Player Matchup

Anhur
Anhur
ClemmySZN
Anhur
Level 142
God Stats
3W - 0L
1,685 SR
Queue Stats
103W - 58L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
L81N
Cthulhu
Level 27
God Stats
1W - 0L
1,304 SR
Queue Stats
7W - 5L
1,494 Elo+
Party 1
Kukulkan
Kukulkan
Qouil
Kukulkan
Level 49
God Stats
31W - 15L
1,607 SR
Queue Stats
101W - 56L
1,597 Elo+
Party 1
Team Averages
Level 73
1,532 SR
1,559 Elo+

VS

Team Averages
Level 100
1,406 SR
1,400 Elo+
Osiris
Osiris
MysticXCloud569
Osiris
Level 117
God Stats
21W - 37L
1,398 SR
Queue Stats
205W - 315L
1,284 Elo+
Party 2
Vulcan
Vulcan
chilledfrench
Vulcan
Level 160
God Stats
0W - 3L
1,521 SR
Queue Stats
14W - 16L
1,629 Elo+
Solo
Danzaburou
Danzaburou
uncleend
Danzaburou
Level 22
God Stats
1W - 3L
1,300 SR
Queue Stats
34W - 68L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ClemmySZN
Anhur
16
7 / 3 / 8
11,217
801
10,494
14,375
5,633
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
L81N
Cthulhu
15
3 / 4 / 10
10,717
766
10,849
19,678
21,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Qouil
Kukulkan
15
5 / 5 / 5
9,954
711
13,177
10,993
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 4
8,057
576
5,525
14,864
11,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
7 / 3 / 5
10,966
783
22,431
11,033
5,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
uncleend
Danzaburou
13
4 / 7 / 5
9,394
671
9,789
14,440
5,745
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
15
Kills
12
12
Deaths
15
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
ClemmySZN
Anhur
7
3
8
3.67
W
Cthulhu
L81N
Cthulhu
3
4
10
2
L
1
5
4
0.6
W
Kukulkan
Qouil
Kukulkan
5
5
5
1.5
L
7
3
5
3.17
L
Danzaburou
uncleend
Danzaburou
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,520
Damage
37,745
45,046
Taken
40,337
31,283
Mitigated
22,650
10,164
Healing
4,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
ClemmySZN
Anhur
10,494
4,518
0
4,836
14,375
5,633
2,614
6,643
7,368
0
32,377
W
Cthulhu
L81N
Cthulhu
10,849
890
0
2,461
19,678
21,545
0
7,398
11,830
26,094
0
L
5,525
1,140
0
1,059
14,864
11,610
0
8,666
6,198
0
18,951
W
Kukulkan
Qouil
Kukulkan
13,177
739
0
2,867
10,993
4,105
404
7,367
3,300
42,080
0
L
22,431
5,784
0
260
11,033
5,295
0
7,676
3,357
53,090
0
L
Danzaburou
uncleend
Danzaburou
9,789
4,889
0
2,698
14,440
5,745
285
8,009
6,431
0
26,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,888
Gold Earned
28,417
163
Minions Killed
135
5
Camps Cleared
6
730,344
Distance Traveled
714,439
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,217
801
64
5
1
224,255
3
W
Cthulhu
10,717
766
30
2
0
262,717
1
L
Osiris
8,057
576
23
2
5
229,501
0
W
Kukulkan
9,954
711
69
5
4
243,372
0
L
Vulcan
10,966
783
78
6
1
271,392
2
L
Danzaburou
9,394
671
34
2
0
213,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role