Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Callbaseka
Hou Yi
Level 35
God Stats
3W - 4L
1,159 SR
Queue Stats
183W - 222L
1,362 Elo+
Party 1
Merlin
Merlin
IrBoca
Merlin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 32L
1,479 Elo+
Solo
Chaac
Chaac
Necr0defl0rat0r
Chaac
Level 135
God Stats
13W - 7L
1,623 SR
Queue Stats
349W - 360L
1,433 Elo+
Party 1
Sun Wukong
Sun Wukong
tan1ka
Sun Wukong
Level 154
God Stats
1W - 0L
1,310 SR
Queue Stats
134W - 142L
1,547 Elo+
Party 2
Team Averages
Level 118
1,418 SR
1,464 Elo+

VS

Team Averages
Level 105
1,478 SR
1,474 Elo+
Discordia
Discordia
Adriank0x
Discordia
Level 83
God Stats
3W - 1L
1,591 SR
Queue Stats
109W - 87L
1,554 Elo+
Solo
Thoth
Thoth
Bnz IlI
Thoth
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 35L
1,390 Elo+
Solo
Ullr
Ullr
JaMy_HeRbAsKy
Ullr
Level 110
God Stats
7W - 4L
1,428 SR
Queue Stats
174W - 183L
1,449 Elo+
Party 3
Ares
Ares
VKguisonVK
Ares
Level 143
God Stats
9W - 8L
1,520 SR
Queue Stats
330W - 321L
1,446 Elo+
Party 3
Lancelot
Lancelot
raducanu
Lancelot
Level 109
God Stats
3W - 6L
1,351 SR
Queue Stats
413W - 410L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
6 / 5 / 19
13,153
731
20,141
36,978
50,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
Callbaseka
Hou Yi
19
4 / 6 / 13
12,678
704
10,839
16,715
9,101
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
IrBoca
Merlin
18
3 / 4 / 11
11,603
645
19,340
16,447
8,993
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 6 / 14
13,287
738
25,034
37,183
34,529
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
tan1ka
Sun Wukong
20
10 / 1 / 12
13,869
771
19,970
23,304
29,655
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Adriank0x
Discordia
20
5 / 4 / 10
11,967
665
29,331
16,835
7,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thoth
Bnz IlI
Thoth
17
1 / 6 / 8
10,366
576
17,230
13,176
5,306
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 8 / 6
10,847
603
12,795
20,582
10,766
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 4 / 6
10,838
602
20,634
27,004
33,210
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
raducanu
Lancelot
19
8 / 7 / 6
12,395
689
22,631
27,246
22,920
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
58
29
Kills
22
22
Deaths
29
69
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
5
19
3.1
L
Discordia
Adriank0x
Discordia
5
4
10
2.5
L
Thoth
Bnz IlI
Thoth
1
6
8
0.83
W
Hou Yi
Callbaseka
Hou Yi
4
6
13
1.75
W
Merlin
IrBoca
Merlin
3
4
11
2.13
L
4
8
6
0.88
W
6
6
14
2.17
L
4
4
6
1.75
L
Lancelot
raducanu
Lancelot
8
7
6
1.57
W
Sun Wukong
tan1ka
Sun Wukong
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,324
Damage
102,621
130,627
Taken
104,843
132,399
Mitigated
79,978
56,492
Healing
34,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
20,141
1,289
4,631
11,634
36,978
50,121
613
20,091
16,887
34,769
0
L
Discordia
Adriank0x
Discordia
29,331
1,710
1,869
4,376
16,835
7,776
797
6,898
9,937
60,895
0
L
Thoth
Bnz IlI
Thoth
17,230
1,197
1,479
688
13,176
5,306
0
4,651
8,525
32,859
0
W
Hou Yi
Callbaseka
Hou Yi
10,839
6,787
3,937
990
16,715
9,101
2,845
7,791
8,924
0
28,968
W
Merlin
IrBoca
Merlin
19,340
1,593
1,655
2,743
16,447
8,993
178
6,915
9,532
37,240
0
L
12,795
4,225
1,042
2,588
20,582
10,766
482
6,923
13,659
0
25,565
W
25,034
3,013
2,581
16,678
37,183
34,529
2,014
21,250
15,933
0
49,983
L
20,634
568
3,559
9,261
27,004
33,210
151
11,498
15,506
26,984
0
L
Lancelot
raducanu
Lancelot
22,631
2,272
2,339
7,738
27,246
22,920
212
9,511
17,735
0
36,991
W
Sun Wukong
tan1ka
Sun Wukong
19,970
2,325
3,922
7,721
23,304
29,655
1,840
11,148
12,156
0
41,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,590
Gold Earned
56,413
200
Minions Killed
176
0
Camps Cleared
0
1,683,126
Distance Traveled
1,589,715
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,153
731
42
2
0
329,363
0
L
Discordia
11,967
665
76
4
0
298,896
4
L
Thoth
10,366
576
34
2
0
320,162
0
W
Hou Yi
12,678
704
36
2
0
283,228
0
W
Merlin
11,603
645
44
2
0
324,653
1
L
Ullr
10,847
603
25
1
0
300,927
0
W
Chaac
13,287
738
49
3
0
360,196
0
L
Ares
10,838
602
10
1
0
331,852
1
L
Lancelot
12,395
689
31
2
0
337,878
5
W
Sun Wukong
13,869
771
29
2
0
385,686
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role