Player Matchup

Bastet
Bastet
AzuTheAzure
Bastet
Level 29
God Stats
0W - 1L
1,709 SR
Queue Stats
10W - 28L
1,343 Elo+
Party 4
Camazotz
Camazotz
Batdolf_Hitmonly
Camazotz
Level 123
God Stats
1W - 1L
1,223 SR
Queue Stats
19W - 27L
1,342 Elo+
Party 4
Cthulhu
Cthulhu
ColaterolDmg298
Cthulhu
Level 46
God Stats
1W - 4L
1,305 SR
Queue Stats
119W - 130L
1,345 Elo+
Party 3
Janus
Janus
OG Pikariki
Janus
Level 87
God Stats
4W - 1L
1,797 SR
Queue Stats
343W - 308L
1,444 Elo+
Party 3
Ra
Ra
zombie_slayahh
Ra
Level 36
God Stats
1W - 2L
1,757 SR
Queue Stats
33W - 50L
1,376 Elo+
Solo
Team Averages
Level 64
1,558 SR
1,370 Elo+

VS

Team Averages
Level 66
1,359 SR
1,368 Elo+
Artio
Artio
ADumbGrape
Artio
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 40L
1,523 Elo+
Party 1
Mercury
Mercury
Adeuuu-
Mercury
Level 45
God Stats
3W - 3L
1,406 SR
Queue Stats
54W - 60L
1,438 Elo+
Party 1
Sol
Sol
BaNNeD-AiD
Sol
Level 138
God Stats
1W - 1L
1,405 SR
Queue Stats
21W - 27L
1,414 Elo+
Party 2
Neith
Neith
Bygar_Xero
Neith
Level 3
God Stats
1W - 3L
1,270 SR
Queue Stats
4W - 11L
1,123 Elo+
Party 2
Chaac
Chaac
Peto15425
Chaac
Level 39
God Stats
2W - 6L
1,212 SR
Queue Stats
77W - 68L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
3 / 2 / 2
6,349
529
4,900
10,774
3,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 4 / 3
5,997
500
7,848
11,620
7,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 2
5,639
470
3,082
12,593
8,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 1 / 4
6,977
581
6,683
5,783
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 4
5,393
449
2,754
6,118
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
8
1 / 3 / 5
6,124
510
5,218
11,435
6,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Adeuuu-
Mercury
13
3 / 0 / 1
7,263
605
3,387
9,178
3,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 0 / 1
7,479
623
7,534
6,690
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
12
2 / 1 / 1
7,216
601
4,330
6,841
2,900
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Peto15425
Chaac
11
2 / 1 / 6
7,084
590
8,074
11,673
6,923
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
5
Kills
11
11
Deaths
5
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artio
1
3
5
1.17
W
Mercury
Adeuuu-
Mercury
3
0
1
3.5
L
Bastet
3
2
2
2
W
3
0
1
3.5
L
1
4
3
0.63
W
Neith
2
1
1
2.5
L
0
1
2
1
L
1
1
4
3
W
Chaac
Peto15425
Chaac
2
1
6
5
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,267
Damage
28,543
46,888
Taken
45,817
23,401
Mitigated
22,055
8,752
Healing
16,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
5,218
892
836
3,581
11,435
6,150
36
4,574
6,696
11,009
0
W
Mercury
Adeuuu-
Mercury
3,387
1,194
0
643
9,178
3,240
0
1,595
7,500
0
55,878
L
Bastet
4,900
1,508
0
2,165
10,774
3,735
0
2,331
8,443
0
31,829
W
7,534
3,841
0
3,997
6,690
2,842
1,248
1,738
4,952
50,639
19,008
L
7,848
2,626
0
4,203
11,620
7,053
0
888
10,732
0
31,448
W
Neith
4,330
1,857
0
3,297
6,841
2,900
275
2,188
4,653
0
54,799
L
3,082
303
0
685
12,593
8,405
0
4,601
7,992
27,418
0
L
6,683
672
0
1,150
5,783
2,215
939
784
4,999
54,497
0
W
Chaac
Peto15425
Chaac
8,074
2,542
0
4,601
11,673
6,923
211
2,424
8,642
0
36,760
L
2,754
350
263
286
6,118
1,993
501
2,793
3,325
22,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,355
Gold Earned
35,166
288
Minions Killed
428
0
Camps Cleared
0
1,210,352
Distance Traveled
1,298,566
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,124
510
8
1
0
273,292
2
W
Mercury
7,263
605
104
9
0
311,065
1
L
Bastet
6,349
529
54
5
0
273,848
4
W
Sol
7,479
623
131
11
0
230,443
6
L
Camazotz
5,997
500
53
4
0
235,138
2
W
Neith
7,216
601
99
8
0
205,861
2
L
Cthulhu
5,639
470
39
3
0
233,292
1
L
Janus
6,977
581
106
9
0
234,405
1
W
Chaac
7,084
590
86
7
0
277,905
4
L
Ra
5,393
449
36
3
0
233,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role