Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DOOMZDAY__DRAG0N
Neith
Level 149
God Stats
0W - 1L
1,447 SR
Queue Stats
15W - 23L
1,544 Elo+
Party 1
Aphrodite
Aphrodite
Koyko99
Aphrodite
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 59L
1,436 Elo+
Solo
Hercules
Hercules
NW-_-Assassin
Hercules
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,222 Elo+
Solo
Odin
Odin
WOLF_ARTOIAS
Odin
Level 80
God Stats
1W - 1L
1,584 SR
Queue Stats
20W - 21L
1,575 Elo+
Party 1
Team Averages
Level 85
1,506 SR
1,455 Elo+

VS

Team Averages
Level 86
1,491 SR
1,447 Elo+
Fenrir
Fenrir
ElectroScorpion
Fenrir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,657 Elo+
Solo
Tsukuyomi
Tsukuyomi
GrilloTokYoHoe
Tsukuyomi
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,368 Elo+
Solo
Sol
Sol
Tegernako
Sol
Level 68
God Stats
2W - 0L
1,274 SR
Queue Stats
39W - 52L
1,461 Elo+
Solo
Cabrakan
Cabrakan
iarebeangerisnow
Cabrakan
Level 115
God Stats
9W - 3L
1,681 SR
Queue Stats
132W - 128L
1,333 Elo+
Solo
Yemoja
Yemoja
mastro-93_
Yemoja
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 69L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
6
0 / 0 / 1
8,781
439
0
0
0
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
10 / 5 / 13
14,623
731
43,537
34,275
20,354
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Koyko99
Aphrodite
20
6 / 6 / 10
13,291
665
24,351
28,143
19,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
NW-_-Assassin
Hercules
20
2 / 4 / 17
13,030
652
23,209
44,318
64,289
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
5 / 5 / 12
13,899
695
19,925
27,612
46,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 8 / 11
12,409
620
13,220
27,360
23,856
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
GrilloTokYoHoe
Tsukuyomi
20
13 / 7 / 7
15,598
780
49,581
40,588
27,705
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 4 / 10
13,219
661
27,040
21,503
13,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
2 / 3 / 13
12,690
635
16,419
33,730
73,004
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
mastro-93_
Yemoja
20
0 / 2 / 17
12,210
611
13,058
22,407
27,071
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
78
23
Kills
20
20
Deaths
24
53
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
0
1
0.5
L
10
5
13
3.3
W
2
8
11
0.94
W
Tsukuyomi
GrilloTokYoHoe
Tsukuyomi
13
7
7
2.36
L
Aphrodite
Koyko99
Aphrodite
6
6
10
1.83
L
Hercules
NW-_-Assassin
Hercules
2
4
17
2.63
W
3
4
10
2
L
5
5
12
2.2
W
2
3
13
2.83
W
Yemoja
mastro-93_
Yemoja
0
2
17
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,022
Damage
119,318
134,348
Taken
145,588
150,948
Mitigated
165,293
70,918
Healing
72,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
43,537
14,165
2,410
15,694
34,275
20,354
2,475
13,114
21,161
0
72,182
W
13,220
2,915
5,088
6,391
27,360
23,856
772
4,954
22,406
0
23,398
W
Tsukuyomi
GrilloTokYoHoe
Tsukuyomi
49,581
13,869
5,409
17,779
40,588
27,705
646
5,719
34,869
0
76,171
L
Aphrodite
Koyko99
Aphrodite
24,351
2,626
15,003
13,658
28,143
19,774
1,514
12,828
15,315
60,513
0
L
Hercules
NW-_-Assassin
Hercules
23,209
4,875
1,758
15,674
44,318
64,289
259
16,768
27,550
0
43,270
W
27,040
8,219
198
4,544
21,503
13,657
4,879
2,086
19,417
69,024
4,583
L
19,925
2,680
2,116
4,605
27,612
46,531
600
11,565
16,047
1,343
32,352
W
16,419
2,817
5,088
4,731
33,730
73,004
914
8,309
25,421
26,001
0
W
Yemoja
mastro-93_
Yemoja
13,058
3,794
17,522
5,450
22,407
27,071
1,106
4,374
18,033
30,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,624
Gold Earned
66,126
207
Minions Killed
212
0
Camps Cleared
0
1,319,205
Distance Traveled
1,685,701
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,781
439
0
0
0
23,404
1
L
Neith
14,623
731
69
3
0
277,123
2
W
Fenrir
12,409
620
31
2
0
375,766
2
W
Tsukuyomi
15,598
780
40
2
0
363,765
0
L
Aphrodite
13,291
665
74
4
0
305,408
0
L
Hercules
13,030
652
38
2
0
378,413
2
W
Sol
13,219
661
98
5
0
334,440
1
L
Odin
13,899
695
26
1
0
334,857
0
W
Cabrakan
12,690
635
12
1
0
339,544
0
W
Yemoja
12,210
611
31
2
0
272,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role