Player Matchup

King Arthur
King Arthur
Gold IV
DontHoardWards
King Arthur
Gold IV
Level 63
God Stats
0W - 1L
1,672 SR
Queue Stats
66W - 78L
1,512 MMR
Solo
Izanami
Izanami
Bronze III
ReleaseSwarm
Izanami
Bronze III
Level 75
God Stats
0W - 2L
1,506 SR
Queue Stats
1W - 11L
1,500 MMR
Party 2
Agni
Agni
Gold V
ZeroVzn
Agni
Gold V
Level 145
God Stats
4W - 6L
1,508 SR
Queue Stats
87W - 88L
1,489 MMR
Party 1
Susano
Susano
Gold V
andrade0328
Susano
Gold V
Level 145
God Stats
2W - 1L
1,776 SR
Queue Stats
56W - 60L
1,549 MMR
Party 1
Athena
Athena
Bronze III
smokytheshadow
Athena
Bronze III
Level 46
God Stats
0W - 1L
1,557 SR
Queue Stats
1W - 10L
1,500 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 95
1,604 SR
1,510 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,630 SR
1,733 MMR
Atlas
Atlas
Silver IV
Frogato
Atlas
Silver IV
Level 85
God Stats
5W - 6L
1,544 SR
Queue Stats
58W - 57L
1,444 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond IV
GOLDDUCKI
Cu Chulainn
Diamond IV
Level 116
God Stats
2W - 5L
1,568 SR
Queue Stats
108W - 102L
2,084 MMR
Party 3
Anubis
Anubis
Gold III
Nevbry
Anubis
Gold III
Level 160
God Stats
8W - 2L
1,780 SR
Queue Stats
223W - 219L
1,449 MMR
Solo
Thor
Thor
Diamond III
PraecoMortis
Thor
Diamond III
Level 88
God Stats
10W - 10L
1,783 SR
Queue Stats
98W - 88L
2,241 MMR
Party 3
Rama
Rama
Gold IV
Preevaileer
Rama
Gold IV
Level 153
God Stats
4W - 0L
1,476 SR
Queue Stats
76W - 69L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DontHoardWards
King Arthur
15
0 / 7 / 1
9,143
435
13,154
24,608
23,697
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
ReleaseSwarm
Izanami
12
0 / 14 / 1
7,983
380
7,713
26,553
8,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
ZeroVzn
Agni
17
5 / 6 / 0
10,825
515
14,636
14,066
5,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Susano
15
2 / 10 / 2
9,954
474
10,891
23,285
8,574
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 12 / 4
8,714
415
9,368
32,069
14,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
GilgameshLancelotThoth

VS

Bans
RatatoskrKhepriAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Frogato
Atlas
16
8 / 0 / 18
12,361
589
10,751
25,549
27,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
GOLDDUCKI
Cu Chulainn
17
6 / 2 / 19
12,623
601
22,464
26,160
26,986
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anubis
Nevbry
Anubis
19
13 / 1 / 17
14,092
671
27,737
19,398
11,504
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
14 / 2 / 7
14,443
688
18,511
20,103
11,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
8 / 2 / 15
12,596
600
19,173
18,896
7,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
125
7
Kills
49
49
Deaths
7
8
Assists
76
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DontHoardWards
King Arthur
0
7
1
0.07
W
Atlas
Frogato
Atlas
8
0
18
17
W
Cu Chulainn
GOLDDUCKI
Cu Chulainn
6
2
19
7.75
W
Anubis
Nevbry
Anubis
13
1
17
21.5
W
14
2
7
8.75
W
8
2
15
7.75
L
Izanami
ReleaseSwarm
Izanami
0
14
1
0.04
L
Agni
ZeroVzn
Agni
5
6
0
0.83
L
Susano
2
10
2
0.3
L
0
12
4
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,762
Damage
98,636
120,581
Taken
110,106
60,891
Mitigated
85,322
20,290
Healing
52,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DontHoardWards
King Arthur
13,154
1,051
0
3,839
24,608
23,697
0
6,620
17,988
314
70,409
W
Atlas
Frogato
Atlas
10,751
3,887
1,149
7,329
25,549
27,911
70
6,555
18,994
30,139
0
W
Cu Chulainn
GOLDDUCKI
Cu Chulainn
22,464
5,163
765
8,857
26,160
26,986
2,174
6,086
20,074
7,773
80,049
W
Anubis
Nevbry
Anubis
27,737
2,819
0
13,821
19,398
11,504
2,711
7,534
11,864
112,830
0
W
18,511
4,948
0
11,314
20,103
11,100
7,957
3,064
16,562
0
121,092
W
19,173
16,354
0
9,152
18,896
7,821
5,527
5,444
13,452
0
105,408
L
Izanami
ReleaseSwarm
Izanami
7,713
5,674
0
2,948
26,553
8,817
2,569
6,411
20,142
0
59,817
L
Agni
ZeroVzn
Agni
14,636
390
104
3,222
14,066
5,230
0
6,916
7,150
71,303
0
L
Susano
10,891
895
0
4,733
23,285
8,574
0
9,112
14,173
0
80,516
L
9,368
3,595
1,659
3,785
32,069
14,573
70
12,281
19,788
31,961
2,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,619
Gold Earned
66,115
493
Minions Killed
566
0
Camps Cleared
0
1,885,991
Distance Traveled
2,076,493
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,143
435
113
5
0
398,970
7
W
Atlas
12,361
589
23
1
0
431,266
8
W
Cu Chulainn
12,623
601
109
5
0
444,734
7
W
Anubis
14,092
671
153
7
0
406,841
3
W
Thor
14,443
688
157
7
0
436,089
8
W
Rama
12,596
600
124
6
0
357,563
2
L
Izanami
7,983
380
98
5
0
298,273
3
L
Agni
10,825
515
124
6
0
418,958
8
L
Susano
9,954
474
118
6
0
384,225
3
L
Athena
8,714
415
40
2
0
385,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role