Player Matchup

Hachiman
Hachiman
ArChAnGeLTyrAeL5
Hachiman
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 112L
1,356 Elo+
Party 2
Bacchus
Bacchus
KINGxAWESOME43
Bacchus
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 78L
1,290 Elo+
Solo
Thoth
Thoth
Lost_Emo_Souls
Thoth
Level 29
God Stats
1W - 3L
1,669 SR
Queue Stats
30W - 55L
1,264 Elo+
Party 2
Team Averages
Level 94
1,556 SR
1,303 Elo+

VS

Team Averages
Level 96
1,548 SR
1,448 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Bloodyhighclaw
Cthulhu
Level 27
God Stats
9W - 2L
1,834 SR
Queue Stats
82W - 93L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
NBA2kJuan
Danzaburou
Level 108
God Stats
5W - 9L
1,311 SR
Queue Stats
176W - 192L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 2
7,104
646
7,845
11,835
4,598
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 2 / 3
8,086
735
6,314
10,614
9,436
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 4 / 4
7,176
652
4,166
8,091
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 3 / 7
8,069
734
9,175
6,382
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
5 / 2 / 6
9,397
854
5,661
12,583
13,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
NBA2kJuan
Danzaburou
13
6 / 1 / 5
9,068
824
10,910
8,669
4,258
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
13
13
Deaths
6
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
3
7
1.83
L
2
7
2
0.43
W
5
2
6
4
L
3
2
3
2.25
L
1
4
4
0.75
W
Danzaburou
NBA2kJuan
Danzaburou
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,325
Damage
25,746
30,540
Taken
27,634
17,459
Mitigated
20,488
2,833
Healing
7,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,175
3,738
0
1,216
6,382
2,363
695
2,945
3,437
25,455
0
L
7,845
4,406
0
530
11,835
4,598
0
7,415
4,420
0
25,294
W
5,661
707
434
1,897
12,583
13,867
56
3,636
8,947
12,705
0
L
6,314
599
80
2,043
10,614
9,436
0
4,257
6,357
17,710
0
L
4,166
521
0
180
8,091
3,425
0
3,790
4,301
18,363
0
W
Danzaburou
NBA2kJuan
Danzaburou
10,910
6,526
0
3,636
8,669
4,258
1,053
4,082
4,587
0
31,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,366
Gold Earned
26,534
97
Minions Killed
104
3
Camps Cleared
6
558,574
Distance Traveled
610,516
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,069
734
38
3
2
202,353
2
L
Hachiman
7,104
646
36
3
2
160,334
4
W
Cthulhu
9,397
854
25
2
2
208,644
2
L
Bacchus
8,086
735
22
2
0
199,958
1
L
Thoth
7,176
652
39
4
1
198,282
1
W
Danzaburou
9,068
824
41
4
2
199,519
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role