Player Matchup

Izanami
Izanami
Darkstripe456
Izanami
Level 87
God Stats
0W - 2L
1,468 SR
Queue Stats
140W - 152L
1,415 Elo+
Party 1
Tiamat
Tiamat
ElPingi
Tiamat
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 91L
1,546 Elo+
Solo
Pele
Pele
Im aBot297948
Pele
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,726 Elo+
Solo
Baron Samedi
Baron Samedi
Tayo vs wrld
Baron Samedi
Level 109
God Stats
10W - 10L
1,573 SR
Queue Stats
280W - 298L
1,421 Elo+
Party 1
Nemesis
Nemesis
soled_by_ikgf
Nemesis
Level 43
God Stats
3W - 5L
1,500 SR
Queue Stats
80W - 106L
1,330 Elo+
Solo
Team Averages
Level 64
1,508 SR
1,488 Elo+

VS

Team Averages
Level 94
1,482 SR
1,467 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BabaUume
Sol
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 79L
1,611 Elo+
Solo
Kali
Kali
G_Lucky7_
Kali
Level 42
God Stats
16W - 16L
1,307 SR
Queue Stats
260W - 260L
1,357 Elo+
Solo
Horus
Horus
STIHLteamSIX
Horus
Level 149
God Stats
9W - 9L
1,568 SR
Queue Stats
295W - 308L
1,405 Elo+
Solo
Danzaburou
Danzaburou
Sevar0g_1
Danzaburou
Level 109
God Stats
9W - 6L
1,538 SR
Queue Stats
229W - 242L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
4
0 / 2 / 0
3,790
421
841
3,813
825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
ElPingi
Tiamat
10
0 / 0 / 1
5,387
599
3,946
4,288
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 2 / 0
4,774
530
3,616
9,034
2,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Tayo vs wrld
Baron Samedi
4
1 / 3 / 0
3,805
423
2,240
4,173
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
9
0 / 0 / 0
4,611
512
2,071
7,473
2,949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 0 / 0
5,568
619
5,151
5,991
3,346
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

10
3 / 0 / 2
6,154
684
4,135
4,611
1,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kali
8
1 / 0 / 1
4,857
540
1,945
6,084
1,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
2 / 2 / 4
5,292
588
3,419
7,873
3,386
Danzaburou
Sevar0g_1
Danzaburou
10
1 / 0 / 0
5,342
594
2,508
4,026
1,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
7
7
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
0
0
0
0
W
3
0
2
4
L
Izanami
0
2
0
0
L
Tiamat
ElPingi
Tiamat
0
0
1
0.5
W
Kali
1
0
1
1.5
L
1
2
0
0.5
W
2
2
4
2
W
Danzaburou
Sevar0g_1
Danzaburou
1
0
0
1
L
Baron Samedi
Tayo vs wrld
Baron Samedi
1
3
0
0.33
L
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,714
Damage
17,158
28,781
Taken
28,585
10,170
Mitigated
11,821
9,448
Healing
11,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
5,151
872
280
2,773
5,991
3,346
76
0
5,991
0
38,113
W
4,135
2,692
0
2,588
4,611
1,352
3,735
1,022
3,589
43,674
632
L
Izanami
841
719
0
862
3,813
825
0
1,934
1,879
0
11,932
L
Tiamat
ElPingi
Tiamat
3,946
398
0
1,696
4,288
2,621
24
710
3,578
38,602
0
W
Kali
1,945
1,136
0
817
6,084
1,987
0
346
5,738
0
22,728
L
3,616
1,485
0
1,990
9,034
2,499
0
0
9,034
0
36,872
W
3,419
1,369
1,167
2,828
7,873
3,386
175
2,453
5,420
0
18,556
W
Danzaburou
Sevar0g_1
Danzaburou
2,508
595
0
1,419
4,026
1,750
0
2,365
1,661
0
31,515
L
Baron Samedi
Tayo vs wrld
Baron Samedi
2,240
334
69
1,066
4,173
1,276
0
1,491
2,682
10,021
0
L
Nemesis
2,071
489
0
3,765
7,473
2,949
0
0
7,473
0
27,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,367
Gold Earned
27,213
224
Minions Killed
281
0
Camps Cleared
0
733,743
Distance Traveled
873,266
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,568
619
61
7
0
181,160
4
W
Sol
6,154
684
85
9
0
151,314
0
L
Izanami
3,790
421
21
2
0
83,807
0
L
Tiamat
5,387
599
70
8
0
176,631
2
W
Kali
4,857
540
43
5
0
181,191
2
L
Pele
4,774
530
62
7
0
190,830
0
W
Horus
5,292
588
29
3
0
191,504
2
W
Danzaburou
5,342
594
63
7
0
168,097
4
L
Baron Samedi
3,805
423
15
2
0
102,936
0
L
Nemesis
4,611
512
56
6
0
179,539
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role