Player Matchup

He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DIABL0SKILL3R
Ah Muzen Cab
Level 30
God Stats
1W - 4L
1,310 SR
Queue Stats
12W - 20L
1,326 Elo+
Solo
Chaac
Chaac
The Mystery 651
Chaac
Level 148
God Stats
13W - 11L
1,052 SR
Queue Stats
849W - 795L
1,584 Elo+
Solo
Team Averages
Level 102
1,287 SR
1,470 Elo+

VS

Team Averages
Level 72
1,500 SR
1,527 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Adarria
Merlin
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 18L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
TTV URSOMAD69
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 18L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
5 / 1 / 7
8,367
837
10,022
6,843
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
DIABL0SKILL3R
Ah Muzen Cab
13
7 / 1 / 8
8,608
861
12,747
7,838
3,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 0 / 12
9,278
928
8,495
14,593
11,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 5 / 0
6,478
648
6,685
8,907
3,104
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Adarria
Merlin
10
0 / 4 / 1
6,240
624
6,747
9,411
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
9
0 / 8 / 1
6,597
660
5,661
16,394
12,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
17
Kills
1
2
Deaths
17
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
1
7
8.5
L
Ah Muzen Cab
 
Ah Muzen Cab
1
5
0
0.2
L
Merlin
Adarria
Merlin
0
4
1
0.13
W
Ah Muzen Cab
DIABL0SKILL3R
Ah Muzen Cab
7
1
8
11
L
Cthulhu
0
8
1
0.06
W
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,264
Damage
19,093
29,274
Taken
34,712
18,237
Mitigated
19,087
10,455
Healing
3,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
10,022
369
0
710
6,843
2,801
282
3,561
3,282
29,832
0
L
Ah Muzen Cab
 
Ah Muzen Cab
6,685
1,816
0
1,577
8,907
3,104
0
2,962
5,777
0
19,458
L
Merlin
Adarria
Merlin
6,747
277
0
1,244
9,411
3,053
0
3,259
5,946
22,244
0
W
Ah Muzen Cab
DIABL0SKILL3R
Ah Muzen Cab
12,747
5,940
0
1,262
7,838
3,446
806
3,953
3,885
0
37,157
L
Cthulhu
5,661
351
226
808
16,394
12,930
0
3,347
12,744
12,623
0
W
8,495
1,445
473
8,010
14,593
11,990
373
6,016
8,577
0
25,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,253
Gold Earned
19,315
142
Minions Killed
94
10
Camps Cleared
0
610,454
Distance Traveled
500,669
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,367
837
53
5
4
214,025
5
L
Ah Muzen Cab
6,478
648
33
3
0
160,569
2
L
Merlin
6,240
624
47
5
0
170,997
3
W
Ah Muzen Cab
8,608
861
55
6
4
179,255
0
L
Cthulhu
6,597
660
14
1
0
169,103
0
W
Chaac
9,278
928
34
3
2
217,174
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role