Player Matchup

Cerberus
Cerberus
Poncikberk
Cerberus
Level 44
God Stats
4W - 4L
1,585 SR
Queue Stats
58W - 58L
1,464 Elo+
Party 2
Chang'e
Chang'e
coliipapa
Chang'e
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,367 Elo+
Party 2
Chiron
Chiron
mark412
Chiron
Level 147
God Stats
98W - 91L
1,622 SR
Queue Stats
629W - 696L
1,513 Elo+
Solo
Team Averages
Level 70
1,569 SR
1,448 Elo+

VS

Team Averages
Level 60
1,528 SR
1,513 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Akidia
Cthulhu
Level 27
God Stats
7W - 4L
1,587 SR
Queue Stats
140W - 99L
1,520 Elo+
Party 1
Loki
Loki
Derwisz72
Loki
Level 48
God Stats
16W - 9L
1,497 SR
Queue Stats
140W - 99L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Poncikberk
Cerberus
9
0 / 4 / 0
6,268
627
4,048
15,226
10,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
coliipapa
Chang'e
10
0 / 2 / 0
5,797
580
3,290
6,246
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
mark412
Chiron
10
0 / 1 / 0
5,860
586
7,237
5,746
2,395
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
2 / 0 / 4
6,929
693
7,991
7,844
6,136
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
Akidia
Cthulhu
11
3 / 0 / 3
7,807
781
7,823
8,060
6,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
12
2 / 0 / 4
6,829
683
7,843
6,925
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
7
7
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
4
4
W
Cthulhu
Akidia
Cthulhu
3
0
3
4.5
W
Loki
2
0
4
4
L
Cerberus
Poncikberk
Cerberus
0
4
0
0
L
Chang'e
coliipapa
Chang'e
0
2
0
0
L
Chiron
mark412
Chiron
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,575
Damage
23,657
27,218
Taken
22,829
15,602
Mitigated
15,913
9,643
Healing
9,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,991
1,738
0
4,199
7,844
6,136
492
2,122
5,722
31,903
0
W
Cthulhu
Akidia
Cthulhu
7,823
611
2,481
2,110
8,060
6,612
0
2,697
5,363
16,457
0
W
Loki
7,843
2,183
0
635
6,925
3,165
0
3,001
3,924
0
26,939
L
Cerberus
Poncikberk
Cerberus
4,048
329
0
4,477
15,226
10,614
0
8,138
7,088
15,457
0
L
Chang'e
coliipapa
Chang'e
3,290
407
1,431
1,715
6,246
2,593
0
4,255
1,991
8,526
0
L
Chiron
mark412
Chiron
7,237
3,260
1,093
927
5,746
2,395
0
3,692
2,054
0
25,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,925
Gold Earned
21,565
99
Minions Killed
114
1
Camps Cleared
8
512,776
Distance Traveled
562,826
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,929
693
59
6
2
175,512
0
W
Cthulhu
7,807
781
12
1
1
199,715
1
W
Loki
6,829
683
43
4
5
187,599
2
L
Cerberus
6,268
627
25
3
1
179,341
2
L
Chang'e
5,797
580
19
2
0
176,209
3
L
Chiron
5,860
586
55
6
0
157,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role