Player Matchup

Thoth
Thoth
Gold III
GαmeSucks
Thoth
Gold III
Level 83
God Stats
11W - 0L
1,624 SR
Queue Stats
23W - 2L
1,801 MMR
Party 1
Achilles
Achilles
Gold IV
IronParadise282
Achilles
Gold IV
Level 82
God Stats
5W - 0L
1,775 SR
Queue Stats
38W - 34L
1,578 MMR
Party 1
Bacchus
Bacchus
Gold I
NedZeroTTV
Bacchus
Gold I
Level 126
God Stats
16W - 2L
2,016 SR
Queue Stats
49W - 47L
1,787 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 97
1,805 SR
1,722 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,613 SR
1,260 MMR
Medusa
Medusa
Silver III
 
Medusa
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver V
awelix
Cerberus
Silver V
Level 108
God Stats
6W - 6L
1,719 SR
Queue Stats
41W - 80L
870 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
tiguer_SpykeShot
Baron Samedi
Silver II
Level 118
God Stats
1W - 1L
1,619 SR
Queue Stats
114W - 177L
1,410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
17
8 / 1 / 8
10,331
795
21,910
5,363
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
15
6 / 0 / 8
9,784
753
14,277
10,125
8,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bacchus
NedZeroTTV
Bacchus
13
2 / 0 / 10
9,658
743
6,102
8,059
9,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
AtlasShivaAh Muzen CabGilgameshFenrir

VS

Bans
TyrAresOdinCabrakanErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 4 / 1
7,780
598
4,456
11,801
3,918
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
awelix
Cerberus
11
0 / 5 / 1
8,047
619
2,220
22,829
13,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
tiguer_SpykeShot
Baron Samedi
12
1 / 7 / 0
8,294
638
4,626
11,410
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
16
Kills
1
1
Deaths
16
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
4
1
0.13
W
Thoth
8
1
8
12
W
Achilles
6
0
8
10
W
Bacchus
NedZeroTTV
Bacchus
2
0
10
7
L
Cerberus
awelix
Cerberus
0
5
1
0.1
L
Baron Samedi
tiguer_SpykeShot
Baron Samedi
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,289
Damage
11,302
23,547
Taken
46,040
20,982
Mitigated
21,234
5,523
Healing
9,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,456
739
0
1,654
11,801
3,918
0
8,212
3,366
0
28,646
W
Thoth
21,910
1,188
0
303
5,363
2,400
561
1,687
3,676
65,497
0
W
Achilles
14,277
4,634
0
2,485
10,125
8,631
367
3,558
6,567
0
35,573
W
Bacchus
NedZeroTTV
Bacchus
6,102
1,055
0
2,735
8,059
9,951
183
2,021
6,038
23,000
0
L
Cerberus
awelix
Cerberus
2,220
199
0
4,703
22,829
13,067
0
14,312
7,890
5,278
0
L
Baron Samedi
tiguer_SpykeShot
Baron Samedi
4,626
550
849
2,073
11,410
4,249
0
5,835
5,271
25,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,773
Gold Earned
24,121
187
Minions Killed
114
12
Camps Cleared
0
765,302
Distance Traveled
695,689
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,780
598
57
4
0
239,277
5
W
Thoth
10,331
795
102
8
7
274,398
3
W
Achilles
9,784
753
39
3
4
268,165
1
W
Bacchus
9,658
743
46
4
1
222,739
1
L
Cerberus
8,047
619
9
1
0
246,031
6
L
Baron Samedi
8,294
638
48
4
0
210,381
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role