Player Matchup

Zeus
Zeus
Gold III
 
Zeus
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold II
I-Eat-Pozole
Anhur
Gold II
Level 145
God Stats
2W - 4L
1,568 SR
Queue Stats
198W - 195L
1,547 MMR
Solo
Ganesha
Ganesha
Gold II
K1023255
Ganesha
Gold II
Level 148
God Stats
17W - 14L
1,624 SR
Queue Stats
544W - 539L
1,429 MMR
Solo
Loki
Loki
Silver II
Presssurre
Loki
Silver II
Level 145
God Stats
3W - 3L
1,542 SR
Queue Stats
21W - 25L
1,333 MMR
Solo
Atlas
Atlas
Silver III
Spine Fuzz
Atlas
Silver III
Level 140
God Stats
0W - 2L
1,594 SR
Queue Stats
20W - 29L
1,379 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,566 SR
1,438 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,448 SR
1,448 MMR
Chang'e
Chang'e
Gold IV
DeathPlushie
Chang'e
Gold IV
Level 153
God Stats
29W - 22L
1,556 SR
Queue Stats
139W - 141L
1,703 MMR
Solo
Odin
Odin
Gold I
DiscipleOfDepth
Odin
Gold I
Level 99
God Stats
3W - 3L
1,723 SR
Queue Stats
166W - 161L
1,469 MMR
Solo
Neith
Neith
Gold III
ImperatriceNoth
Neith
Gold III
Level 160
God Stats
87W - 114L
1,407 SR
Queue Stats
548W - 570L
1,372 MMR
Solo
Bakasura
Bakasura
Gold III
TheGreatBasic
Bakasura
Gold III
Level 131
God Stats
1W - 2L
1,143 SR
Queue Stats
510W - 511L
1,367 MMR
Solo
Bacchus
Bacchus
Gold IV
ralfzar
Bacchus
Gold IV
Level 157
God Stats
12W - 16L
1,412 SR
Queue Stats
274W - 290L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
0 / 2 / 1
6,539
436
7,472
5,384
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 0
6,871
458
5,616
9,981
3,615
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ganesha
K1023255
Ganesha
10
1 / 3 / 2
6,300
420
6,263
10,300
9,163
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 2 / 0
7,122
475
3,378
8,954
3,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atlas
9
0 / 3 / 0
6,240
416
4,206
9,419
4,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Bans
SusanoKing ArthurNemesisIshtar

VS

Bans
HadesKaliLancelotArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DeathPlushie
Chang'e
12
2 / 1 / 2
7,889
526
4,913
9,896
3,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 0 / 2
9,039
603
5,333
9,453
7,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 0 / 2
7,214
481
3,612
4,833
1,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
TheGreatBasic
Bakasura
15
5 / 1 / 2
8,961
597
7,267
11,778
4,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
ralfzar
Bacchus
13
3 / 1 / 4
8,287
552
6,147
13,740
13,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
11
12
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
2
1
0.25
W
Chang'e
DeathPlushie
Chang'e
2
1
2
3
W
1
0
2
2
L
1
2
0
0.5
W
0
0
2
1
L
Ganesha
K1023255
Ganesha
1
3
2
0.67
L
1
2
0
0.5
L
Atlas
0
3
0
0
W
Bakasura
TheGreatBasic
Bakasura
5
1
2
6
W
Bacchus
ralfzar
Bacchus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,935
Damage
27,272
44,038
Taken
49,700
23,616
Mitigated
31,285
10,160
Healing
20,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,472
1,518
0
450
5,384
2,101
399
3,553
1,640
56,100
0
W
Chang'e
DeathPlushie
Chang'e
4,913
246
671
4,738
9,896
3,467
297
5,324
4,282
47,594
0
W
5,333
1,004
0
4,332
9,453
7,294
0
3,619
5,344
0
63,019
L
5,616
3,322
0
2,900
9,981
3,615
0
1,404
8,228
0
51,148
W
3,612
1,226
0
1,088
4,833
1,744
1,183
699
4,134
0
42,948
L
Ganesha
K1023255
Ganesha
6,263
551
324
2,055
10,300
9,163
0
4,156
5,668
23,930
0
L
3,378
698
0
3,251
8,954
3,799
0
1,414
7,314
0
54,460
L
Atlas
4,206
1,154
0
1,180
9,419
4,938
0
0
8,601
30,507
0
W
Bakasura
TheGreatBasic
Bakasura
7,267
5,129
0
3,672
11,778
4,843
18
1,564
10,130
0
67,934
W
Bacchus
ralfzar
Bacchus
6,147
1,234
2,007
4,325
13,740
13,937
276
5,635
7,869
28,663
3,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,072
Gold Earned
41,390
370
Minions Killed
501
0
Camps Cleared
0
1,242,699
Distance Traveled
1,382,929
10
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,539
436
102
7
0
266,576
4
W
Chang'e
7,889
526
94
6
0
269,238
6
W
Odin
9,039
603
152
10
0
282,839
4
L
Anhur
6,871
458
105
7
0
233,099
3
W
Neith
7,214
481
92
6
0
217,375
5
L
Ganesha
6,300
420
13
1
0
244,633
2
L
Loki
7,122
475
84
6
0
307,767
0
L
Atlas
6,240
416
66
4
0
190,624
1
W
Bakasura
8,961
597
121
8
0
346,705
6
W
Bacchus
8,287
552
42
3
0
266,772
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role