Player Matchup

Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
CtulhuBraza
Ne Zha
Level 69
God Stats
6W - 3L
1,690 SR
Queue Stats
344W - 381L
1,508 Elo+
Party 1
Cabrakan
Cabrakan
JingWeiMain3790
Cabrakan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 30L
1,638 Elo+
Solo
Kukulkan
Kukulkan
SaudGod
Kukulkan
Level 90
God Stats
1W - 2L
1,650 SR
Queue Stats
107W - 122L
1,487 Elo+
Solo
Team Averages
Level 82
1,568 SR
1,527 Elo+

VS

Team Averages
Level 142
1,454 SR
1,474 Elo+
Chaac
Chaac
Cricket Taco
Chaac
Level 146
God Stats
2W - 1L
1,567 SR
Queue Stats
54W - 67L
1,478 Elo+
Solo
Neith
Neith
KickingYou
Neith
Level 160
God Stats
11W - 14L
1,554 SR
Queue Stats
759W - 811L
1,460 Elo+
Solo
Guan Yu
Guan Yu
Schlatch
Guan Yu
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 131L
1,510 Elo+
Solo
Susano
Susano
StudFlyy74
Susano
Level 159
God Stats
1W - 4L
1,184 SR
Queue Stats
421W - 459L
1,449 Elo+
Solo
Anubis
Anubis
SultryKitten
Anubis
Level 143
God Stats
4W - 4L
1,465 SR
Queue Stats
412W - 420L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
9 / 2 / 10
12,985
866
20,224
12,889
6,783
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
 
Chang'e
16
4 / 5 / 11
10,513
701
9,326
17,773
9,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
18
4 / 6 / 11
10,954
730
12,738
16,483
8,174
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cabrakan
17
2 / 3 / 12
10,737
716
11,504
23,210
35,083
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kukulkan
SaudGod
Kukulkan
16
2 / 4 / 12
9,836
656
23,767
15,907
9,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 10
10,768
718
14,209
18,606
20,253
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Neith
17
2 / 1 / 9
10,247
683
12,579
11,645
4,284
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Schlatch
Guan Yu
19
2 / 6 / 12
10,940
729
9,625
26,671
33,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
StudFlyy74
Susano
17
4 / 7 / 6
10,234
682
11,168
15,465
6,230
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
20
10 / 3 / 8
12,604
840
26,992
18,154
9,844
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
65
21
Kills
20
20
Deaths
21
56
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
9
2
10
7
L
Chang'e
 
Chang'e
4
5
11
1.9
W
2
4
10
1.75
L
Ne Zha
4
6
11
1.58
L
Cabrakan
2
3
12
2.67
W
Neith
2
1
9
6.5
L
Kukulkan
SaudGod
Kukulkan
2
4
12
2
W
Guan Yu
Schlatch
Guan Yu
2
6
12
1.33
W
Susano
StudFlyy74
Susano
4
7
6
1
W
Anubis
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,559
Damage
74,573
86,262
Taken
90,541
69,298
Mitigated
74,324
33,001
Healing
38,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
20,224
5,982
2,081
4,611
12,889
6,783
2,401
2,012
10,877
41,270
0
L
Chang'e
 
Chang'e
9,326
878
8,384
4,061
17,773
9,893
1,040
8,184
9,589
16,082
0
W
14,209
1,300
1,585
3,354
18,606
20,253
813
12,265
6,172
0
35,347
L
Ne Zha
12,738
1,164
1,203
3,016
16,483
8,174
708
5,718
10,765
0
27,714
L
Cabrakan
11,504
897
1,868
5,289
23,210
35,083
474
7,797
15,413
14,526
0
W
Neith
12,579
2,262
1,211
4,011
11,645
4,284
2,515
7,927
3,670
0
24,151
L
Kukulkan
SaudGod
Kukulkan
23,767
3,152
158
2,330
15,907
9,365
211
3,281
12,626
45,766
0
W
Guan Yu
Schlatch
Guan Yu
9,625
977
9,952
7,958
26,671
33,713
668
19,288
7,229
0
21,239
W
Susano
StudFlyy74
Susano
11,168
1,436
1,315
778
15,465
6,230
1,059
11,482
3,969
0
19,028
W
Anubis
26,992
562
1,267
6,733
18,154
9,844
1,536
13,338
4,680
60,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,025
Gold Earned
54,793
161
Minions Killed
168
0
Camps Cleared
0
1,230,520
Distance Traveled
1,130,761
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,985
866
68
5
0
260,341
4
L
Chang'e
10,513
701
20
1
0
229,293
0
W
Chaac
10,768
718
34
2
0
207,630
0
L
Ne Zha
10,954
730
26
2
0
237,642
0
L
Cabrakan
10,737
716
6
0
0
263,223
2
W
Neith
10,247
683
34
2
0
211,046
0
L
Kukulkan
9,836
656
41
3
0
240,021
4
W
Guan Yu
10,940
729
22
1
0
267,477
1
W
Susano
10,234
682
20
1
0
220,558
1
W
Anubis
12,604
840
58
4
0
224,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role