Player Matchup

Jormungandr
Jormungandr
Kasuio
Jormungandr
Level 28
God Stats
1W - 1L
1,696 SR
Queue Stats
10W - 6L
1,585 Elo+
Party 1
Bastet
Bastet
XsiD1337
Bastet
Level 125
God Stats
4W - 3L
1,605 SR
Queue Stats
168W - 168L
1,521 Elo+
Party 1
Charybdis
Charybdis
Y3ahNah
Charybdis
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 13L
1,445 Elo+
Solo
Chiron
Chiron
hidrog
Chiron
Level 63
God Stats
1W - 4L
1,461 SR
Queue Stats
51W - 62L
1,496 Elo+
Solo
Serqet
Serqet
schnüfflerin
Serqet
Level 125
God Stats
1W - 1L
1,298 SR
Queue Stats
110W - 108L
1,512 Elo+
Party 1
Team Averages
Level 72
1,512 SR
1,512 Elo+

VS

Team Averages
Level 93
1,522 SR
1,553 Elo+
Tiamat
Tiamat
AngelShark300
Tiamat
Level 26
God Stats
1W - 0L
1,238 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
NeupsShadows12
Cu Chulainn
Level 150
God Stats
1W - 1L
1,655 SR
Queue Stats
69W - 55L
1,523 Elo+
Party 2
Chronos
Chronos
TheCoolWildfire
Chronos
Level 131
God Stats
6W - 1L
1,772 SR
Queue Stats
123W - 86L
1,568 Elo+
Party 3
Ullr
Ullr
TheFakeWildfire
Ullr
Level 129
God Stats
4W - 1L
1,443 SR
Queue Stats
106W - 82L
1,588 Elo+
Party 3
Thoth
Thoth
TheRealWildfire
Thoth
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 44L
1,587 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Kasuio
Jormungandr
20
4 / 7 / 14
13,096
655
20,637
30,989
44,248
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
XsiD1337
Bastet
20
8 / 6 / 8
14,282
714
27,824
25,872
12,503
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
Y3ahNah
Charybdis
20
2 / 9 / 6
13,084
654
13,319
26,940
11,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
hidrog
Chiron
20
6 / 6 / 6
13,192
660
24,062
22,375
11,407
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 9 / 9
13,564
678
15,144
20,312
12,487
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 7 / 16
12,847
642
16,391
20,348
15,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
NeupsShadows12
Cu Chulainn
20
1 / 3 / 29
12,753
638
14,236
28,306
33,399
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
5 / 4 / 22
13,670
684
16,073
22,395
11,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
24 / 4 / 10
17,221
861
39,198
25,278
15,233
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
2 / 8 / 23
13,880
694
22,869
20,105
9,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
137
26
Kills
37
37
Deaths
26
43
Assists
100
Player
Kills
Deaths
Assists
KDA
W
5
7
16
1.86
L
Jormungandr
Kasuio
Jormungandr
4
7
14
1.57
W
Cu Chulainn
NeupsShadows12
Cu Chulainn
1
3
29
5.17
W
5
4
22
4
W
24
4
10
7.25
W
2
8
23
1.69
L
Bastet
XsiD1337
Bastet
8
6
8
2
L
Charybdis
Y3ahNah
Charybdis
2
9
6
0.56
L
Chiron
hidrog
Chiron
6
6
6
1.5
L
6
9
9
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,986
Damage
108,767
126,488
Taken
116,432
92,323
Mitigated
84,818
35,146
Healing
34,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,391
1,204
0
2,405
20,348
15,676
1,109
3,043
17,305
24,847
0
L
Jormungandr
Kasuio
Jormungandr
20,637
4,476
0
714
30,989
44,248
888
14,271
16,190
46,448
0
W
Cu Chulainn
NeupsShadows12
Cu Chulainn
14,236
1,429
4,722
5,959
28,306
33,399
418
6,304
21,163
1,014
31,550
W
16,073
6,988
2,671
3,795
22,395
11,383
4,334
3,182
18,507
44,732
0
W
39,198
13,082
2,623
6,750
25,278
15,233
1,807
4,278
21,000
0
69,361
W
22,869
1,168
2,265
2,959
20,105
9,127
1,448
3,830
15,929
42,923
0
L
Bastet
XsiD1337
Bastet
27,824
4,301
2,142
7,209
25,872
12,503
1,879
9,058
16,532
0
39,247
L
Charybdis
Y3ahNah
Charybdis
13,319
5,522
4,081
6,902
26,940
11,678
738
11,589
15,003
0
37,374
L
Chiron
hidrog
Chiron
24,062
6,391
2,933
4,773
22,375
11,407
4,196
10,581
11,576
0
47,280
L
15,144
1,483
3,200
3,192
20,312
12,487
197
8,537
11,587
0
24,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,218
Gold Earned
70,371
200
Minions Killed
244
0
Camps Cleared
0
1,681,933
Distance Traveled
1,825,142
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,847
642
24
1
0
339,346
2
L
Jormungandr
13,096
655
30
2
0
319,438
1
W
Cu Chulainn
12,753
638
33
2
0
393,598
1
W
Chronos
13,670
684
71
4
0
377,207
0
W
Ullr
17,221
861
59
3
0
377,133
2
W
Thoth
13,880
694
57
3
0
337,858
4
L
Bastet
14,282
714
29
1
0
405,891
1
L
Charybdis
13,084
654
64
3
0
315,387
3
L
Chiron
13,192
660
60
3
0
325,549
0
L
Serqet
13,564
678
17
1
0
315,668
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role