Player Matchup

Fenrir
Fenrir
LikelyToFeed
Fenrir
Level 142
God Stats
4W - 1L
1,552 SR
Queue Stats
89W - 54L
1,619 Elo+
Party 1
Nox
Nox
MacSuMs1
Nox
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 76L
1,634 Elo+
Party 1
Danzaburou
Danzaburou
salvan0982
Danzaburou
Level 63
God Stats
4W - 3L
1,624 SR
Queue Stats
37W - 25L
1,554 Elo+
Party 1
Team Averages
Level 89
1,559 SR
1,602 Elo+

VS

Team Averages
Level 113
1,536 SR
1,409 Elo+
Chaac
Chaac
Daiben97
Chaac
Level 106
God Stats
10W - 12L
1,273 SR
Queue Stats
114W - 180L
1,332 Elo+
Solo
Discordia
Discordia
R1V3RS0NGP0ND
Discordia
Level 116
God Stats
4W - 1L
1,638 SR
Queue Stats
407W - 377L
1,430 Elo+
Party 2
Apollo
Apollo
Vexizen
Apollo
Level 116
God Stats
26W - 16L
1,696 SR
Queue Stats
397W - 363L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
8 / 5 / 9
14,029
825
12,862
31,621
48,441
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 6 / 10
11,945
703
13,386
14,766
7,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
salvan0982
Danzaburou
16
5 / 8 / 10
12,586
740
15,546
23,587
11,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Daiben97
Chaac
17
1 / 4 / 17
12,831
755
12,630
18,496
20,313
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Discordia
R1V3RS0NGP0ND
Discordia
16
1 / 8 / 11
11,423
672
15,615
13,089
5,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Vexizen
Apollo
19
17 / 5 / 2
15,084
887
31,836
23,851
13,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
49
17
Kills
19
19
Deaths
17
29
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chaac
Daiben97
Chaac
1
4
17
2.38
L
Fenrir
8
5
9
2.5
L
4
6
10
1.5
W
Discordia
R1V3RS0NGP0ND
Discordia
1
8
11
0.81
W
Apollo
Vexizen
Apollo
17
5
2
3.6
L
Danzaburou
salvan0982
Danzaburou
5
8
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,794
Damage
60,081
69,974
Taken
55,436
68,176
Mitigated
39,536
13,041
Healing
15,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Daiben97
Chaac
12,630
1,597
0
4,541
18,496
20,313
39
4,623
13,873
0
41,456
L
Fenrir
12,862
3,978
0
7,262
31,621
48,441
490
6,819
24,802
366
22,709
L
13,386
1,637
0
544
14,766
7,879
765
4,533
10,233
37,285
0
W
Discordia
R1V3RS0NGP0ND
Discordia
15,615
1,252
0
1,437
13,089
5,870
170
3,423
9,666
41,730
0
W
Apollo
Vexizen
Apollo
31,836
22,793
0
9,075
23,851
13,353
2,265
6,258
17,593
0
86,442
L
Danzaburou
salvan0982
Danzaburou
15,546
7,232
894
4,341
23,587
11,856
1,637
4,858
18,729
0
37,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,560
Gold Earned
39,338
131
Minions Killed
193
4
Camps Cleared
9
846,481
Distance Traveled
875,118
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,831
755
55
3
2
311,733
4
L
Fenrir
14,029
825
23
1
2
317,028
3
L
Nox
11,945
703
58
3
1
265,467
2
W
Discordia
11,423
672
49
3
2
283,294
2
W
Apollo
15,084
887
89
5
5
280,091
2
L
Danzaburou
12,586
740
50
3
1
263,986
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role