7
Camps Cleared
9
902,199
Distance Traveled
928,995
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,877
549
52
3
4
333,129
6
L
Hou Yi
9,876
549
69
4
1
285,946
4
W
Ra
13,529
752
195
11
6
331,808
2
L
Nu Wa
10,350
575
83
5
2
283,124
2
W
Khepri
11,177
621
29
2
3
270,481
2
W
Amaterasu
10,482
582
16
1
0
326,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role