Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Desecro
Hel
Level 145
God Stats
2W - 1L
1,754 SR
Queue Stats
64W - 45L
1,609 Elo+
Party 1
Sobek
Sobek
Gensborg
Sobek
Level 22
God Stats
16W - 6L
1,599 SR
Queue Stats
42W - 19L
1,636 Elo+
Party 1
Agni
Agni
Lissner
Agni
Level 156
God Stats
44W - 26L
1,634 SR
Queue Stats
365W - 299L
1,580 Elo+
Party 1
Chiron
Chiron
krishelms
Chiron
Level 146
God Stats
2W - 1L
1,512 SR
Queue Stats
291W - 231L
1,552 Elo+
Party 1
Team Averages
Level 115
1,600 SR
1,575 Elo+

VS

Team Averages
Level 33
1,458 SR
1,489 Elo+
Nemesis
Nemesis
Daaax29
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,526 Elo+
Party 2
Bacchus
Bacchus
JoranGoat
Bacchus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,503 Elo+
Solo
Fenrir
Fenrir
XxThacreepxX
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 46L
1,419 Elo+
Solo
Nu Wa
Nu Wa
janko49
Nu Wa
Level 55
God Stats
0W - 2L
1,288 SR
Queue Stats
4W - 7L
1,423 Elo+
Solo
Sol
Sol
xDivinuZ
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
5 / 1 / 5
7,895
790
8,571
10,475
6,489
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hel
16
4 / 0 / 7
8,731
873
9,760
9,532
4,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
Gensborg
Sobek
12
0 / 0 / 4
6,768
677
1,788
10,599
9,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
Lissner
Agni
15
0 / 2 / 11
7,770
777
7,572
7,668
3,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
krishelms
Chiron
17
10 / 0 / 5
9,066
907
14,747
9,829
4,605
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Daaax29
Nemesis
13
0 / 6 / 2
6,480
648
5,134
12,491
5,954
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
JoranGoat
Bacchus
11
0 / 2 / 2
6,458
646
2,499
9,973
9,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
13
2 / 3 / 0
7,362
736
4,147
8,425
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
janko49
Nu Wa
15
1 / 2 / 2
7,792
779
11,721
6,676
3,085
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 6 / 1
6,356
636
10,289
10,902
3,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
19
Kills
3
3
Deaths
19
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
1
5
7.5
L
Nemesis
Daaax29
Nemesis
0
6
2
0.17
W
Hel
4
0
7
7.5
W
Sobek
Gensborg
Sobek
0
0
4
2
L
Bacchus
JoranGoat
Bacchus
0
2
2
0.5
W
Agni
Lissner
Agni
0
2
11
2.75
L
Fenrir
2
3
0
0.67
L
Nu Wa
janko49
Nu Wa
1
2
2
1
W
Chiron
krishelms
Chiron
10
0
5
12.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,438
Damage
33,790
48,103
Taken
48,467
27,902
Mitigated
25,897
16,441
Healing
4,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,571
795
0
2,130
10,475
6,489
322
4,760
5,715
0
31,288
L
Nemesis
Daaax29
Nemesis
5,134
1,887
0
1,053
12,491
5,954
0
5,984
6,507
0
13,471
W
Hel
9,760
776
4,525
5,477
9,532
4,377
582
6,115
3,417
42,478
0
W
Sobek
Gensborg
Sobek
1,788
122
0
917
10,599
9,391
227
4,199
6,400
3,843
0
L
Bacchus
JoranGoat
Bacchus
2,499
274
0
783
9,973
9,343
0
4,787
5,186
6,625
0
W
Agni
Lissner
Agni
7,572
373
0
504
7,668
3,040
829
3,843
3,825
28,547
0
L
Fenrir
4,147
882
0
521
8,425
3,871
0
2,673
5,752
0
8,733
L
Nu Wa
janko49
Nu Wa
11,721
2,742
0
0
6,676
3,085
21
3,682
2,994
41,869
0
W
Chiron
krishelms
Chiron
14,747
5,878
862
2,026
9,829
4,605
1,625
5,592
4,237
0
41,630
L
10,289
4,260
0
1,724
10,902
3,644
0
1,994
8,908
22,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,230
Gold Earned
34,448
241
Minions Killed
157
0
Camps Cleared
0
1,136,635
Distance Traveled
844,588
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,895
790
24
2
0
241,374
2
L
Nemesis
6,480
648
26
3
0
180,403
0
W
Hel
8,731
873
76
8
0
236,669
2
W
Sobek
6,768
677
2
0
0
206,411
0
L
Bacchus
6,458
646
7
1
0
128,301
2
W
Agni
7,770
777
75
8
0
222,448
1
L
Fenrir
7,362
736
12
1
0
202,808
0
L
Nu Wa
7,792
779
84
8
0
190,271
0
W
Chiron
9,066
907
64
6
0
229,733
0
L
Sol
6,356
636
28
3
0
142,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role