Player Matchup

Janus
Janus
AngryWaffles09
Janus
Level 56
God Stats
0W - 2L
1,295 SR
Queue Stats
16W - 15L
1,444 Elo+
Party 3
Mulan
Mulan
CouillonDrew
Mulan
Level 55
God Stats
5W - 7L
1,555 SR
Queue Stats
39W - 42L
1,411 Elo+
Party 2
Izanami
Izanami
OpalSoup
Izanami
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,349 Elo+
Party 3
Ne Zha
Ne Zha
Premoo
Ne Zha
Level 29
God Stats
1W - 1L
1,657 SR
Queue Stats
18W - 21L
1,450 Elo+
Party 2
Ymir
Ymir
pickledrik
Ymir
Level 16
God Stats
2W - 5L
1,352 SR
Queue Stats
4W - 8L
1,311 Elo+
Party 3
Team Averages
Level 46
1,472 SR
1,393 Elo+

VS

Team Averages
Level 31
1,573 SR
1,558 Elo+
Bacchus
Bacchus
DaddyOmen
Bacchus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
FreeBowling
Skadi
Level 78
God Stats
5W - 3L
1,542 SR
Queue Stats
274W - 278L
1,458 Elo+
Party 4
Janus
Janus
HoosierDaddi
Janus
Level 38
God Stats
3W - 1L
1,821 SR
Queue Stats
143W - 36L
1,912 Elo+
Party 1
Nemesis
Nemesis
KittenOmen
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
ValorVoid
Ao Kuang
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 57L
1,421 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
7,131
446
2,485
8,091
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
2 / 4 / 2
7,888
493
12,202
15,846
11,573
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
OpalSoup
Izanami
12
0 / 4 / 2
7,005
438
5,796
9,514
3,438
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
Premoo
Ne Zha
13
2 / 5 / 4
7,853
491
6,040
16,396
6,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 1
7,182
449
1,886
8,824
7,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaddyOmen
Bacchus
12
4 / 1 / 5
8,681
543
8,398
9,363
9,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 1 / 4
8,864
554
7,652
6,391
2,337
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
8 / 0 / 2
10,484
655
10,572
5,674
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
KittenOmen
Nemesis
16
2 / 2 / 1
9,212
576
9,870
14,735
7,186
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ao Kuang
ValorVoid
Ao Kuang
12
2 / 3 / 2
7,288
456
3,147
12,487
4,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
7
Kills
19
19
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
2
4
2
0.75
W
Bacchus
DaddyOmen
Bacchus
4
1
5
6.5
W
3
1
4
5
W
8
0
2
9
W
Nemesis
KittenOmen
Nemesis
2
2
1
1.25
L
Izanami
OpalSoup
Izanami
0
4
2
0.25
L
Ne Zha
Premoo
Ne Zha
2
5
4
0.8
W
Ao Kuang
ValorVoid
Ao Kuang
2
3
2
1
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,409
Damage
39,639
58,671
Taken
48,650
31,872
Mitigated
26,365
13,719
Healing
14,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,485
151
0
1,455
8,091
3,332
0
5,370
2,578
42,572
0
L
12,202
2,385
0
2,946
15,846
11,573
74
4,578
11,234
0
52,881
W
Bacchus
DaddyOmen
Bacchus
8,398
1,595
0
2,396
9,363
9,623
0
1,400
7,963
22,166
1,522
W
7,652
4,187
0
1,660
6,391
2,337
0
1,017
5,374
0
61,412
W
10,572
806
0
2,008
5,674
2,615
0
195
5,479
113,682
0
W
Nemesis
KittenOmen
Nemesis
9,870
5,455
0
4,678
14,735
7,186
0
183
14,552
0
77,803
L
Izanami
OpalSoup
Izanami
5,796
3,939
0
1,106
9,514
3,438
1,111
3,724
5,768
0
64,015
L
Ne Zha
Premoo
Ne Zha
6,040
1,723
0
6,300
16,396
6,318
0
5,666
10,638
0
43,520
W
Ao Kuang
ValorVoid
Ao Kuang
3,147
919
0
3,644
12,487
4,604
0
1,576
10,911
35,432
0
L
1,886
933
0
1,912
8,824
7,211
131
2,170
6,652
17,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,059
Gold Earned
44,529
364
Minions Killed
544
0
Camps Cleared
0
1,499,579
Distance Traveled
1,634,480
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,131
446
78
5
0
297,038
7
L
Mulan
7,888
493
92
6
0
294,453
5
W
Bacchus
8,681
543
22
1
0
289,159
1
W
Skadi
8,864
554
117
7
0
321,997
9
W
Janus
10,484
655
202
13
0
350,755
5
W
Nemesis
9,212
576
151
9
0
320,902
1
L
Izanami
7,005
438
100
6
0
283,640
1
L
Ne Zha
7,853
491
67
4
0
316,230
0
W
Ao Kuang
7,288
456
52
3
0
351,667
5
L
Ymir
7,182
449
27
2
0
308,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role