Player Matchup

Ra
Ra
DEDNASKILE
Ra
Level 32
God Stats
1W - 2L
1,885 SR
Queue Stats
26W - 33L
1,256 Elo+
Solo
Arachne
Arachne
DEOBET
Arachne
Level 67
God Stats
10W - 6L
1,736 SR
Queue Stats
317W - 299L
1,516 Elo+
Party 3
Sun Wukong
Sun Wukong
Kaminchik
Sun Wukong
Level 19
God Stats
3W - 1L
1,595 SR
Queue Stats
24W - 21L
1,462 Elo+
Party 3
Anhur
Anhur
asesdeino
Anhur
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,406 Elo+
Party 2
Fafnir
Fafnir
patatotaku
Fafnir
Level 25
God Stats
0W - 3L
1,276 SR
Queue Stats
3W - 7L
1,422 Elo+
Party 2
Team Averages
Level 37
1,598 SR
1,412 Elo+

VS

Team Averages
Level 75
1,311 SR
1,440 Elo+
Bastet
Bastet
ImSoNotGood
Bastet
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 57L
1,492 Elo+
Party 4
Aphrodite
Aphrodite
elwen
Aphrodite
Level 45
God Stats
2W - 9L
1,128 SR
Queue Stats
61W - 67L
1,470 Elo+
Party 1
Hachiman
Hachiman
hectorrd
Hachiman
Level 117
God Stats
1W - 6L
1,139 SR
Queue Stats
295W - 330L
1,418 Elo+
Solo
Chang'e
Chang'e
kumi-chanlau
Chang'e
Level 63
God Stats
23W - 20L
1,483 SR
Queue Stats
161W - 150L
1,485 Elo+
Party 1
Bellona
Bellona
qFlxres
Bellona
Level 17
God Stats
2W - 1L
1,304 SR
Queue Stats
11W - 17L
1,333 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 9 / 4
11,937
459
13,687
21,792
10,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
DEOBET
Arachne
19
6 / 8 / 1
12,905
496
27,567
36,382
17,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Kaminchik
Sun Wukong
18
4 / 6 / 3
12,102
465
18,819
32,006
26,866
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
asesdeino
Anhur
19
1 / 7 / 1
11,709
450
7,602
20,351
8,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fafnir
patatotaku
Fafnir
16
1 / 8 / 3
9,904
381
5,695
28,160
33,430
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
22 / 1 / 9
16,179
622
41,706
30,736
17,215
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Aphrodite
elwen
Aphrodite
17
0 / 3 / 17
12,874
495
12,096
25,282
27,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
hectorrd
Hachiman
20
11 / 2 / 8
15,138
582
23,548
18,400
9,123
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
kumi-chanlau
Chang'e
20
4 / 4 / 11
13,369
514
18,807
21,926
11,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
qFlxres
Bellona
17
1 / 4 / 7
11,607
446
10,902
24,153
27,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
90
14
Kills
38
38
Deaths
14
12
Assists
52
Player
Kills
Deaths
Assists
KDA
L
2
9
4
0.44
L
Arachne
DEOBET
Arachne
6
8
1
0.81
W
Bastet
22
1
9
26.5
L
Sun Wukong
Kaminchik
Sun Wukong
4
6
3
0.92
L
Anhur
asesdeino
Anhur
1
7
1
0.21
W
Aphrodite
elwen
Aphrodite
0
3
17
2.83
W
Hachiman
hectorrd
Hachiman
11
2
8
7.5
W
Chang'e
kumi-chanlau
Chang'e
4
4
11
2.38
L
Fafnir
patatotaku
Fafnir
1
8
3
0.31
W
Bellona
qFlxres
Bellona
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,370
Damage
107,059
138,691
Taken
120,497
96,855
Mitigated
93,611
28,651
Healing
55,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,687
1,042
960
4,446
21,792
10,604
0
6,019
15,525
113,155
0
L
Arachne
DEOBET
Arachne
27,567
14,123
0
6,352
36,382
17,718
800
9,318
26,732
0
124,194
W
Bastet
41,706
13,112
0
14,991
30,736
17,215
2,095
4,533
26,203
0
156,976
L
Sun Wukong
Kaminchik
Sun Wukong
18,819
3,742
0
7,776
32,006
26,866
1,379
4,282
27,638
0
76,870
L
Anhur
asesdeino
Anhur
7,602
2,858
0
4,054
20,351
8,237
0
4,179
16,026
0
88,669
W
Aphrodite
elwen
Aphrodite
12,096
2,742
9,957
10,558
25,282
27,986
1,380
5,538
19,744
62,327
11,527
W
Hachiman
hectorrd
Hachiman
23,548
12,074
0
3,713
18,400
9,123
2,692
2,425
15,975
0
135,352
W
Chang'e
kumi-chanlau
Chang'e
18,807
1,469
2,645
8,502
21,926
11,324
2,132
5,884
16,042
107,441
0
L
Fafnir
patatotaku
Fafnir
5,695
1,037
708
4,355
28,160
33,430
0
5,252
22,650
24,047
0
W
Bellona
qFlxres
Bellona
10,902
4,053
0
5,210
24,153
27,963
653
1,694
22,459
0
74,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,557
Gold Earned
69,167
626
Minions Killed
748
0
Camps Cleared
0
2,320,789
Distance Traveled
2,383,728
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,937
459
190
7
0
478,419
2
L
Arachne
12,905
496
158
6
0
493,751
1
W
Bastet
16,179
622
177
7
0
597,987
4
L
Sun Wukong
12,102
465
108
4
0
470,288
4
L
Anhur
11,709
450
150
6
0
385,279
5
W
Aphrodite
12,874
495
104
4
0
452,022
6
W
Hachiman
15,138
582
184
7
0
466,964
4
W
Chang'e
13,369
514
173
7
0
479,985
1
L
Fafnir
9,904
381
20
1
0
493,052
5
W
Bellona
11,607
446
110
4
0
386,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role