Player Matchup

Nike
Nike
AngryCat-28
Nike
Level 144
God Stats
1W - 0L
1,509 SR
Queue Stats
28W - 32L
1,546 Elo+
Party 1
Agni
Agni
Nuvolkaid
Agni
Level 105
God Stats
2W - 2L
1,467 SR
Queue Stats
123W - 169L
1,377 Elo+
Party 1
Danzaburou
Danzaburou
Wentrix
Danzaburou
Level 129
God Stats
2W - 1L
1,209 SR
Queue Stats
217W - 278L
1,454 Elo+
Party 1
Team Averages
Level 126
1,395 SR
1,459 Elo+

VS

Team Averages
Level 29
1,552 SR
1,434 Elo+
Hun Batz
Hun Batz
DEDNASKILE
Hun Batz
Level 31
God Stats
1W - 1L
1,657 SR
Queue Stats
5W - 5L
1,528 Elo+
Solo
Yemoja
Yemoja
GehDochHem
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,402 Elo+
Party 2
Freya
Freya
UnLiMitED_PlaZi
Freya
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 9
8,774
731
8,321
12,932
9,447
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Agni
14
4 / 2 / 5
9,131
761
7,370
5,723
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Wentrix
Danzaburou
14
6 / 0 / 5
9,537
795
14,977
8,678
3,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DEDNASKILE
Hun Batz
12
2 / 7 / 1
7,643
637
6,856
13,816
6,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Yemoja
GehDochHem
Yemoja
13
0 / 1 / 4
8,047
671
4,310
9,527
9,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 5 / 3
7,380
615
5,195
12,872
5,488
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
13
Kills
3
4
Deaths
13
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
L
Hun Batz
DEDNASKILE
Hun Batz
2
7
1
0.36
L
Yemoja
GehDochHem
Yemoja
0
1
4
2
W
Agni
4
2
5
3.25
L
1
5
3
0.5
W
Danzaburou
Wentrix
Danzaburou
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,668
Damage
16,361
27,333
Taken
36,215
15,483
Mitigated
21,048
4,182
Healing
6,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,321
192
0
1,250
12,932
9,447
46
4,773
8,159
0
24,023
L
Hun Batz
DEDNASKILE
Hun Batz
6,856
415
0
1,329
13,816
6,441
0
3,484
10,332
0
26,676
L
Yemoja
GehDochHem
Yemoja
4,310
481
1,969
1,537
9,527
9,119
0
1,661
7,866
18,037
0
W
Agni
7,370
526
0
482
5,723
2,228
0
2,323
3,400
26,407
0
L
5,195
1,663
0
1,773
12,872
5,488
0
2,651
10,221
20,467
0
W
Danzaburou
Wentrix
Danzaburou
14,977
4,098
0
2,450
8,678
3,808
392
2,633
6,045
0
43,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,442
Gold Earned
23,070
154
Minions Killed
108
7
Camps Cleared
5
709,235
Distance Traveled
574,652
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,774
731
30
3
0
234,954
4
L
Hun Batz
7,643
637
47
4
2
223,103
1
L
Yemoja
8,047
671
29
2
0
166,803
0
W
Agni
9,131
761
54
5
5
244,256
0
L
Freya
7,380
615
32
3
3
184,746
2
W
Danzaburou
9,537
795
70
6
2
230,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role