Player Matchup

Neith
Neith
CorEVAvenger
Neith
Level 151
God Stats
5W - 0L
1,898 SR
Queue Stats
652W - 177L
2,017 Elo+
Party 1
Ao Kuang
Ao Kuang
Squireljinzo
Ao Kuang
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 100L
1,635 Elo+
Solo
Cthulhu
Cthulhu
Vyflo
Cthulhu
Level 142
God Stats
40W - 9L
1,820 SR
Queue Stats
638W - 162L
2,023 Elo+
Party 1
Team Averages
Level 145
1,740 SR
1,892 Elo+

VS

Team Averages
Level 71
1,394 SR
1,383 Elo+
Bacchus
Bacchus
PeaceofGaddafi
Bacchus
Level 33
God Stats
0W - 4L
1,324 SR
Queue Stats
2W - 9L
1,221 Elo+
Party 2
Awilix
Awilix
VlladamirPutin
Awilix
Level 147
God Stats
39W - 35L
1,607 SR
Queue Stats
447W - 329L
1,707 Elo+
Solo
Sol
Sol
dergottdermutter
Sol
Level 33
God Stats
1W - 3L
1,250 SR
Queue Stats
2W - 9L
1,221 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 13
6,175
1,029
7,914
3,794
1,604
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
Squireljinzo
Ao Kuang
11
11 / 0 / 6
7,131
1,189
8,245
7,750
3,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cthulhu
Vyflo
Cthulhu
10
3 / 1 / 12
6,861
1,144
4,537
5,437
4,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 7 / 0
4,242
707
4,067
11,005
9,107
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 6 / 0
4,920
820
5,079
8,960
3,475
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 4 / 0
4,198
700
1,678
3,746
1,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
1
17
Kills
1
1
Deaths
17
31
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
13
9.5
L
0
7
0
0
W
Ao Kuang
Squireljinzo
Ao Kuang
11
0
6
14
L
1
6
0
0.17
W
Cthulhu
Vyflo
Cthulhu
3
1
12
9
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,696
Damage
10,824
16,981
Taken
23,711
9,620
Mitigated
13,936
7,922
Healing
1,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,914
4,124
0
926
3,794
1,604
989
2,070
1,724
0
22,879
L
4,067
567
49
311
11,005
9,107
0
5,954
5,051
8,808
0
W
Ao Kuang
Squireljinzo
Ao Kuang
8,245
3,547
0
4,682
7,750
3,371
883
1,802
5,948
22,106
0
L
5,079
1,736
0
500
8,960
3,475
0
5,003
3,957
0
14,674
W
Cthulhu
Vyflo
Cthulhu
4,537
967
106
2,208
5,437
4,645
230
1,902
3,535
14,065
0
L
1,678
581
0
195
3,746
1,354
0
2,011
1,735
4,712
713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,167
Gold Earned
13,360
89
Minions Killed
34
6
Camps Cleared
1
367,954
Distance Traveled
244,693
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,175
1,029
48
8
2
105,219
0
L
Bacchus
4,242
707
7
1
0
83,437
1
W
Ao Kuang
7,131
1,189
28
5
4
123,681
0
L
Awilix
4,920
820
17
3
0
115,290
2
W
Cthulhu
6,861
1,144
13
2
0
139,054
4
L
Sol
4,198
700
10
2
1
45,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role