Player Matchup

Geb
Geb
Mel1faro
Geb
Level 85
God Stats
47W - 29L
1,695 SR
Queue Stats
83W - 77L
1,542 Elo+
Party 2
Osiris
Osiris
Montekill
Osiris
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,469 Elo+
Party 2
Raijin
Raijin
NikoPapi
Raijin
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 146L
1,523 Elo+
Solo
Team Averages
Level 127
1,565 SR
1,511 Elo+

VS

Team Averages
Level 66
1,547 SR
1,491 Elo+
Horus
Horus
BiaxalQuasar
Horus
Level 63
God Stats
13W - 7L
1,529 SR
Queue Stats
60W - 72L
1,450 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Frogofevil
Morgan Le Fay
Level 42
God Stats
11W - 2L
1,613 SR
Queue Stats
68W - 45L
1,523 Elo+
Party 1
Hou Yi
Hou Yi
StarFireAsphixie
Hou Yi
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
8,687
724
6,399
15,786
16,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
Montekill
Osiris
9
0 / 4 / 2
7,420
618
6,553
18,058
14,387
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
NikoPapi
Raijin
14
3 / 5 / 1
8,788
732
14,084
11,448
4,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 7
8,803
734
8,521
14,195
15,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
Frogofevil
Morgan Le Fay
13
4 / 3 / 7
8,581
715
17,793
10,952
5,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 0 / 6
9,320
777
11,898
10,353
5,189
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
12
12
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
W
Morgan Le Fay
Frogofevil
Morgan Le Fay
4
3
7
2.5
L
1
3
3
0.83
L
Osiris
Montekill
Osiris
0
4
2
0.25
L
Raijin
NikoPapi
Raijin
3
5
1
0.7
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,036
Damage
38,212
45,292
Taken
35,500
35,575
Mitigated
26,289
7,591
Healing
11,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,521
4,547
2,419
6,103
14,195
15,657
72
9,534
4,661
0
18,539
W
Morgan Le Fay
Frogofevil
Morgan Le Fay
17,793
2,425
0
920
10,952
5,443
299
6,393
4,559
35,728
0
L
6,399
868
0
3,674
15,786
16,238
0
7,196
8,590
13,091
0
L
Osiris
Montekill
Osiris
6,553
938
1,094
2,471
18,058
14,387
0
7,452
10,606
3,498
12,163
L
Raijin
NikoPapi
Raijin
14,084
1,276
0
352
11,448
4,950
172
3,145
8,303
44,430
0
W
11,898
5,643
0
2,053
10,353
5,189
190
6,321
4,032
0
39,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,895
Gold Earned
26,704
107
Minions Killed
129
1
Camps Cleared
8
670,541
Distance Traveled
647,977
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,803
734
15
1
0
229,391
4
W
Morgan Le Fay
8,581
715
50
4
3
212,941
1
L
Geb
8,687
724
17
1
1
228,616
7
L
Osiris
7,420
618
25
2
0
246,325
2
L
Raijin
8,788
732
65
5
0
195,600
3
W
Hou Yi
9,320
777
64
5
5
205,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role