Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
DasaniWaterJug
Discordia
Level 122
God Stats
1W - 2L
1,267 SR
Queue Stats
76W - 33L
1,557 Elo+
Party 1
Zhong Kui
Zhong Kui
TheOneWhoAnswers
Zhong Kui
Level 156
God Stats
2W - 0L
1,674 SR
Queue Stats
69W - 51L
1,532 Elo+
Party 1
Chernobog
Chernobog
Zambraxd
Chernobog
Level 99
God Stats
3W - 1L
1,715 SR
Queue Stats
66W - 80L
1,455 Elo+
Party 3
Team Averages
Level 132
1,531 SR
1,509 Elo+

VS

Team Averages
Level 133
1,589 SR
1,523 Elo+
Camazotz
Camazotz
 
Camazotz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Nelthrin
Hun Batz
Level 144
God Stats
21W - 15L
1,673 SR
Queue Stats
478W - 457L
1,576 Elo+
Party 2
Erlang Shen
Erlang Shen
Saeraneth
Erlang Shen
Level 109
God Stats
11W - 12L
1,517 SR
Queue Stats
305W - 294L
1,562 Elo+
Party 2
Da Ji
Da Ji
Sponc
Da Ji
Level 97
God Stats
1W - 1L
1,754 SR
Queue Stats
72W - 71L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
2 / 2 / 11
8,747
875
7,237
12,629
12,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sol
 
Sol
15
2 / 2 / 13
8,543
854
9,876
9,305
3,846
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Discordia
DasaniWaterJug
Discordia
16
5 / 1 / 10
9,196
920
9,055
6,189
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
15
8 / 2 / 10
9,130
913
12,195
12,740
15,241
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chernobog
Zambraxd
Chernobog
14
5 / 1 / 10
8,600
860
10,406
8,833
4,416
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
14
2 / 4 / 3
7,531
753
7,398
15,238
7,021
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
 
Tiamat
13
1 / 3 / 3
6,883
688
8,893
7,958
5,366
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
Nelthrin
Hun Batz
12
2 / 6 / 2
7,097
710
10,230
11,365
5,399
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Saeraneth
Erlang Shen
11
1 / 4 / 3
6,734
673
6,188
13,097
10,431
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Da Ji
Sponc
Da Ji
14
2 / 5 / 3
7,522
752
5,404
8,846
4,350
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
22
22
Kills
8
8
Deaths
22
54
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
2
11
3.75
W
Sol
 
Sol
2
2
13
4.25
L
Camazotz
 
Camazotz
2
4
3
0.88
L
Tiamat
 
Tiamat
1
3
3
0.83
W
Discordia
DasaniWaterJug
Discordia
5
1
10
10
L
Hun Batz
Nelthrin
Hun Batz
2
6
2
0.5
L
Erlang Shen
Saeraneth
Erlang Shen
1
4
3
0.63
L
Da Ji
Sponc
Da Ji
2
5
3
0.7
W
Zhong Kui
8
2
10
6.5
W
Chernobog
Zambraxd
Chernobog
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,769
Damage
38,113
49,696
Taken
56,504
37,891
Mitigated
32,567
20,087
Healing
15,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,237
1,348
2,750
2,232
12,629
12,037
273
2,237
10,392
0
9,713
W
Sol
 
Sol
9,876
6,331
446
3,384
9,305
3,846
1,593
677
8,628
20,507
0
L
Camazotz
 
Camazotz
7,398
1,336
655
6,429
15,238
7,021
0
9,606
5,632
0
15,344
L
Tiamat
 
Tiamat
8,893
531
450
2,056
7,958
5,366
0
5,146
2,812
15,977
0
W
Discordia
DasaniWaterJug
Discordia
9,055
319
293
1,279
6,189
2,351
393
561
5,628
22,704
0
L
Hun Batz
Nelthrin
Hun Batz
10,230
873
780
726
11,365
5,399
0
4,928
6,437
0
15,896
L
Erlang Shen
Saeraneth
Erlang Shen
6,188
2,351
862
3,216
13,097
10,431
0
6,424
6,673
0
13,661
L
Da Ji
Sponc
Da Ji
5,404
1,220
342
461
8,846
4,350
0
5,022
3,824
0
8,169
W
Zhong Kui
12,195
388
1,037
5,120
12,740
15,241
604
3,301
9,439
21,938
0
W
Chernobog
Zambraxd
Chernobog
10,406
8,409
731
2,815
8,833
4,416
1,513
2,117
6,716
0
19,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,216
Gold Earned
35,767
111
Minions Killed
70
0
Camps Cleared
0
970,619
Distance Traveled
861,418
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,747
875
5
1
0
212,315
0
W
Sol
8,543
854
36
4
0
174,421
0
L
Camazotz
7,531
753
16
2
0
178,642
3
L
Tiamat
6,883
688
22
2
0
178,732
0
W
Discordia
9,196
920
26
3
0
208,553
0
L
Hun Batz
7,097
710
16
2
0
176,076
0
L
Erlang Shen
6,734
673
8
1
0
162,703
0
L
Da Ji
7,522
752
8
1
0
165,265
0
W
Zhong Kui
9,130
913
25
3
0
198,868
0
W
Chernobog
8,600
860
19
2
0
176,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role