Player Matchup

Arachne
Arachne
 
Arachne
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Dark Deeno
Shiva
Level 104
God Stats
9W - 6L
1,392 SR
Queue Stats
96W - 63L
1,572 Elo+
Party 1
Freya
Freya
KingRosaxo
Freya
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 2L
1,267 Elo+
Party 1
Nox
Nox
Meluvi
Nox
Level 120
God Stats
1W - 0L
1,839 SR
Queue Stats
8W - 4L
1,426 Elo+
Party 1
Team Averages
Level 95
1,546 SR
1,453 Elo+

VS

Team Averages
Level 90
1,548 SR
1,606 Elo+
Fafnir
Fafnir
DuckYea
Fafnir
Level 106
God Stats
8W - 9L
1,518 SR
Queue Stats
231W - 213L
1,507 Elo+
Party 2
Achilles
Achilles
EdgeMoab
Achilles
Level 82
God Stats
19W - 18L
1,597 SR
Queue Stats
322W - 247L
1,619 Elo+
Party 2
Sol
Sol
Enmii77
Sol
Level 75
God Stats
7W - 12L
1,443 SR
Queue Stats
168W - 133L
1,572 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ProfessorSamedi
Ah Muzen Cab
Level 141
God Stats
3W - 7L
1,452 SR
Queue Stats
416W - 323L
1,610 Elo+
Party 2
Thor
Thor
xducky12345
Thor
Level 44
God Stats
8W - 7L
1,731 SR
Queue Stats
107W - 43L
1,720 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
10 / 1 / 3
10,015
626
7,791
12,435
5,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
 
Bellona
13
2 / 1 / 11
8,974
561
10,032
11,996
11,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shiva
17
4 / 0 / 3
10,968
686
12,686
8,522
6,418
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Freya
15
1 / 2 / 2
9,368
586
8,146
13,434
6,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nox
Meluvi
Nox
16
3 / 0 / 4
10,029
627
6,226
3,239
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DuckYea
Fafnir
10
0 / 3 / 0
6,822
426
1,632
12,909
11,023
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
EdgeMoab
Achilles
14
0 / 7 / 0
7,803
488
4,579
18,393
14,693
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
10
0 / 2 / 0
6,813
426
2,969
6,745
2,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
ProfessorSamedi
Ah Muzen Cab
15
3 / 4 / 0
8,907
557
12,378
13,302
5,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 4 / 0
8,225
514
4,722
15,170
6,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
20
Kills
4
4
Deaths
20
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
1
3
11.5
W
Bellona
 
Bellona
2
1
11
7.5
W
Shiva
4
0
3
5.5
L
Fafnir
DuckYea
Fafnir
0
3
0
0
L
Achilles
EdgeMoab
Achilles
0
7
0
0
L
Sol
0
2
0
0
W
Freya
1
2
2
1
W
Nox
Meluvi
Nox
3
0
4
5
L
Ah Muzen Cab
ProfessorSamedi
Ah Muzen Cab
3
4
0
0.75
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,881
Damage
26,280
49,626
Taken
66,519
30,309
Mitigated
40,549
17,022
Healing
20,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,791
5,025
0
3,840
12,435
5,090
93
1,197
11,238
0
67,613
W
Bellona
 
Bellona
10,032
2,883
0
2,478
11,996
11,124
0
2,607
9,389
0
35,510
W
Shiva
12,686
3,787
48
4,337
8,522
6,418
523
175
8,347
0
81,704
L
Fafnir
DuckYea
Fafnir
1,632
510
1,021
2,383
12,909
11,023
0
4,475
8,434
20,248
0
L
Achilles
EdgeMoab
Achilles
4,579
460
0
4,767
18,393
14,693
604
0
18,393
0
62,536
L
Sol
2,969
840
0
3,341
6,745
2,423
0
1,511
5,234
50,404
0
W
Freya
8,146
2,543
0
4,866
13,434
6,048
1,314
63
13,371
67,477
8,671
W
Nox
Meluvi
Nox
6,226
458
0
1,453
3,239
1,629
702
927
2,312
79,823
0
L
Ah Muzen Cab
ProfessorSamedi
Ah Muzen Cab
12,378
4,275
0
3,157
13,302
5,524
0
5,159
8,143
0
88,918
L
4,722
1,662
0
6,294
15,170
6,886
0
2,097
13,073
0
77,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,354
Gold Earned
38,570
578
Minions Killed
545
0
Camps Cleared
0
1,668,748
Distance Traveled
1,401,136
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,015
626
94
6
0
390,631
1
W
Bellona
8,974
561
36
2
0
348,657
2
W
Shiva
10,968
686
151
9
0
320,388
3
L
Fafnir
6,822
426
38
2
0
280,715
4
L
Achilles
7,803
488
108
7
0
280,201
4
L
Sol
6,813
426
91
6
0
226,057
0
W
Freya
9,368
586
153
10
0
280,204
6
W
Nox
10,029
627
144
9
0
328,868
1
L
Ah Muzen Cab
8,907
557
156
10
0
292,399
5
L
Thor
8,225
514
152
10
0
321,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role