Player Matchup

Kukulkan
Kukulkan
DanMan080916
Kukulkan
Level 66
God Stats
5W - 7L
1,353 SR
Queue Stats
304W - 312L
1,450 Elo+
Solo
Neith
Neith
KairozGZ21
Neith
Level 92
God Stats
12W - 10L
1,636 SR
Queue Stats
159W - 164L
1,500 Elo+
Party 3
Cupid
Cupid
XxWAGNERxX
Cupid
Level 47
God Stats
26W - 24L
1,584 SR
Queue Stats
223W - 260L
1,394 Elo+
Party 3
Atlas
Atlas
howsthatfeel
Atlas
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 88L
1,389 Elo+
Party 2
Kali
Kali
z0mbie slayer66
Kali
Level 38
God Stats
2W - 3L
1,500 SR
Queue Stats
45W - 63L
1,372 Elo+
Party 2
Team Averages
Level 71
1,514 SR
1,421 Elo+

VS

Team Averages
Level 77
1,497 SR
1,473 Elo+
Rama
Rama
Irreleph4nt
Rama
Level 105
God Stats
20W - 25L
1,607 SR
Queue Stats
181W - 179L
1,572 Elo+
Solo
Gilgamesh
Gilgamesh
MrRaul11
Gilgamesh
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 66L
1,438 Elo+
Solo
Susano
Susano
SlimShady864
Susano
Level 108
God Stats
24W - 27L
1,459 SR
Queue Stats
217W - 220L
1,465 Elo+
Party 1
Nu Wa
Nu Wa
YokaiTF69
Nu Wa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 40L
1,410 Elo+
Party 1
Sobek
Sobek
我今年七岁
Sobek
Level 113
God Stats
18W - 18L
1,419 SR
Queue Stats
778W - 851L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DanMan080916
Kukulkan
12
0 / 4 / 2
8,254
393
7,020
9,726
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
16
4 / 5 / 0
10,317
491
19,278
15,132
8,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cupid
14
2 / 7 / 1
8,520
406
4,972
13,469
4,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
1 / 3 / 2
9,295
443
10,388
23,631
24,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 3 / 3
8,566
408
2,259
18,451
8,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 0 / 8
12,167
579
15,344
13,347
6,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
MrRaul11
Gilgamesh
16
4 / 4 / 5
9,775
465
6,564
21,395
14,862
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
18
3 / 0 / 12
11,469
546
13,644
16,848
8,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
YokaiTF69
Nu Wa
17
5 / 1 / 10
11,017
525
17,307
12,447
5,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 2 / 13
10,405
495
5,187
19,482
22,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
70
7
Kills
22
22
Deaths
7
8
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DanMan080916
Kukulkan
0
4
2
0.25
W
8
0
8
12
L
Neith
4
5
0
0.8
W
Gilgamesh
MrRaul11
Gilgamesh
4
4
5
1.63
W
Susano
3
0
12
9
L
Cupid
2
7
1
0.36
W
Nu Wa
YokaiTF69
Nu Wa
5
1
10
10
L
1
3
2
0.67
L
0
3
3
0.5
W
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,917
Damage
58,046
80,409
Taken
83,519
50,325
Mitigated
56,583
16,296
Healing
26,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DanMan080916
Kukulkan
7,020
756
0
485
9,726
3,540
31
6,632
3,094
53,454
0
W
15,344
10,158
0
5,341
13,347
6,047
3,807
3,243
10,050
0
115,173
L
Neith
19,278
7,952
0
3,903
15,132
8,596
0
1,552
13,580
0
90,692
W
Gilgamesh
MrRaul11
Gilgamesh
6,564
1,052
0
4,858
21,395
14,862
745
1,441
19,942
0
46,716
W
Susano
13,644
3,648
0
7,373
16,848
8,006
1,153
2,673
14,075
0
104,916
L
Cupid
4,972
2,923
318
2,315
13,469
4,988
0
2,501
10,968
0
59,018
W
Nu Wa
YokaiTF69
Nu Wa
17,307
3,932
275
2,696
12,447
5,332
1,903
4,483
7,762
106,012
0
L
10,388
4,824
192
5,843
23,631
24,563
0
7,862
15,769
46,496
0
L
2,259
696
0
3,240
18,451
8,638
0
3,947
14,504
0
67,211
W
5,187
291
0
6,225
19,482
22,336
138
5,956
12,936
16,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,952
Gold Earned
54,833
480
Minions Killed
551
0
Camps Cleared
0
1,795,918
Distance Traveled
2,161,644
21
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,254
393
117
6
0
265,620
2
W
Rama
12,167
579
164
8
0
393,666
7
L
Neith
10,317
491
119
6
0
331,402
2
W
Gilgamesh
9,775
465
63
3
0
425,580
4
W
Susano
11,469
546
150
7
0
506,887
11
L
Cupid
8,520
406
100
5
0
372,318
6
W
Nu Wa
11,017
525
156
7
0
389,069
9
L
Atlas
9,295
443
47
2
0
381,045
7
L
Kali
8,566
408
97
5
0
445,533
4
W
Sobek
10,405
495
18
1
0
446,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role