Player Matchup

Janus
Janus
 
Janus
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Lalarve6629
Sun Wukong
Level 58
God Stats
5W - 10L
1,226 SR
Queue Stats
108W - 143L
1,306 Elo+
Party 1
Rama
Rama
dante59179
Rama
Level 100
God Stats
48W - 49L
1,487 SR
Queue Stats
304W - 343L
1,462 Elo+
Solo
Fenrir
Fenrir
oOoBrassoufoOo
Fenrir
Level 65
God Stats
19W - 21L
1,471 SR
Queue Stats
172W - 204L
1,353 Elo+
Party 1
Team Averages
Level 84
1,437 SR
1,424 Elo+

VS

Team Averages
Level 111
1,357 SR
1,379 Elo+
Poseidon
Poseidon
Fataliity Blaze
Poseidon
Level 128
God Stats
5W - 9L
1,409 SR
Queue Stats
250W - 319L
1,350 Elo+
Party 2
Danzaburou
Danzaburou
FataliityDrixx
Danzaburou
Level 83
God Stats
25W - 29L
1,470 SR
Queue Stats
66W - 82L
1,376 Elo+
Party 2
Janus
Janus
KillianShields
Janus
Level 123
God Stats
1W - 5L
1,140 SR
Queue Stats
140W - 149L
1,444 Elo+
Solo
Kumbhakarna
Kumbhakarna
Lemensis
Kumbhakarna
Level 126
God Stats
14W - 20L
1,550 SR
Queue Stats
669W - 733L
1,414 Elo+
Solo
King Arthur
King Arthur
WebsterrG
King Arthur
Level 96
God Stats
0W - 2L
1,215 SR
Queue Stats
9W - 17L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
5 / 0 / 1
6,792
617
7,054
5,508
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
 
Baron Samedi
9
2 / 0 / 4
6,005
546
4,849
10,952
8,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
Lalarve6629
Sun Wukong
9
0 / 1 / 0
5,221
475
2,226
6,267
3,086
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
1 / 0 / 2
6,046
550
5,287
7,281
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8
1 / 2 / 2
5,445
495
3,538
7,716
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
9
1 / 3 / 0
5,825
530
4,481
9,211
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
FataliityDrixx
Danzaburou
8
0 / 2 / 0
5,103
464
6,460
8,441
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 1
5,614
510
4,742
5,646
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
Lemensis
Kumbhakarna
7
0 / 2 / 0
5,035
458
1,646
8,704
4,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
WebsterrG
King Arthur
11
2 / 0 / 0
6,672
607
5,012
4,275
2,748
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
9
Kills
3
3
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
1
5.5
W
Baron Samedi
 
Baron Samedi
2
0
4
4
L
Poseidon
1
3
0
0.33
L
Danzaburou
FataliityDrixx
Danzaburou
0
2
0
0
L
0
2
1
0.25
W
Sun Wukong
Lalarve6629
Sun Wukong
0
1
0
0
L
Kumbhakarna
Lemensis
Kumbhakarna
0
2
0
0
L
King Arthur
WebsterrG
King Arthur
2
0
0
2
W
1
0
2
2
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,954
Damage
22,341
37,724
Taken
36,277
19,108
Mitigated
15,255
18,149
Healing
12,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,054
316
0
1,586
5,508
2,127
0
3,092
2,210
45,527
0
W
Baron Samedi
 
Baron Samedi
4,849
792
637
5,971
10,952
8,488
0
2,624
8,236
26,128
0
L
Poseidon
4,481
948
0
4,530
9,211
2,915
0
1,969
7,032
37,461
0
L
Danzaburou
FataliityDrixx
Danzaburou
6,460
2,533
308
3,062
8,441
2,810
0
2,928
5,423
0
34,533
L
4,742
577
0
953
5,646
2,256
0
3,797
1,647
36,018
0
W
Sun Wukong
Lalarve6629
Sun Wukong
2,226
522
0
1,681
6,267
3,086
0
796
5,471
0
33,246
L
Kumbhakarna
Lemensis
Kumbhakarna
1,646
324
0
2,072
8,704
4,526
0
2,625
5,997
12,814
0
L
King Arthur
WebsterrG
King Arthur
5,012
581
0
1,573
4,275
2,748
108
0
4,275
0
47,559
W
5,287
3,633
110
4,121
7,281
2,543
834
1,609
5,634
0
44,012
W
3,538
1,013
0
4,043
7,716
2,864
0
2,334
5,304
0
27,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,509
Gold Earned
28,249
319
Minions Killed
307
0
Camps Cleared
0
943,766
Distance Traveled
1,050,719
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,792
617
90
8
0
216,968
6
W
Baron Samedi
6,005
546
21
2
0
175,842
1
L
Poseidon
5,825
530
80
7
0
217,447
3
L
Danzaburou
5,103
464
56
5
0
197,206
1
L
Janus
5,614
510
70
6
0
209,231
4
W
Sun Wukong
5,221
475
53
5
0
187,144
1
L
Kumbhakarna
5,035
458
14
1
0
203,707
3
L
King Arthur
6,672
607
87
8
0
223,128
2
W
Rama
6,046
550
91
8
0
180,013
1
W
Fenrir
5,445
495
64
6
0
183,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role