Player Matchup

Achilles
Achilles
Platinum V
GαmeSucks
Achilles
Platinum V
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 2L
1,946 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
IronParadise282
Baron Samedi
Gold III
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 34L
1,723 MMR
Party 1
Bacchus
Bacchus
Platinum IV
NedZeroTTV
Bacchus
Platinum IV
Level 126
God Stats
16W - 2L
2,093 SR
Queue Stats
49W - 47L
1,932 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 97
1,698 SR
1,867 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,627 SR
1,664 MMR
Hachiman
Hachiman
Gold II
Dani-extrem55
Hachiman
Gold II
Level 146
God Stats
15W - 8L
1,614 SR
Queue Stats
72W - 56L
1,554 MMR
Party 2
Xing Tian
Xing Tian
Platinum III
daibel_breezy
Xing Tian
Platinum III
Level 149
God Stats
0W - 2L
1,615 SR
Queue Stats
39W - 30L
1,776 MMR
Party 2
Baba Yaga
Baba Yaga
Platinum V
xXbyRoda_mgXx
Baba Yaga
Platinum V
Level 114
God Stats
11W - 9L
1,653 SR
Queue Stats
74W - 58L
1,663 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GαmeSucks
Achilles
16
10 / 0 / 3
10,930
781
24,956
20,459
19,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
IronParadise282
Baron Samedi
14
0 / 2 / 10
9,290
664
9,009
8,462
5,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
NedZeroTTV
Bacchus
15
3 / 0 / 9
10,834
774
6,540
13,494
19,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AtlasFenrirAh Muzen CabCabrakanThoth

VS

Bans
GebGuan YuMedusaGilgameshHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dani-extrem55
Hachiman
12
0 / 6 / 1
8,273
591
5,554
13,246
5,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
daibel_breezy
Xing Tian
11
1 / 1 / 1
8,894
635
8,740
18,535
18,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
xXbyRoda_mgXx
Baba Yaga
10
0 / 6 / 1
7,982
570
8,160
11,927
4,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
13
Kills
1
2
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Dani-extrem55
Hachiman
0
6
1
0.08
W
Achilles
GαmeSucks
Achilles
10
0
3
11.5
W
Baron Samedi
IronParadise282
Baron Samedi
0
2
10
2.5
W
Bacchus
NedZeroTTV
Bacchus
3
0
9
7.5
L
Xing Tian
daibel_breezy
Xing Tian
1
1
1
1.5
L
Baba Yaga
xXbyRoda_mgXx
Baba Yaga
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,505
Damage
22,454
42,415
Taken
43,708
43,628
Mitigated
29,026
21,563
Healing
7,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Dani-extrem55
Hachiman
5,554
2,765
0
1,611
13,246
5,881
0
4,205
8,606
0
23,273
W
Achilles
GαmeSucks
Achilles
24,956
7,006
0
8,897
20,459
19,068
610
8,641
11,818
198
46,835
W
Baron Samedi
IronParadise282
Baron Samedi
9,009
1,087
2,159
3,980
8,462
5,422
227
3,161
5,301
42,411
0
W
Bacchus
NedZeroTTV
Bacchus
6,540
1,067
901
5,626
13,494
19,138
288
6,354
7,140
31,314
0
L
Xing Tian
daibel_breezy
Xing Tian
8,740
1,397
0
4,876
18,535
18,616
0
10,083
7,732
20,034
0
L
Baba Yaga
xXbyRoda_mgXx
Baba Yaga
8,160
367
0
1,074
11,927
4,529
0
2,054
9,433
24,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,054
Gold Earned
25,149
162
Minions Killed
111
9
Camps Cleared
2
817,129
Distance Traveled
707,970
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,273
591
49
4
0
217,654
1
W
Achilles
10,930
781
30
2
3
291,652
5
W
Baron Samedi
9,290
664
82
6
4
238,137
0
W
Bacchus
10,834
774
50
4
2
287,340
4
L
Xing Tian
8,894
635
17
1
1
264,613
3
L
Baba Yaga
7,982
570
45
3
1
225,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role