Player Matchup

Osiris
Osiris
 
Osiris
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
ISSLAMASS23
Hades
Level 124
God Stats
3W - 3L
1,537 SR
Queue Stats
100W - 139L
1,376 Elo+
Solo
Anubis
Anubis
ItsLuisJH__CR
Anubis
Level 65
God Stats
24W - 23L
1,515 SR
Queue Stats
360W - 460L
1,360 Elo+
Party 2
Susano
Susano
KillerKal01
Susano
Level 125
God Stats
7W - 8L
1,194 SR
Queue Stats
52W - 51L
1,446 Elo+
Solo
Team Averages
Level 115
1,449 SR
1,436 Elo+

VS

Team Averages
Level 69
1,538 SR
1,302 Elo+
Shiva
Shiva
BaNNeD-AiD
Shiva
Level 138
God Stats
1W - 2L
1,489 SR
Queue Stats
21W - 27L
1,369 Elo+
Party 1
Sol
Sol
Bygar_Xero
Sol
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 11L
1,196 Elo+
Party 1
Poseidon
Poseidon
NusolitTTV
Poseidon
Level 87
God Stats
4W - 1L
1,472 SR
Queue Stats
181W - 189L
1,389 Elo+
Solo
Sun Wukong
Sun Wukong
XAVIERCV97
Sun Wukong
Level 81
God Stats
13W - 9L
1,468 SR
Queue Stats
22W - 20L
1,297 Elo+
Solo
Medusa
Medusa
paradox5164
Medusa
Level 34
God Stats
3W - 4L
1,759 SR
Queue Stats
6W - 15L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
3 / 1 / 1
8,968
498
10,487
15,042
13,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
 
Anhur
14
1 / 4 / 2
8,416
468
6,015
11,290
4,310
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 3 / 2
7,902
439
6,659
12,528
6,863
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 4
7,792
433
8,437
10,649
5,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
15
2 / 1 / 2
8,850
492
7,773
13,800
5,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
13
1 / 3 / 3
8,202
456
9,256
18,568
15,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 1 / 3
9,075
504
7,585
6,445
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
NusolitTTV
Poseidon
13
1 / 4 / 3
8,147
453
6,750
14,203
4,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
XAVIERCV97
Sun Wukong
15
2 / 0 / 1
9,012
501
8,222
12,546
10,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Medusa
15
4 / 2 / 3
9,297
517
7,527
10,559
4,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
10
Kills
11
11
Deaths
10
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
1
1
3.5
L
Anhur
 
Anhur
1
4
2
0.5
W
Shiva
1
3
3
0.83
W
3
1
3
4.5
L
3
3
2
1.33
L
1
2
4
1.5
L
Susano
2
1
2
3
W
Poseidon
NusolitTTV
Poseidon
1
4
3
0.63
W
Sun Wukong
XAVIERCV97
Sun Wukong
2
0
1
2.5
W
Medusa
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,371
Damage
39,340
63,309
Taken
62,321
36,197
Mitigated
36,683
20,787
Healing
25,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
10,487
2,942
0
4,890
15,042
13,962
0
3,776
10,525
0
60,784
L
Anhur
 
Anhur
6,015
2,791
0
2,217
11,290
4,310
1,024
2,498
8,792
0
55,338
W
Shiva
9,256
854
376
6,293
18,568
15,010
0
5,336
13,232
0
36,983
W
7,585
3,032
0
3,496
6,445
1,990
440
1,303
5,142
69,316
0
L
6,659
1,181
225
3,461
12,528
6,863
612
2,207
10,237
29,219
0
L
8,437
443
280
5,063
10,649
5,228
699
3,564
6,983
53,567
0
L
Susano
7,773
1,082
0
4,651
13,800
5,834
0
2,290
11,375
0
72,736
W
Poseidon
NusolitTTV
Poseidon
6,750
1,321
387
5,733
14,203
4,676
447
2,972
11,231
59,232
0
W
Sun Wukong
XAVIERCV97
Sun Wukong
8,222
1,689
0
5,388
12,546
10,484
671
1,881
10,665
0
58,643
W
Medusa
7,527
4,037
0
3,607
10,559
4,523
776
3,604
6,955
0
65,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,928
Gold Earned
43,733
437
Minions Killed
485
0
Camps Cleared
0
1,657,942
Distance Traveled
1,749,502
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,968
498
101
6
0
357,266
7
L
Anhur
8,416
468
92
5
0
304,130
1
W
Shiva
8,202
456
48
3
0
366,469
7
W
Sol
9,075
504
112
6
0
321,085
3
L
Hades
7,902
439
49
3
0
323,134
2
L
Anubis
7,792
433
87
5
0
293,560
3
L
Susano
8,850
492
108
6
0
379,852
7
W
Poseidon
8,147
453
96
5
0
342,867
0
W
Sun Wukong
9,012
501
117
7
0
378,905
2
W
Medusa
9,297
517
112
6
0
340,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role