Player Matchup

Baron Samedi
Baron Samedi
Gold III
GαmeSucks
Baron Samedi
Gold III
Level 83
God Stats
2W - 0L
1,725 SR
Queue Stats
23W - 2L
1,816 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
IronParadise282
Guan Yu
Gold IV
Level 82
God Stats
1W - 4L
1,220 SR
Queue Stats
38W - 34L
1,593 MMR
Party 1
Bacchus
Bacchus
Platinum V
NedZeroTTV
Bacchus
Platinum V
Level 126
God Stats
16W - 2L
2,044 SR
Queue Stats
49W - 47L
1,802 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 97
1,663 SR
1,737 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,440 SR
1,066 MMR
Hades
Hades
Platinum V
Bigbrunojhctghnj
Hades
Platinum V
Level 149
God Stats
3W - 9L
1,491 SR
Queue Stats
879W - 1,065L
1,682 MMR
Solo
Neith
Neith
Bronze I
awelix
Neith
Bronze I
Level 108
God Stats
9W - 18L
1,420 SR
Queue Stats
41W - 80L
870 MMR
Solo
Chaac
Chaac
Silver V
michiavelli92
Chaac
Silver V
Level 109
God Stats
17W - 35L
1,408 SR
Queue Stats
459W - 695L
646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GαmeSucks
Baron Samedi
17
8 / 1 / 7
11,878
742
24,537
15,317
12,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
7 / 1 / 8
11,195
700
11,087
20,819
20,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bacchus
NedZeroTTV
Bacchus
16
1 / 0 / 15
11,521
720
11,783
16,456
23,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AtlasAchillesAh Muzen CabThothFenrir

VS

Bans
PersephoneCabrakanHou YiAresShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
8,983
561
11,106
19,406
10,154
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
awelix
Neith
13
1 / 4 / 1
8,844
553
15,900
11,827
4,489
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 6 / 1
8,656
541
11,595
20,873
21,159
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
16
Kills
2
2
Deaths
16
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Baron Samedi
GαmeSucks
Baron Samedi
8
1
7
11.5
W
7
1
8
11
W
Bacchus
NedZeroTTV
Bacchus
1
0
15
8.5
L
Neith
awelix
Neith
1
4
1
0.38
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,407
Damage
38,601
52,592
Taken
52,106
57,178
Mitigated
35,802
27,803
Healing
9,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,106
1,128
145
4,417
19,406
10,154
0
12,776
6,188
34,223
0
W
Baron Samedi
GαmeSucks
Baron Samedi
24,537
4,127
6,255
6,134
15,317
12,684
1,474
4,225
11,092
74,277
0
W
11,087
2,969
3,926
6,233
20,819
20,727
190
3,255
17,564
156
26,684
W
Bacchus
NedZeroTTV
Bacchus
11,783
2,483
794
4,461
16,456
23,767
491
3,957
12,499
31,353
0
L
Neith
awelix
Neith
15,900
6,802
0
1,665
11,827
4,489
280
8,847
2,785
0
39,758
L
11,595
905
115
3,432
20,873
21,159
0
15,021
5,358
0
32,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,594
Gold Earned
26,483
181
Minions Killed
138
11
Camps Cleared
2
896,717
Distance Traveled
753,597
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,983
561
62
4
1
250,918
3
W
Baron Samedi
11,878
742
110
7
5
273,947
4
W
Guan Yu
11,195
700
33
2
3
307,263
0
W
Bacchus
11,521
720
38
2
3
315,507
2
L
Neith
8,844
553
40
3
1
253,983
2
L
Chaac
8,656
541
36
2
0
248,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role