Player Matchup

Ymir
Ymir
Bluntman85
Ymir
Level 30
God Stats
5W - 7L
1,500 SR
Queue Stats
164W - 171L
1,105 Elo+
Solo
Tyr
Tyr
FadingMaGiiKz
Tyr
Level 150
God Stats
2W - 1L
1,802 SR
Queue Stats
63W - 32L
1,598 Elo+
Party 1
Hun Batz
Hun Batz
ObliviousMemory
Hun Batz
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 30L
1,477 Elo+
Party 1
Neith
Neith
SoulInspectah
Neith
Level 25
God Stats
6W - 1L
1,612 SR
Queue Stats
19W - 15L
1,357 Elo+
Party 1
He Bo
He Bo
iLucario
He Bo
Level 154
God Stats
1W - 1L
1,683 SR
Queue Stats
30W - 21L
1,534 Elo+
Party 1
Team Averages
Level 101
1,619 SR
1,414 Elo+

VS

Team Averages
Level 31
1,406 SR
1,286 Elo+
Cabrakan
Cabrakan
FMTarpan
Cabrakan
Level 59
God Stats
11W - 18L
1,399 SR
Queue Stats
125W - 157L
1,406 Elo+
Party 2
Hera
Hera
Fischlxoxo_I
Hera
Level 18
God Stats
0W - 5L
986 SR
Queue Stats
4W - 16L
1,186 Elo+
Party 3
Ao Kuang
Ao Kuang
Jmaster03
Ao Kuang
Level 28
God Stats
3W - 6L
1,643 SR
Queue Stats
87W - 112L
1,403 Elo+
Party 2
Agni
Agni
Leseivie696969
Agni
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 34L
1,257 Elo+
Party 3
Thanatos
Thanatos
Ran0mGadsWn
Thanatos
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 22L
1,180 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 26
9,073
1,512
7,735
9,411
9,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
7 / 1 / 23
9,257
1,543
11,878
6,781
7,125
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hun Batz
14
7 / 2 / 13
8,406
1,401
8,599
4,820
3,061
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
5 / 0 / 18
8,070
1,345
10,623
3,542
1,792
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

He Bo
iLucario
He Bo
15
15 / 0 / 10
10,309
1,718
14,247
4,333
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Team 1 Tickets

366

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
FMTarpan
Cabrakan
12
0 / 2 / 2
6,547
1,091
2,084
5,229
3,958
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 10 / 2
6,786
1,131
5,327
11,818
4,955
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Jmaster03
Ao Kuang
12
4 / 4 / 0
8,107
1,351
8,752
13,852
7,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 9 / 2
7,148
1,191
3,715
13,986
5,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Ran0mGadsWn
Thanatos
12
0 / 11 / 2
6,909
1,152
2,898
15,028
6,556
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
12
36
Kills
4
4
Deaths
36
90
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
26
15
L
Cabrakan
FMTarpan
Cabrakan
0
2
2
0.5
W
7
1
23
18.5
L
0
10
2
0.1
L
Ao Kuang
Jmaster03
Ao Kuang
4
4
0
1
L
0
9
2
0.11
W
Hun Batz
7
2
13
6.75
L
Thanatos
Ran0mGadsWn
Thanatos
0
11
2
0.09
W
5
0
18
14
W
He Bo
iLucario
He Bo
15
0
10
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,082
Damage
22,776
28,887
Taken
59,913
23,526
Mitigated
28,579
5,325
Healing
3,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,735
1,412
0
2,047
9,411
9,682
0
6,981
2,430
15,488
0
L
Cabrakan
FMTarpan
Cabrakan
2,084
274
0
343
5,229
3,958
0
3,072
2,157
4,912
0
W
11,878
2,242
0
1,650
6,781
7,125
0
3,992
2,789
0
20,739
L
5,327
1,055
0
0
11,818
4,955
0
3,130
8,688
21,206
0
L
Ao Kuang
Jmaster03
Ao Kuang
8,752
2,986
0
1,598
13,852
7,464
0
5,738
8,114
11,651
1,649
L
3,715
596
0
0
13,986
5,646
0
5,686
8,300
22,684
0
W
Hun Batz
8,599
2,447
0
258
4,820
3,061
0
3,154
1,666
38
13,740
L
Thanatos
Ran0mGadsWn
Thanatos
2,898
1,614
0
1,849
15,028
6,556
0
4,394
10,634
0
13,091
W
10,623
4,760
0
830
3,542
1,792
0
2,838
704
0
20,523
W
He Bo
iLucario
He Bo
14,247
661
0
540
4,333
1,866
0
2,020
2,313
33,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,115
Gold Earned
35,497
108
Minions Killed
106
8
Camps Cleared
2
677,372
Distance Traveled
487,441
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,073
1,512
16
3
1
126,323
0
L
Cabrakan
6,547
1,091
9
2
0
37,228
0
W
Tyr
9,257
1,543
19
3
0
166,928
2
L
Hera
6,786
1,131
18
3
0
104,100
0
L
Ao Kuang
8,107
1,351
7
1
2
132,324
2
L
Agni
7,148
1,191
54
9
0
107,828
0
W
Hun Batz
8,406
1,401
11
2
0
113,206
0
L
Thanatos
6,909
1,152
18
3
0
105,961
0
W
Neith
8,070
1,345
14
2
0
137,145
0
W
He Bo
10,309
1,718
48
8
7
133,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role