Player Matchup

Mulan
Mulan
Silver III
Adeekk
Mulan
Silver III
Level 145
God Stats
5W - 3L
1,631 SR
Queue Stats
101W - 109L
1,096 MMR
Solo
Merlin
Merlin
Silver II
Chakblak
Merlin
Silver II
Level 119
God Stats
16W - 14L
1,588 SR
Queue Stats
305W - 300L
1,004 MMR
Solo
Bacchus
Bacchus
Silver II
DragonDariys
Bacchus
Silver II
Level 119
God Stats
4W - 2L
1,727 SR
Queue Stats
311W - 326L
1,059 MMR
Solo
Jing Wei
Jing Wei
Silver II
Sarukami
Jing Wei
Silver II
Level 126
God Stats
4W - 3L
1,571 SR
Queue Stats
238W - 234L
988 MMR
Party 1
Terra
Terra
Silver II
Shadeh
Terra
Silver II
Level 89
God Stats
4W - 2L
1,414 SR
Queue Stats
238W - 234L
988 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,586 SR
1,027 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,599 SR
1,020 MMR
Bakasura
Bakasura
Silver II
AnselmoElPez
Bakasura
Silver II
Level 136
God Stats
2W - 1L
1,811 SR
Queue Stats
79W - 82L
1,046 MMR
Solo
Odin
Odin
Silver II
HydroMatic
Odin
Silver II
Level 129
God Stats
4W - 2L
1,708 SR
Queue Stats
451W - 449L
1,047 MMR
Solo
Geb
Geb
Silver II
elfiiii
Geb
Silver II
Level 160
God Stats
17W - 10L
1,631 SR
Queue Stats
212W - 248L
1,002 MMR
Solo
Cupid
Cupid
Silver II
marioinaki2331
Cupid
Silver II
Level 85
God Stats
2W - 3L
1,386 SR
Queue Stats
29W - 36L
1,034 MMR
Solo
Ra
Ra
Silver II
pablocd3
Ra
Silver II
Level 122
God Stats
21W - 26L
1,456 SR
Queue Stats
378W - 374L
972 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Adeekk
Mulan
15
2 / 8 / 3
9,580
435
12,280
25,239
19,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Chakblak
Merlin
14
1 / 5 / 4
8,504
387
18,395
17,859
7,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
DragonDariys
Bacchus
14
2 / 9 / 4
9,341
425
9,628
25,310
21,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
Sarukami
Jing Wei
18
1 / 3 / 1
10,490
477
7,603
15,913
7,380
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Terra
Shadeh
Terra
12
0 / 4 / 3
8,336
379
6,475
22,991
21,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
LancelotBaron SamediPoseidon

VS

Bans
KhepriJormungandrAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AnselmoElPez
Bakasura
20
15 / 1 / 6
13,545
616
20,299
24,714
12,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 1 / 14
12,606
573
13,203
21,764
26,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Geb
15
1 / 4 / 15
10,990
500
9,048
22,084
26,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
7 / 0 / 8
14,109
641
22,010
16,803
8,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 2 / 13
11,682
531
20,230
17,860
8,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
85
6
Kills
29
29
Deaths
8
15
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Mulan
Adeekk
Mulan
2
8
3
0.44
W
Bakasura
AnselmoElPez
Bakasura
15
1
6
18
L
Merlin
Chakblak
Merlin
1
5
4
0.6
L
Bacchus
DragonDariys
Bacchus
2
9
4
0.44
W
3
1
14
10
L
Jing Wei
Sarukami
Jing Wei
1
3
1
0.5
L
Terra
Shadeh
Terra
0
4
3
0.38
W
Geb
1
4
15
2.13
W
7
0
8
11
W
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,381
Damage
84,790
107,312
Taken
103,225
77,823
Mitigated
82,247
24,757
Healing
45,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Adeekk
Mulan
12,280
957
0
4,119
25,239
19,346
0
6,982
16,741
0
72,125
W
Bakasura
AnselmoElPez
Bakasura
20,299
12,044
0
8,651
24,714
12,700
2,813
6,388
17,984
0
118,329
L
Merlin
Chakblak
Merlin
18,395
1,038
0
2,544
17,859
7,662
0
9,733
7,679
70,306
0
L
Bacchus
DragonDariys
Bacchus
9,628
1,617
0
2,130
25,310
21,778
0
5,083
18,405
49,567
0
W
13,203
2,312
0
8,890
21,764
26,088
2,402
7,901
13,863
0
80,728
L
Jing Wei
Sarukami
Jing Wei
7,603
5,245
0
5,243
15,913
7,380
2,432
1,500
13,961
0
99,407
L
Terra
Shadeh
Terra
6,475
580
4,498
6,223
22,991
21,657
0
7,001
14,934
24,529
2,165
W
Geb
9,048
396
0
3,998
22,084
26,294
1,167
6,086
15,998
29,371
0
W
22,010
15,050
1,310
8,123
16,803
8,380
6,964
6,413
10,390
0
164,777
W
20,230
2,182
4,498
10,451
17,860
8,785
2,767
9,614
8,246
97,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,251
Gold Earned
62,932
490
Minions Killed
713
0
Camps Cleared
0
1,988,427
Distance Traveled
2,209,743
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,580
435
115
5
0
395,235
4
W
Bakasura
13,545
616
172
8
0
553,422
1
L
Merlin
8,504
387
92
4
0
387,202
8
L
Bacchus
9,341
425
85
4
0
353,038
7
W
Odin
12,606
573
146
7
0
436,856
9
L
Jing Wei
10,490
477
162
7
0
421,413
5
L
Terra
8,336
379
36
2
0
431,539
8
W
Geb
10,990
500
27
1
0
392,197
4
W
Cupid
14,109
641
228
10
0
425,902
3
W
Ra
11,682
531
140
6
0
401,366
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role