Player Matchup

Ne Zha
Ne Zha
Cronos076
Ne Zha
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Daddio UwU
Fenrir
Level 9
God Stats
1W - 2L
1,226 SR
Queue Stats
1W - 6L
1,092 Elo+
Party 2
Cliodhna
Cliodhna
LUCKYslide shot
Cliodhna
Level 46
God Stats
8W - 4L
1,584 SR
Queue Stats
121W - 135L
1,447 Elo+
Party 2
Danzaburou
Danzaburou
phillycheeeese
Danzaburou
Level 38
God Stats
16W - 22L
1,446 SR
Queue Stats
75W - 85L
1,410 Elo+
Solo
Kukulkan
Kukulkan
xXTravEstyXx
Kukulkan
Level 79
God Stats
10W - 8L
1,547 SR
Queue Stats
72W - 78L
1,450 Elo+
Solo
Team Averages
Level 50
1,460 SR
1,380 Elo+

VS

Team Averages
Level 72
1,494 SR
1,439 Elo+
Ne Zha
Ne Zha
Cute Toes8346
Ne Zha
Level 44
God Stats
4W - 6L
1,635 SR
Queue Stats
117W - 124L
1,456 Elo+
Party 1
Neith
Neith
Methalhead18
Neith
Level 41
God Stats
1W - 3L
1,515 SR
Queue Stats
4W - 9L
1,436 Elo+
Solo
Baron Samedi
Baron Samedi
Mug Guzzler
Baron Samedi
Level 108
God Stats
13W - 7L
1,416 SR
Queue Stats
309W - 304L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
XBEBOPIN
Sun Wukong
Level 48
God Stats
1W - 3L
1,473 SR
Queue Stats
72W - 81L
1,386 Elo+
Party 1
Kuzenbo
Kuzenbo
scar-_-STARSTeam
Kuzenbo
Level 118
God Stats
46W - 50L
1,432 SR
Queue Stats
330W - 350L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cronos076
Ne Zha
20
5 / 6 / 7
13,885
534
11,385
27,274
13,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Daddio UwU
Fenrir
16
3 / 1 / 10
12,938
498
8,810
22,221
27,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cliodhna
20
2 / 1 / 9
15,687
603
19,512
24,493
17,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
phillycheeeese
Danzaburou
20
7 / 1 / 5
14,696
565
14,365
11,367
5,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
xXTravEstyXx
Kukulkan
18
6 / 2 / 8
13,531
520
25,471
11,832
6,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 4
10,298
396
7,962
22,595
10,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
2 / 1 / 3
11,480
442
10,198
12,226
5,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Mug Guzzler
Baron Samedi
14
4 / 7 / 2
10,437
401
9,131
18,283
10,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
XBEBOPIN
Sun Wukong
17
3 / 2 / 1
11,017
424
12,928
30,456
23,157
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
0 / 6 / 3
9,040
348
6,398
27,565
38,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
23
Kills
10
11
Deaths
23
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Cronos076
Ne Zha
5
6
7
1.42
L
1
7
4
0.43
W
Fenrir
Daddio UwU
Fenrir
3
1
10
8
W
Cliodhna
2
1
9
6.5
L
2
1
3
3.5
L
Baron Samedi
Mug Guzzler
Baron Samedi
4
7
2
0.71
L
Sun Wukong
XBEBOPIN
Sun Wukong
3
2
1
1.75
W
Danzaburou
phillycheeeese
Danzaburou
7
1
5
9.5
L
0
6
3
0.25
W
Kukulkan
xXTravEstyXx
Kukulkan
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,543
Damage
46,617
97,187
Taken
111,125
69,897
Mitigated
88,701
22,823
Healing
22,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Cronos076
Ne Zha
11,385
4,693
0
3,102
27,274
13,138
863
2,723
24,551
0
131,299
L
7,962
2,398
0
3,817
22,595
10,910
183
3,806
18,789
0
82,098
W
Fenrir
Daddio UwU
Fenrir
8,810
866
0
4,566
22,221
27,313
1,184
4,280
17,600
0
30,526
W
Cliodhna
19,512
1,709
0
11,990
24,493
17,835
4,086
2,381
22,112
0
140,594
L
10,198
4,082
0
5,959
12,226
5,566
707
2,416
9,810
0
97,682
L
Baron Samedi
Mug Guzzler
Baron Samedi
9,131
807
1,057
3,052
18,283
10,450
0
6,556
11,727
69,691
0
L
Sun Wukong
XBEBOPIN
Sun Wukong
12,928
3,131
0
5,808
30,456
23,157
0
8,135
22,321
0
70,982
W
Danzaburou
phillycheeeese
Danzaburou
14,365
6,811
0
2,164
11,367
5,472
10,011
2,227
9,140
0
108,532
L
6,398
2,141
0
2,317
27,565
38,618
649
4,536
23,029
26,168
6,716
W
Kukulkan
xXTravEstyXx
Kukulkan
25,471
1,763
380
621
11,832
6,139
4,052
4,866
6,966
125,170
453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,737
Gold Earned
52,272
722
Minions Killed
553
0
Camps Cleared
0
2,542,748
Distance Traveled
2,152,566
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,885
534
136
5
0
505,282
1
L
Ne Zha
10,298
396
111
4
0
503,914
2
W
Fenrir
12,938
498
51
2
0
502,209
6
W
Cliodhna
15,687
603
228
9
0
506,721
4
L
Neith
11,480
442
151
6
0
442,397
0
L
Baron Samedi
10,437
401
115
4
0
300,686
6
L
Sun Wukong
11,017
424
118
5
0
511,841
0
W
Danzaburou
14,696
565
144
6
0
524,819
0
L
Kuzenbo
9,040
348
58
2
0
393,728
5
W
Kukulkan
13,531
520
163
6
0
503,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role