Player Matchup

Nu Wa
Nu Wa
HeartPiercer
Nu Wa
Level 154
God Stats
11W - 11L
1,540 SR
Queue Stats
129W - 148L
1,335 Elo+
Solo
Danzaburou
Danzaburou
RayzRe_Born-
Danzaburou
Level 69
God Stats
8W - 9L
1,485 SR
Queue Stats
71W - 95L
1,330 Elo+
Party 1
Baba Yaga
Baba Yaga
Yonkyteam666
Baba Yaga
Level 87
God Stats
16W - 26L
1,216 SR
Queue Stats
251W - 292L
1,241 Elo+
Solo
King Arthur
King Arthur
darkjak65
King Arthur
Level 45
God Stats
2W - 11L
1,190 SR
Queue Stats
25W - 47L
1,264 Elo+
Party 1
Arachne
Arachne
token_navy666
Arachne
Level 100
God Stats
131W - 110L
1,531 SR
Queue Stats
265W - 262L
1,405 Elo+
Solo
Team Averages
Level 91
1,393 SR
1,315 Elo+

VS

Team Averages
Level 92
1,504 SR
1,342 Elo+
Pele
Pele
MAXLOWREY
Pele
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 68L
1,227 Elo+
Solo
Jing Wei
Jing Wei
SteveMurkel143
Jing Wei
Level 88
God Stats
5W - 8L
1,333 SR
Queue Stats
220W - 265L
1,387 Elo+
Solo
Cthulhu
Cthulhu
TetchyGalaxy945
Cthulhu
Level 57
God Stats
49W - 65L
1,447 SR
Queue Stats
167W - 239L
1,366 Elo+
Solo
Olorun
Olorun
TheMustardFairy
Olorun
Level 154
God Stats
2W - 1L
1,516 SR
Queue Stats
88W - 88L
1,384 Elo+
Solo
Anubis
Anubis
TheTiniestGnome
Anubis
Level 96
God Stats
5W - 1L
1,722 SR
Queue Stats
46W - 41L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,185
455
13,602
9,494
3,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
RayzRe_Born-
Danzaburou
13
1 / 3 / 1
8,055
448
4,670
9,144
3,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baba Yaga
Yonkyteam666
Baba Yaga
12
0 / 6 / 0
6,923
385
5,391
12,477
4,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
darkjak65
King Arthur
13
0 / 3 / 1
8,057
448
5,069
19,853
15,719
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
14
3 / 6 / 0
8,196
455
11,439
20,810
7,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
5 / 2 / 5
9,760
542
8,131
14,080
6,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jing Wei
16
4 / 1 / 2
9,916
551
8,339
11,303
4,201
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 1 / 7
10,064
559
7,659
15,469
15,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
3 / 1 / 1
10,348
575
14,968
12,317
7,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 0 / 5
10,364
576
12,391
11,689
7,045
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
5
Kills
21
21
Deaths
5
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Pele
5
2
5
3.75
L
Danzaburou
RayzRe_Born-
Danzaburou
1
3
1
0.5
W
Jing Wei
4
1
2
5
W
4
1
7
7.5
W
3
1
1
3.5
W
5
0
5
7.5
L
Baba Yaga
Yonkyteam666
Baba Yaga
0
6
0
0
L
King Arthur
darkjak65
King Arthur
0
3
1
0.17
L
Arachne
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,171
Damage
51,488
71,778
Taken
64,858
36,049
Mitigated
40,402
11,321
Healing
28,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,602
5,988
0
1,823
9,494
3,911
297
2,944
6,550
62,703
5,178
W
Pele
8,131
2,224
0
2,632
14,080
6,042
859
2,362
11,513
0
72,175
L
Danzaburou
RayzRe_Born-
Danzaburou
4,670
1,648
0
2,215
9,144
3,999
0
1,757
7,387
0
48,569
W
Jing Wei
8,339
6,379
0
7,251
11,303
4,201
867
4,497
6,788
0
78,704
W
7,659
853
505
2,935
15,469
15,987
279
4,732
10,676
45,466
7,811
W
14,968
6,895
415
6,921
12,317
7,127
4,085
2,304
9,973
83,271
8,827
W
12,391
1,005
0
7,787
11,689
7,045
738
3,928
7,475
92,330
0
L
Baba Yaga
Yonkyteam666
Baba Yaga
5,391
653
0
1,370
12,477
4,490
224
5,024
7,453
34,646
0
L
King Arthur
darkjak65
King Arthur
5,069
1,068
0
2,180
19,853
15,719
0
12,212
7,641
0
58,217
L
Arachne
11,439
8,933
0
3,733
20,810
7,930
0
11,373
9,437
0
66,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,416
Gold Earned
50,452
449
Minions Killed
623
0
Camps Cleared
0
1,515,897
Distance Traveled
1,688,018
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,185
455
103
6
0
314,496
1
W
Pele
9,760
542
111
6
0
386,690
0
L
Danzaburou
8,055
448
86
5
0
284,273
2
W
Jing Wei
9,916
551
147
8
0
323,548
0
W
Cthulhu
10,064
559
65
4
0
371,973
3
W
Olorun
10,348
575
152
8
0
293,754
2
W
Anubis
10,364
576
148
8
0
312,053
4
L
Baba Yaga
6,923
385
56
3
0
273,119
0
L
King Arthur
8,057
448
109
6
0
332,875
0
L
Arachne
8,196
455
95
5
0
311,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role