Player Matchup

Medusa
Medusa
Cheddarbob216
Medusa
Level 48
God Stats
41W - 26L
1,612 SR
Queue Stats
58W - 40L
1,591 Elo+
Party 1
Thanatos
Thanatos
FerrousFour2155
Thanatos
Level 100
God Stats
11W - 14L
1,592 SR
Queue Stats
169W - 174L
1,547 Elo+
Solo
Hera
Hera
MadKatzen3999
Hera
Level 27
God Stats
10W - 10L
1,575 SR
Queue Stats
64W - 85L
1,425 Elo+
Solo
Odin
Odin
Nickrox420
Odin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,432 Elo+
Party 1
Ra
Ra
SlapMeHardr
Ra
Level 28
God Stats
2W - 1L
1,505 SR
Queue Stats
29W - 44L
1,337 Elo+
Party 1
Team Averages
Level 54
1,557 SR
1,467 Elo+

VS

Team Averages
Level 108
1,546 SR
1,555 Elo+
Achilles
Achilles
Michael Cera961
Achilles
Level 128
God Stats
3W - 8L
1,458 SR
Queue Stats
128W - 116L
1,561 Elo+
Party 2
Kali
Kali
MosJohn
Kali
Level 115
God Stats
0W - 1L
1,480 SR
Queue Stats
10W - 12L
1,629 Elo+
Solo
Sol
Sol
Redhead03
Sol
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,385 Elo+
Solo
Gilgamesh
Gilgamesh
ULTRAVI0LENT
Gilgamesh
Level 154
God Stats
5W - 5L
1,570 SR
Queue Stats
95W - 73L
1,617 Elo+
Party 2
Izanami
Izanami
camF59
Izanami
Level 121
God Stats
33W - 23L
1,721 SR
Queue Stats
108W - 99L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 7
5,906
844
7,619
5,526
2,501
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
11
4 / 4 / 4
6,058
865
4,595
6,980
2,772
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 6
6,202
886
4,215
2,965
985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 0
5,989
856
4,285
5,766
3,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 2 / 4
5,439
777
3,240
4,587
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
5 / 2 / 2
6,476
925
7,327
8,979
7,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kali
MosJohn
Kali
12
1 / 1 / 2
5,940
849
3,348
5,394
2,275
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 2 / 1
4,765
681
438
2,882
768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
ULTRAVI0LENT
Gilgamesh
11
1 / 2 / 3
5,517
788
4,200
7,838
5,561
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Izanami
camF59
Izanami
12
2 / 2 / 5
5,949
850
5,083
5,613
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
9
Kills
9
9
Deaths
9
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
Thanatos
4
4
4
1.5
W
1
1
6
4
L
Achilles
5
2
2
3
L
Kali
MosJohn
Kali
1
1
2
2
W
3
1
0
3
L
0
2
1
0.25
W
0
2
4
1
L
Gilgamesh
ULTRAVI0LENT
Gilgamesh
1
2
3
1.25
L
Izanami
camF59
Izanami
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,954
Damage
20,396
25,824
Taken
30,706
11,189
Mitigated
17,800
5,741
Healing
5,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,619
3,796
103
1,063
5,526
2,501
114
198
5,144
0
20,349
W
Thanatos
4,595
1,215
0
2,783
6,980
2,772
0
0
6,766
0
9,198
W
4,215
1,238
0
270
2,965
985
652
0
2,926
21,916
0
L
Achilles
7,327
1,837
0
2,298
8,979
7,091
0
3,038
5,663
0
14,536
L
Kali
MosJohn
Kali
3,348
1,935
0
823
5,394
2,275
0
1,639
3,663
0
20,204
W
4,285
2,018
0
450
5,766
3,189
687
0
5,537
0
13,166
L
438
50
0
47
2,882
768
0
933
1,949
1,230
0
W
3,240
767
670
402
4,587
1,742
152
240
4,261
16,958
0
L
Gilgamesh
ULTRAVI0LENT
Gilgamesh
4,200
1,257
0
2,088
7,838
5,561
0
818
6,889
0
9,118
L
Izanami
camF59
Izanami
5,083
3,077
0
708
5,613
2,105
0
1,027
4,539
0
23,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,594
Gold Earned
28,647
144
Minions Killed
113
0
Camps Cleared
0
765,930
Distance Traveled
675,137
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,906
844
21
3
0
157,001
0
W
Thanatos
6,058
865
16
2
0
161,354
1
W
Hera
6,202
886
50
7
0
151,749
4
L
Achilles
6,476
925
24
3
0
158,624
1
L
Kali
5,940
849
38
5
0
143,057
2
W
Odin
5,989
856
29
4
0
150,147
1
L
Sol
4,765
681
1
0
0
78,191
0
W
Ra
5,439
777
28
4
0
145,679
1
L
Gilgamesh
5,517
788
11
2
0
157,620
1
L
Izanami
5,949
850
39
6
0
137,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role